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CC Experimentation area. -ERT Debriefing area. -ERT Temporary Holding area. -CC Carpet Fixes -CC Access Fixes -CC simulated tiles fixed -Replaced Secure Armory crates by Gun Cabinets (EMPTY) -Added atmospherics tech (LSS) lockers. -Added emergency medical vendors in Engi and Sec. -Numerous scrubbers/vent fixes -Wiring fixes -CC Cyborg Area (Fluff) -More fixes (Too much to be listed as it is) -AI chamber bigger, with an additional turret and additional wall-mounted flashes. -Moved AI turrets for bigger coverage and harder destruction. -Emergency AI Maintenance button in the captain's office. Open the AI's blast door. Captain-level access required. -Kitchen Shutters from Kitchen to bar, -Linked clown office to maintenance (POWER GRID) -Made Secure Storage (ENGINEERING) Bigger. Added in the spare engineering pipe dispensers. -Added an extra APC and removed garbage wiring to hopefully fix emitters running out.