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Paradise/code/datums/spells/mime_malaise.dm
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ded049a902 Spell cooldown refactor (#18327)
* Squashed commit of the following:

commit 979fe5287c3dd33cd5d69bdd968beae245984f2e
Author: hal9000PR <charliesteeples@outlook.com>
Date:   Sat Jul 9 23:40:53 2022 +0100

    guts the old system

* refactors spell cooldowns into a handler

* charge datum

* garbage collection

* cleanup, renames cooldown var

* review changes

* boo cooldown fix

* styling

Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>

Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>
2022-07-23 00:00:42 +02:00

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/obj/effect/proc_holder/spell/touch/mime_malaise
name = "Mime Malaise"
desc = "A spell popular with theater nerd wizards and contrarian pranksters, this spell will put on a mime costume on the target, \
stun them so that they may contemplate Art, and silence them. \
Warning : Effects are permanent on non-wizards."
hand_path = /obj/item/melee/touch_attack/mime_malaise
school = "transmutation"
base_cooldown = 300
clothes_req = TRUE
cooldown_min = 100 //50 deciseconds reduction per rank
action_icon_state = "mime"
/obj/item/melee/touch_attack/mime_malaise
name = "mime hand"
desc = "..."
catchphrase = null
on_use_sound = null
icon_state = "fleshtostone"
item_state = "fleshtostone"
/obj/item/melee/touch_attack/mime_malaise/afterattack(atom/target, mob/living/carbon/user, proximity)
if(!proximity || target == user || !ishuman(target) || !iscarbon(user) || HAS_TRAIT(user, TRAIT_HANDS_BLOCKED))
return
var/datum/effect_system/smoke_spread/s = new
s.set_up(5, 0, target)
s.start()
var/mob/living/carbon/human/H = target
H.mimetouched()
..()
/mob/living/carbon/human/proc/mimetouched()
Weaken(14 SECONDS)
if(iswizard(src) || (mind && mind.special_role == SPECIAL_ROLE_WIZARD_APPRENTICE)) //Wizards get non-cursed mime outfit. Replace with mime robes if we add those.
unEquip(wear_mask, TRUE)
unEquip(w_uniform, TRUE)
unEquip(wear_suit, TRUE)
equip_to_slot_if_possible(new /obj/item/clothing/mask/gas/mime, slot_wear_mask, TRUE, TRUE)
equip_to_slot_if_possible(new /obj/item/clothing/under/mime, slot_w_uniform, TRUE, TRUE)
equip_to_slot_if_possible(new /obj/item/clothing/suit/suspenders, slot_wear_suit, TRUE, TRUE)
Silence(14 SECONDS)
else
qdel(wear_mask)
qdel(w_uniform)
qdel(wear_suit)
equip_to_slot_if_possible(new /obj/item/clothing/mask/gas/mime/nodrop, slot_wear_mask, TRUE, TRUE)
equip_to_slot_if_possible(new /obj/item/clothing/under/mime/nodrop, slot_w_uniform, TRUE, TRUE)
equip_to_slot_if_possible(new /obj/item/clothing/suit/suspenders/nodrop, slot_wear_suit, TRUE, TRUE)
dna.SetSEState(GLOB.muteblock , TRUE, TRUE)
singlemutcheck(src, GLOB.muteblock, MUTCHK_FORCED)
dna.default_blocks.Add(GLOB.muteblock)