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cyberpresidentvanellope/Paradise
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46dcfb2d3d49a937fbd8cba3bfe0c9045cfcbe2d
Paradise/code/game/objects/items
History
unknown 46dcfb2d3d Fixes wounds not bleeding and makes gauze stop bleeding
Fixes issue #1408
2012-07-05 20:48:08 +03:00
..
weapons
Fixes wounds not bleeding and makes gauze stop bleeding
2012-07-05 20:48:08 +03:00
apc_frame.dm
Removed a duplicate proc. Pimped out the Blueprints.
2012-06-13 17:05:43 -07:00
blueprints.dm
Fuck it, good enough for now.
2012-06-13 17:28:03 -07:00
candle.dm
Working UL
2012-06-18 15:02:34 -07:00
clothing.dm
TG: Labcoat buttons are no longer toggle-able while stunned, unconscious or dead.
2012-06-07 01:29:58 +01:00
food.dm
Removed a duplicate proc. Pimped out the Blueprints.
2012-06-13 17:05:43 -07:00
helper_procs.dm
More while loop stuff, removed shitloads of unnecessary curly brackets in the map reader, fixed ED-209 projectiles
2012-06-22 14:10:48 -07:00
item.dm
De-retarded wound system.
2012-06-23 16:35:58 -07:00
robot_items.dm
Huge commit! Standardizes var definitions in most places.
2012-05-29 16:26:48 +01:00
robot_parts.dm
TG: - Removed support for the ONBACK and ONBELT flags.
2012-05-28 22:58:57 +01:00
shock_kit.dm
A large amount of groundwork for /tg/ code. Comes with some gameplay changes.
2012-03-26 03:16:01 +01:00
tk_grab.dm
Various fixes for bans and mutations.
2012-06-03 03:40:26 +01:00
trash.dm
Merge branch 'master' of github.com:Baystation12/Baystation12 into TGUpdates
2012-05-31 15:09:35 +01:00
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