Files
Paradise/code/FEA/FEA_airgroup.dm
T
mport2004@gmail.com b6f8b3fb77 Added Willox’s explosion code. It should make explosions faster than they have been lately.
Moved an unchecked file into unused, please put any unchecked files out of WIP or FEA into unused that way if you see an unchecked file you know it should be checked.  DM loves to uncheck files when you are messing around with folders in the editor.
Moved the old TEG defines into the proper files.
Commented out some old nonfunctioning FEA debug code.
Removed some commented out codechunks from FEA and attempted to clean up a few of the files a bit. 


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3852 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-18 01:56:24 +00:00

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datum/air_group
var/group_processing = 1 //Processing all tiles as one large tile if 1
var/datum/gas_mixture/air = new
var/current_cycle = 0 //cycle that oxygen value represents
var/archived_cycle = 0 //cycle that oxygen_archived value represents
//The use of archived cycle saves processing power by permitting the archiving step of FET
// to be rolled into the updating step
//optimization vars
var/next_check = 0 //number of ticks before this group updates
var/check_delay = 10 //number of ticks between updates, starts fairly high to get boring groups out of the way
proc/members()
//Returns the members of the group
proc/process_group()
var/list/borders //Tiles that connect this group to other groups/individual tiles
var/list/members //All tiles in this group
var/list/space_borders
var/length_space_border = 0
proc/suspend_group_processing()
group_processing = 0
update_tiles_from_group()
check_delay=0
next_check=0
//Copy group air information to individual tile air
//Used right before turning on group processing
proc/update_group_from_tiles()
var/sample_member = pick(members)
var/datum/gas_mixture/sample_air = sample_member:air
air.copy_from(sample_air)
air.group_multiplier = members.len
return 1
//Copy group air information to individual tile air
//Used right before turning off group processing
proc/update_tiles_from_group()
for(var/member in members)
member:air.copy_from(air)
if (istype(member,/turf/simulated))
var/turf/simulated/turfmem=member
turfmem.reset_delay()
proc/archive()
air.archive()
archived_cycle = air_master.current_cycle
//If individually processing tiles, checks all member tiles to see if they are close enough that the group may resume group processing
//Warning: Do not call, called by air_master.process()
proc/check_regroup()
//Purpose: Checks to see if group processing should be turned back on
//Returns: group_processing
if(group_processing) return 1
var/turf/simulated/sample = pick(members)
for(var/member in members)
if(member:active_hotspot)
return 0
if(member:air.compare(sample.air)) continue
else
return 0
update_group_from_tiles()
group_processing = 1
return 1
//Look into this
turf/process_group()
current_cycle = air_master.current_cycle
if(!group_processing) //Revert to individual processing then end
for(var/turf/simulated/member in members)
member.process_cell()
return
//check if we're skipping this tick
if (next_check > 0)
next_check--
return 1
next_check += check_delay + rand(0,check_delay/2)
check_delay++
var/turf/simulated/list/border_individual = list()
var/datum/air_group/list/border_group = list()
var/turf/simulated/list/enemies = list() //used to send the appropriate border tile of a group to the group proc
var/turf/simulated/list/self_group_borders = list()
var/turf/simulated/list/self_tile_borders = list()
if(archived_cycle < air_master.current_cycle)
archive()
//Archive air data for use in calculations
//But only if another group didn't store it for us
for(var/turf/simulated/border_tile in src.borders)
for(var/direction in cardinal) //Go through all border tiles and get bordering groups and individuals
if(border_tile.group_border&direction)
var/turf/simulated/enemy_tile = get_step(border_tile, direction) //Add found tile to appropriate category
if(istype(enemy_tile) && enemy_tile.parent && enemy_tile.parent.group_processing)
border_group += enemy_tile.parent
enemies += enemy_tile
self_group_borders += border_tile
else
border_individual += enemy_tile
self_tile_borders += border_tile
var/abort_group = 0
// Process connections to adjacent groups
var/border_index = 1
for(var/datum/air_group/AG in border_group)
if(AG.archived_cycle < archived_cycle) //archive other groups information if it has not been archived yet this cycle
AG.archive()
if(AG.current_cycle < current_cycle)
//This if statement makes sure two groups only process their individual connections once!
//Without it, each connection would be processed a second time as the second group is evaluated
var/connection_difference = 0
var/turf/simulated/floor/self_border = self_group_borders[border_index]
var/turf/simulated/floor/enemy_border = enemies[border_index]
var/result = air.check_gas_mixture(AG.air)
if(result == 1)
connection_difference = air.share(AG.air)
else if(result == -1)
AG.suspend_group_processing()
connection_difference = air.share(enemy_border.air)
else
abort_group = 1
break
if(connection_difference)
if(connection_difference > 0)
self_border.consider_pressure_difference(connection_difference, get_dir(self_border,enemy_border))
else
var/turf/enemy_turf = enemy_border
if(!isturf(enemy_turf))
enemy_turf = enemy_border.loc
enemy_turf.consider_pressure_difference(-connection_difference, get_dir(enemy_turf,self_border))
border_index++
// Process connections to adjacent tiles
border_index = 1
if(!abort_group)
for(var/atom/enemy_tile in border_individual)
var/connection_difference = 0
var/turf/simulated/floor/self_border = self_tile_borders[border_index]
if(istype(enemy_tile, /turf/simulated))
if(enemy_tile:archived_cycle < archived_cycle) //archive tile information if not already done
enemy_tile:archive()
if(enemy_tile:current_cycle < current_cycle)
if(air.check_gas_mixture(enemy_tile:air))
connection_difference = air.share(enemy_tile:air)
else
abort_group = 1
break
else if(isturf(enemy_tile))
if(air.check_turf(enemy_tile))
connection_difference = air.mimic(enemy_tile)
else
abort_group = 1
break
if(connection_difference)
if(connection_difference > 0)
self_border.consider_pressure_difference(connection_difference, get_dir(self_border,enemy_tile))
else
var/turf/enemy_turf = enemy_tile
if(!isturf(enemy_turf))
enemy_turf = enemy_tile.loc
enemy_turf.consider_pressure_difference(-connection_difference, get_dir(enemy_tile,enemy_turf))
// Process connections to space
border_index = 1
if(!abort_group)
if(length_space_border > 0)
var/turf/space/sample = locate()
var/connection_difference = 0
if(air.check_turf(sample))
connection_difference = air.mimic(sample, length_space_border)
else
abort_group = 1
if(connection_difference)
for(var/turf/simulated/self_border in space_borders)
self_border.consider_pressure_difference_space(connection_difference)
if(abort_group)
suspend_group_processing()
else
if(air.check_tile_graphic())
for(var/turf/simulated/member in members)
member.update_visuals(air)
if(air.temperature > FIRE_MINIMUM_TEMPERATURE_TO_EXIST)
for(var/turf/simulated/member in members)
member.hotspot_expose(air.temperature, CELL_VOLUME)
member.consider_superconductivity(starting=1)
air.react()
return
object/process_group()
current_cycle = air_master.current_cycle
if(!group_processing) return //See if processing this group as a group
var/turf/simulated/list/border_individual = list()
var/datum/air_group/list/border_group = list()
var/turf/simulated/list/enemies = list() //used to send the appropriate border tile of a group to the group proc
var/enemy_index = 1
if(archived_cycle < air_master.current_cycle)
archive()
//Archive air data for use in calculations
//But only if another group didn't store it for us
enemy_index = 1
var/abort_group = 0
for(var/datum/air_group/AG in border_group)
if(AG.archived_cycle < archived_cycle) //archive other groups information if it has not been archived yet this cycle
AG.archive()
if(AG.current_cycle < current_cycle)
//This if statement makes sure two groups only process their individual connections once!
//Without it, each connection would be processed a second time as the second group is evaluated
var/result = air.check_gas_mixture(AG.air)
if(result == 1)
air.share(AG.air)
else if(result == -1)
AG.suspend_group_processing()
var/turf/simulated/floor/enemy_border = enemies[enemy_index]
air.share(enemy_border.air)
else
abort_group = 0
break
enemy_index++
if(!abort_group)
for(var/enemy_tile in border_individual)
if(istype(enemy_tile, /turf/simulated))
if(enemy_tile:archived_cycle < archived_cycle) //archive tile information if not already done
enemy_tile:archive()
if(enemy_tile:current_cycle < current_cycle)
if(air.check_gas_mixture(enemy_tile:air))
air.share(enemy_tile:air)
else
abort_group = 1
break
else
if(air.check_turf(enemy_tile))
air.mimic(enemy_tile)
else
abort_group = 1
break
if(abort_group)
suspend_group_processing()
return