Files
Paradise/code/controllers/subsystem/SSai_controllers.dm
warriorstar-orion be48d7598f wire up ai idling to spatial grid (#30711)
* wire up ai idling to spatial grid

* lint

* Apply suggestions from code review

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: warriorstar-orion <orion@snowfrost.garden>

* stupid loadbearing src

* some spatial grid cleanup

* make sure to remove controllers in the GLOB

* immediately set targets and state for hiveloord brood

* properly fail behaviors when movement targets are lost

* Apply suggestions from code review

Comment formatting

Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/datums/ai/ai_controller.dm

Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/datums/ai/ai_controller.dm

Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Apply suggestions from code review

Comment formatting

Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/datums/ai/ai_controller.dm

Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com>

---------

Signed-off-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
2025-12-09 23:46:38 +00:00

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/// The subsystem used to tick [/datum/ai_controllers] instances. Handling the re-checking of plans.
SUBSYSTEM_DEF(ai_controllers)
name = "AI Controller"
flags = SS_POST_FIRE_TIMING|SS_BACKGROUND
priority = FIRE_PRIORITY_NPC
init_order = INIT_ORDER_AI_CONTROLLERS
wait = 0.5 SECONDS //Plan every half second if required, not great not terrible.
runlevels = RUNLEVEL_GAME | RUNLEVEL_POSTGAME
/// Type of status we are interested in running
var/planning_status = AI_STATUS_ON
/// The tick cost of all active AI, calculated on fire.
var/our_cost
/// The tick cost of all currently processed AI, being summed together
var/summing_cost
/datum/controller/subsystem/ai_controllers/Initialize()
setup_subtrees()
/datum/controller/subsystem/ai_controllers/stat_entry(msg)
var/list/planning_list = GLOB.ai_controllers_by_status[planning_status]
msg = "Planning AIs:[length(planning_list)]/[round(our_cost,1)]%"
return ..()
/datum/controller/subsystem/ai_controllers/fire(resumed)
if(!resumed)
summing_cost = 0
var/timer = TICK_USAGE_REAL
for(var/datum/ai_controller/ai_controller as anything in GLOB.ai_controllers_by_status[planning_status])
if(!ai_controller.able_to_plan)
continue
ai_controller.select_behaviors(wait * 0.1)
if(!length(ai_controller.current_behaviors)) // Still no plan
ai_controller.planning_failed()
if(MC_TICK_CHECK)
break
summing_cost += TICK_DELTA_TO_MS(TICK_USAGE_REAL - timer)
if(MC_TICK_CHECK)
return
our_cost = MC_AVERAGE(our_cost, summing_cost)
/// Creates all instances of ai_subtrees and assigns them to the ai_subtrees list.
/datum/controller/subsystem/ai_controllers/proc/setup_subtrees()
if(length(GLOB.ai_subtrees))
return
for(var/subtree_type in subtypesof(/datum/ai_planning_subtree))
var/datum/ai_planning_subtree/subtree = new subtree_type
GLOB.ai_subtrees[subtree_type] = subtree
/// Called when the max Z level was changed, updating our coverage.
/datum/controller/subsystem/ai_controllers/proc/on_max_z_changed()
if(!length(GLOB.ai_controllers_by_zlevel))
GLOB.ai_controllers_by_zlevel = new /list(world.maxz,0)
while(GLOB.ai_controllers_by_zlevel.len < world.maxz)
GLOB.ai_controllers_by_zlevel.len++
GLOB.ai_controllers_by_zlevel[GLOB.ai_controllers_by_zlevel.len] = list()