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Paradise/code/game/objects/effects/decals/misc.dm
2014-12-14 03:18:10 -05:00

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/obj/effect/decal/point
name = "arrow"
desc = "It's an arrow hanging in mid-air. There may be a wizard about."
icon = 'icons/mob/screen1.dmi'
icon_state = "arrow"
layer = 16.0
anchored = 1
/obj/effect/decal/point/point()
set src in oview()
set hidden = 1
return
// Used for spray that you spray at walls, tables, hydrovats etc
/obj/effect/decal/spraystill
density = 0
anchored = 1
layer = 50
/obj/effect/decal/chempuff
name = "chemicals"
icon = 'icons/obj/chempuff.dmi'
pass_flags = PASSTABLE | PASSGRILLE
/obj/effect/decal/snow
name="snow"
density=0
anchored=1
layer=2
icon='icons/turf/snow.dmi'
/obj/effect/decal/snow/clean/edge
icon_state="snow_corner"
/obj/effect/decal/snow/sand/edge
icon_state="gravsnow_corner"
/obj/effect/decal/snow/clean/surround
icon_state="snow_surround"
/obj/effect/decal/snow/sand/surround
icon_state="gravsnow_surround"