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Paradise/code/modules/surgery/generic.dm
kyunkyunkyun b0463d3c83 Convert most spans to defines (#31080)
* spanish?

* aaaagain

* keep maptext

* Update robot_items.dm

* Update span_defines.dm

* compiles

* Update silicon_mob.dm

* compile
2025-12-13 23:55:48 +00:00

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//Procedures in this file: Generic surgery steps
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// COMMON STEPS //
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/datum/surgery_step/generic
can_infect = TRUE
/datum/surgery_step/generic/cut_open
name = "make incision"
allowed_tools = list(
TOOL_SCALPEL = 100,
/obj/item/kitchen/knife = 90,
/obj/item/kitchen/knife/shiv = 70,
/obj/item/shard = 60,
TOOL_WIRECUTTER = 35,
/obj/item/scissors = 12,
/obj/item/claymore = 6,
/obj/item/melee/energy = 6,
/obj/item/pen/edagger = 6,
/obj/item/chainsaw = 1,
)
preop_sound = 'sound/surgery/scalpel1.ogg'
success_sound = 'sound/surgery/scalpel2.ogg'
failure_sound = 'sound/surgery/organ2.ogg'
time = 1.6 SECONDS
/datum/surgery_step/generic/cut_open/begin_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool, datum/surgery/surgery)
if(istype(surgery, /datum/surgery/dissect))
to_chat(user, "[target.surgery_container.dissection_text[surgery.step_number]]")
else
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message(
"[user] starts the incision on [target]'s [affected.name] with [tool].",
"You start the incision on [target]'s [affected.name] with [tool].",
chat_message_type = MESSAGE_TYPE_COMBAT
)
affected.custom_pain("You feel a horrible pain as if from a sharp knife in your [affected.name]!")
return ..()
/datum/surgery_step/generic/cut_open/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool, datum/surgery/surgery)
if(istype(surgery, /datum/surgery/dissect))
to_chat(user, "[target.surgery_container.dissection_success_text[surgery.step_number]]")
else
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message(
SPAN_NOTICE("[user] has made an incision on [target]'s [affected.name] with [tool]."),
SPAN_NOTICE("You have made an incision on [target]'s [affected.name] with [tool]."),
chat_message_type = MESSAGE_TYPE_COMBAT
)
affected.open = ORGAN_ORGANIC_OPEN
target.resume_bleeding()
return SURGERY_STEP_CONTINUE
/datum/surgery_step/generic/cut_open/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool, datum/surgery/surgery)
if(istype(surgery, /datum/surgery/dissect))
to_chat(user, "[target.surgery_container.dissection_failure_text[surgery.step_number]]")
else
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message(
SPAN_WARNING("[user]'s hand slips, slicing open [target]'s [affected.name] in a wrong spot with [tool]!"),
SPAN_WARNING("Your hand slips, slicing open [target]'s [affected.name] in a wrong spot with [tool]!"),
chat_message_type = MESSAGE_TYPE_COMBAT
)
affected.receive_damage(10)
return SURGERY_STEP_RETRY
/datum/surgery_step/generic/clamp_bleeders
name = "clamp bleeders"
allowed_tools = list(
TOOL_HEMOSTAT = 100,
/obj/item/scalpel/laser = 100,
/obj/item/stack/cable_coil = 90,
/obj/item/stack/sheet/sinew = 90,
/obj/item/assembly/mousetrap = 25
)
preop_sound = 'sound/surgery/hemostat1.ogg'
time = 2.4 SECONDS
/datum/surgery_step/generic/clamp_bleeders/begin_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool, datum/surgery/surgery)
if(istype(surgery, /datum/surgery/dissect))
to_chat(user, "[target.surgery_container.dissection_text[surgery.step_number]]")
else
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message(
"[user] starts clamping bleeders in [target]'s [affected.name] with \the [tool].",
"You start clamping bleeders in [target]'s [affected.name] with \the [tool].",
chat_message_type = MESSAGE_TYPE_COMBAT
)
affected.custom_pain("The pain in your [affected.name] is maddening!")
return ..()
/datum/surgery_step/generic/clamp_bleeders/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool, datum/surgery/surgery)
if(istype(surgery, /datum/surgery/dissect))
to_chat(user, "[target.surgery_container.dissection_success_text[surgery.step_number]]")
else
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message(
SPAN_NOTICE("[user] clamps bleeders in [target]'s [affected.name] with \the [tool]."),
SPAN_NOTICE("You clamp bleeders in [target]'s [affected.name] with \the [tool]."),
chat_message_type = MESSAGE_TYPE_COMBAT
)
spread_germs_to_organ(affected, user, tool)
return SURGERY_STEP_CONTINUE
/datum/surgery_step/generic/clamp_bleeders/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool, datum/surgery/surgery)
if(istype(surgery, /datum/surgery/dissect))
to_chat(user, "[target.surgery_container.dissection_failure_text[surgery.step_number]]")
else
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message(
SPAN_WARNING("[user]'s hand slips, tearing blood vessels and causing massive bleeding in [target]'s [affected.name] with \the [tool]!"),
SPAN_WARNING("Your hand slips, tearing blood vessels and causing massive bleeding in [target]'s [affected.name] with \the [tool]!"),
chat_message_type = MESSAGE_TYPE_COMBAT
)
affected.receive_damage(10)
return SURGERY_STEP_RETRY
/datum/surgery_step/generic/retract_skin
name = "retract skin"
allowed_tools = list(
TOOL_RETRACTOR = 100,
/obj/item/scalpel/laser/manager = 100,
/obj/item/retractor = 100,
/obj/item/crowbar = 90,
/obj/item/kitchen/utensil/fork = 60
)
preop_sound = 'sound/surgery/retractor1.ogg'
success_sound = 'sound/surgery/retractor2.ogg'
failure_sound = 'sound/surgery/organ2.ogg'
time = 2.4 SECONDS
/datum/surgery_step/generic/retract_skin/begin_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool, datum/surgery/surgery)
if(istype(surgery, /datum/surgery/dissect))
to_chat(user, "[target.surgery_container.dissection_text[surgery.step_number]]")
else
var/obj/item/organ/external/affected = target.get_organ(target_zone)
var/msg = "[user] starts to pry open the incision on [target]'s [affected.name] with \the [tool]."
var/self_msg = "You start to pry open the incision on [target]'s [affected.name] with \the [tool]."
if(target_zone == BODY_ZONE_CHEST)
msg = "[user] starts to separate the ribcage and rearrange the organs in [target]'s torso with \the [tool]."
self_msg = "You start to separate the ribcage and rearrange the organs in [target]'s torso with \the [tool]."
if(target_zone == BODY_ZONE_PRECISE_GROIN)
msg = "[user] starts to pry open the incision and rearrange the organs in [target]'s lower abdomen with \the [tool]."
self_msg = "You start to pry open the incision and rearrange the organs in [target]'s lower abdomen with \the [tool]."
user.visible_message(msg, self_msg, chat_message_type = MESSAGE_TYPE_COMBAT)
affected.custom_pain("It feels like the skin on your [affected.name] is on fire!")
return ..()
/datum/surgery_step/generic/retract_skin/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool, datum/surgery/surgery)
if(istype(surgery, /datum/surgery/dissect))
to_chat(user, "[target.surgery_container.dissection_success_text[surgery.step_number]]")
else
var/obj/item/organ/external/affected = target.get_organ(target_zone)
var/msg = SPAN_NOTICE("[user] keeps the incision open on [target]'s [affected.name] with \the [tool].")
var/self_msg = SPAN_NOTICE("You keep the incision open on [target]'s [affected.name] with \the [tool].")
if(target_zone == BODY_ZONE_CHEST)
msg = SPAN_NOTICE("[user] keeps the ribcage open on [target]'s torso with \the [tool].")
self_msg = "<span class='notice'>You keep the ribcage open on [target]'s torso with \the [tool]."
if(target_zone == BODY_ZONE_PRECISE_GROIN)
msg = SPAN_NOTICE("[user] keeps the incision open on [target]'s lower abdomen with \the [tool].")
self_msg = SPAN_NOTICE("You keep the incision open on [target]'s lower abdomen with \the [tool].")
user.visible_message(msg, self_msg, chat_message_type = MESSAGE_TYPE_COMBAT)
affected.open = ORGAN_ORGANIC_ENCASED_OPEN
return SURGERY_STEP_CONTINUE
/datum/surgery_step/generic/retract_skin/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool, datum/surgery/surgery)
if(istype(surgery, /datum/surgery/dissect))
to_chat(user, "[target.surgery_container.dissection_failure_text[surgery.step_number]]")
else
var/obj/item/organ/external/affected = target.get_organ(target_zone)
var/msg = SPAN_WARNING("[user]'s hand slips, tearing the edges of incision on [target]'s [affected.name] with \the [tool]!")
var/self_msg = SPAN_WARNING("Your hand slips, tearing the edges of incision on [target]'s [affected.name] with \the [tool]!")
if(target_zone == BODY_ZONE_CHEST)
msg = SPAN_WARNING("[user]'s hand slips, damaging several organs [target]'s torso with \the [tool]!")
self_msg = SPAN_WARNING("Your hand slips, damaging several organs [target]'s torso with \the [tool]!")
if(target_zone == BODY_ZONE_PRECISE_GROIN)
msg = SPAN_WARNING("[user]'s hand slips, damaging several organs [target]'s lower abdomen with \the [tool]")
self_msg = SPAN_WARNING("Your hand slips, damaging several organs [target]'s lower abdomen with \the [tool]!")
user.visible_message(msg, self_msg, chat_message_type = MESSAGE_TYPE_COMBAT)
target.apply_damage(12, BRUTE, affected, sharp = TRUE)
return SURGERY_STEP_RETRY
/datum/surgery_step/generic/cauterize
name = "cauterize incision"
allowed_tools = list(
/obj/item/scalpel/laser = 100,
TOOL_CAUTERY = 100,
/obj/item/clothing/mask/cigarette = 90,
/obj/item/lighter = 60,
TOOL_WELDER = 30,
/obj/item/flamethrower = 1 // You make do with what ya got...
)
preop_sound = 'sound/surgery/cautery1.ogg'
success_sound = 'sound/surgery/cautery2.ogg'
failure_sound = 'sound/items/welder.ogg'
time = 2.4 SECONDS
/datum/surgery_step/generic/cauterize/tool_check(mob/user, obj/item/tool)
if(tool.damtype != BURN)
to_chat(user, SPAN_WARNING("[tool] is too cold to cauterize!"))
return FALSE
return TRUE
/datum/surgery_step/generic/cauterize/begin_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool, datum/surgery/surgery)
if(istype(surgery, /datum/surgery/dissect))
to_chat(user, "[target.surgery_container.dissection_text[surgery.step_number]]")
else
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message(
"[user] is beginning to cauterize the incision on [target]'s [affected.name] with \the [tool].",
"You are beginning to cauterize the incision on [target]'s [affected.name] with \the [tool].",
chat_message_type = MESSAGE_TYPE_COMBAT
)
affected.custom_pain("Your [affected.name] is being burned!")
return ..()
/datum/surgery_step/generic/cauterize/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool, datum/surgery/surgery)
if(istype(surgery, /datum/surgery/dissect))
to_chat(user, "[target.surgery_container.dissection_success_text[surgery.step_number]]")
else
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message(
SPAN_NOTICE("[user] cauterizes the incision on [target]'s [affected.name] with \the [tool]."),
SPAN_NOTICE("You cauterize the incision on [target]'s [affected.name] with \the [tool]."),
chat_message_type = MESSAGE_TYPE_COMBAT
)
affected.open = ORGAN_CLOSED
affected.germ_level = max(affected.germ_level - 50, 0)
return SURGERY_STEP_CONTINUE
/datum/surgery_step/generic/cauterize/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool, datum/surgery/surgery)
if(istype(surgery, /datum/surgery/dissect))
to_chat(user, "[target.surgery_container.dissection_failure_text[surgery.step_number]]")
else
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message(
SPAN_WARNING("[user]'s hand slips, leaving a small burn on [target]'s [affected.name] with \the [tool]!"),
SPAN_WARNING("Your hand slips, leaving a small burn on [target]'s [affected.name] with \the [tool]!"),
chat_message_type = MESSAGE_TYPE_COMBAT
)
target.apply_damage(3, BURN, affected)
return SURGERY_STEP_RETRY
/datum/surgery_step/generic/cauterize/premature
name = "cauterize incision (premature)"
/datum/surgery_step/generic/cauterize/premature/begin_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool, datum/surgery/surgery)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message(
"[user] is beginning to cauterize the incision on [target]'s [affected.name] with \the [tool].",
// give a little heads up to the surgeon that they're stopping the surgery prematurely in case that wasn't the intention.
"[SPAN_WARNING("You are interrupting the current surgery")], beginning to cauterize the incision on [target]'s [affected.name] with \the [tool].",
chat_message_type = MESSAGE_TYPE_COMBAT
)
affected.custom_pain("Your [affected.name] is being burned!")
return ..()
//drill bone
/datum/surgery_step/generic/drill
name = "drill bone"
allowed_tools = list(
TOOL_DRILL = 100,
/obj/item/screwdriver/power = 80,
/obj/item/pickaxe/drill = 60,
/obj/item/mecha_parts/mecha_equipment/drill = 60,
/obj/item/screwdriver = 20
)
preop_sound = list(
TOOL_DRILL = 'sound/items/drill_hit.ogg',
/obj/item/screwdriver/power = 'sound/items/drill_hit.ogg',
/obj/item/pickaxe/drill = 'sound/weapons/drill.ogg',
/obj/item/mecha_parts/mecha_equipment/drill = 'sound/weapons/drill.ogg',
/obj/item/screwdriver = 'sound/items/screwdriver.ogg'
)
time = 3 SECONDS
/datum/surgery_step/generic/drill/begin_step(mob/living/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
if(istype(surgery, /datum/surgery/dissect))
to_chat(user, "[target.surgery_container.dissection_text[surgery.step_number]]")
else
user.visible_message(
"[user] begins to drill into the bone in [target]'s [parse_zone(target_zone)].",
SPAN_NOTICE("You begin to drill into the bone in [target]'s [parse_zone(target_zone)]..."),
chat_message_type = MESSAGE_TYPE_COMBAT
)
return ..()
/datum/surgery_step/generic/drill/end_step(mob/living/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
if(istype(surgery, /datum/surgery/dissect))
to_chat(user, "[target.surgery_container.dissection_success_text[surgery.step_number]]")
else
user.visible_message("[user] drills into [target]'s [parse_zone(target_zone)]!", SPAN_NOTICE("You drill into [target]'s [parse_zone(target_zone)]."))
return SURGERY_STEP_CONTINUE
/datum/surgery_step/generic/drill/fail_step(mob/living/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
if(istype(surgery, /datum/surgery/dissect))
to_chat(user, "[target.surgery_container.dissection_failure_text[surgery.step_number]]")
else
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message(
SPAN_WARNING("[user]'s [tool] doesn't get a firm grip and tears at the bone in [target]'s [parse_zone(target_zone)]!"),
SPAN_WARNING("Your [tool] doesn't get a firm grip and tears at the bone in [target]'s [parse_zone(target_zone)]!"),
chat_message_type = MESSAGE_TYPE_COMBAT
)
affected.receive_damage(15)
return SURGERY_STEP_RETRY
/datum/surgery_step/generic/amputate
name = "amputate limb"
allowed_tools = list(
TOOL_SAW = 100,
/obj/item/chainsaw = 100, // It's pretty good at doing this outside of surgery tbh...
/obj/item/hatchet = 90,
/obj/item/melee/arm_blade = 75,
/obj/item/claymore = 75,
/obj/item/melee/energy = 75
)
preop_sound = list(
TOOL_SAW = 'sound/surgery/saw.ogg',
/obj/item/hatchet = 'sound/surgery/scalpel1.ogg',
/obj/item/melee/arm_blade = 'sound/surgery/scalpel1.ogg'
)
success_sound = 'sound/surgery/organ2.ogg'
time = 10 SECONDS
/datum/surgery_step/generic/amputate/begin_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool, datum/surgery/surgery)
if(istype(surgery, /datum/surgery/dissect))
to_chat(user, "[target.surgery_container.dissection_text[surgery.step_number]]")
else
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message(
"[user] is beginning to amputate [target]'s [affected.name] with \the [tool].",
"You are beginning to cut through [target]'s [affected.amputation_point] with \the [tool].",
chat_message_type = MESSAGE_TYPE_COMBAT
)
affected.custom_pain("Your [affected.amputation_point] is being ripped apart!")
return ..()
/datum/surgery_step/generic/amputate/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool, datum/surgery/surgery)
if(istype(surgery, /datum/surgery/dissect))
to_chat(user, "[target.surgery_container.dissection_success_text[surgery.step_number]]")
else
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message(
SPAN_NOTICE("[user] amputates [target]'s [affected.name] at the [affected.amputation_point] with \the [tool]."),
SPAN_NOTICE("You amputate [target]'s [affected.name] with \the [tool]."),
chat_message_type = MESSAGE_TYPE_COMBAT
)
add_attack_logs(user, target, "Surgically removed [affected.name]. INTENT: [uppertext(user.a_intent)]")//log it
var/atom/movable/thing = affected.droplimb(1, DROPLIMB_SHARP)
if(istype(target) && target.can_feel_pain())
// okay if you can feel your arm getting chopped off you aren't gonna be singing
to_chat(target, SPAN_USERDANGER("Your [affected] goes completely numb at the [affected.amputation_point]!"))
target.emote("scream")
if(isitem(thing))
user.put_in_hands(thing)
return SURGERY_STEP_CONTINUE
/datum/surgery_step/generic/amputate/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool, datum/surgery/surgery)
if(istype(surgery, /datum/surgery/dissect))
to_chat(user, "[target.surgery_container.dissection_failure_text[surgery.step_number]]")
else
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message(
SPAN_WARNING("[user]'s hand slips, sawing through the bone in [target]'s [affected.name] with \the [tool]!"),
SPAN_WARNING("Your hand slips, sawing through the bone in [target]'s [affected.name] with \the [tool]!"),
chat_message_type = MESSAGE_TYPE_COMBAT
)
affected.receive_damage(30)
affected.fracture()
return SURGERY_STEP_RETRY