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cyberpresidentvanellope/Paradise
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49b6e1c64fe59feabda362bbdb7aeac0598ab85d
Paradise/code/game/objects
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Kortgstation@gmail.com 49b6e1c64f Added three new slime reactions.
Made slimes emote less often.

Found a better way to fix the runtimes I'd been getting, most cores delete on being used again.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5474 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-05 18:20:10 +00:00
..
effects
Fixes issue 1106 - Splits the chicken suit into suit and hat. Adds an egg to the costume landmark for honks and giggles.
2012-12-19 06:36:12 +00:00
items
Added three new slime reactions.
2013-01-05 18:20:10 +00:00
structures
Too remove potential excessive garbage collection per tick. We will be reusing lists for overlays instead of deleting and creating them.
2013-01-04 15:11:06 +00:00
empulse.dm
…
explosion_recursive.dm
Removed a stupid dumb wrong bad define from explosion_recursive.dm. It was a typo define for rwalls, but the proper define was right below it.
2012-10-14 03:24:05 +00:00
explosion.dm
Runtime fix:
2012-09-06 01:55:03 +00:00
items.dm
You can now commit suicide using certain items! There will be more items to come, this really just lays the groundwork.
2013-01-05 03:56:24 +00:00
objs.dm
Moved the defines of damtype from /obj/items and /obj/mecha to only /obj.
2013-01-03 10:24:36 +00:00
structures.dm
More file structure stuff.
2012-08-26 01:20:02 +00:00
weapons.dm
Another whack at the defines folder:
2013-01-01 01:25:02 +00:00
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