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4928a3aa599f90a67a66d285c6b19f85a5a5774e
Paradise
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code
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ZAS
History
SkyMarshal
ef54f5566e
Fire apparently was ignoring fire/temperature resistant things, I was informed of a possible fix (commenting out the call to the FireBurn proc when you are in a tile with fire, thanks Nernums) and should hopefully resolve the issue.
2013-04-04 17:18:35 -07:00
..
Airflow.dm
Fixed runtimes in airflow.
2013-01-16 22:05:31 +04:00
Connection.dm
Fix for the runtime Mloc sent me.
2012-08-03 10:40:54 -07:00
Debug.dm
Fixed the sillies marked with "skytodo". Removed ONESIZEFITSALL flag as we removed fatness, replaced it with PLASMAGUARD flag as that is what we were using the value as previously. Firedoors should no longer be derpy. The remaining "skytodo"s are places where I have no idea what the fuck you wanted or no idea what the fuck needed done with it.
2012-11-11 14:33:33 -07:00
FEA_gas_mixture.dm
copmile fixes, rework a few things to better fit tg code structure, replace tgstation.2.0.9.1.dmm with tgstation.2.1.0.dmm (kept old map file), tgstation.2.0.9.1.dmm has 1233 errors
2013-01-14 21:07:16 +10:00
FEA_system.dm
Merge branch 'master' of
https://github.com/Baystation12/Baystation12
2012-11-17 00:20:23 +04:00
Fire.dm
Fire apparently was ignoring fire/temperature resistant things, I was informed of a possible fix (commenting out the call to the FireBurn proc when you are in a tile with fire, thanks Nernums) and should hopefully resolve the issue.
2013-04-04 17:18:35 -07:00
Functions.dm
Fix for ZAS being derped.
2012-08-14 16:25:17 -07:00
Plasma.dm
Fixed the sillies marked with "skytodo". Removed ONESIZEFITSALL flag as we removed fatness, replaced it with PLASMAGUARD flag as that is what we were using the value as previously. Firedoors should no longer be derpy. The remaining "skytodo"s are places where I have no idea what the fuck you wanted or no idea what the fuck needed done with it.
2012-11-11 14:33:33 -07:00
Variable Settings.dm
Merge branch 'incremental_tg' r5067 into bs12_with_tgport
2012-12-28 14:13:11 +10:00
ZAS_Turfs.dm
Fixes for ZAS, including fire, geometry, rebuilding consideration, and atmospheric lockdowns. In addition, improved supermatter, and humans now absorb all the oxygen they inhale, due to the ludicrous volumes of air normally encountered (Does not reduce effectiveness of air tanks)
2012-08-21 01:18:01 -07:00
ZAS_Zones.dm
Fixed fire.
2013-04-04 01:29:23 -07:00