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Paradise/code/game/objects/structures/crates_lockers/crates.dm

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/obj/structure/closet/crate
name = "crate"
desc = "A rectangular steel crate."
icon = 'icons/obj/crates.dmi'
icon_state = "crate"
icon_opened = "crateopen"
icon_closed = "crate"
climbable = 1
// mouse_drag_pointer = MOUSE_ACTIVE_POINTER //???
var/rigged = 0
var/obj/item/paper/manifest/manifest
// A list of beacon names that the crate will announce the arrival of, when delivered.
var/list/announce_beacons = list()
/obj/structure/closet/crate/New()
..()
update_icon()
/obj/structure/closet/crate/update_icon()
..()
overlays.Cut()
if(manifest)
overlays += "manifest"
/obj/structure/closet/crate/can_open()
return 1
/obj/structure/closet/crate/can_close()
return 1
/obj/structure/closet/crate/open()
if(src.opened)
return 0
if(!src.can_open())
return 0
if(rigged && locate(/obj/item/radio/electropack) in src)
if(isliving(usr))
var/mob/living/L = usr
if(L.electrocute_act(17, src))
do_sparks(5, 1, src)
return 2
playsound(src.loc, 'sound/machines/click.ogg', 15, 1, -3)
for(var/obj/O in src) //Objects
O.forceMove(loc)
for(var/mob/M in src) //Mobs
M.forceMove(loc)
icon_state = icon_opened
src.opened = 1
if(climbable)
structure_shaken()
return 1
/obj/structure/closet/crate/close()
if(!src.opened)
return 0
if(!src.can_close())
return 0
playsound(src.loc, 'sound/machines/click.ogg', 15, 1, -3)
var/itemcount = 0
for(var/obj/O in get_turf(src))
if(itemcount >= storage_capacity)
break
if(O.density || O.anchored || istype(O,/obj/structure/closet))
continue
if(istype(O, /obj/structure/bed)) //This is only necessary because of rollerbeds and swivel chairs.
var/obj/structure/bed/B = O
if(B.buckled_mob)
continue
O.forceMove(src)
itemcount++
icon_state = icon_closed
src.opened = 0
return 1
/obj/structure/closet/crate/attackby(obj/item/W, mob/user, params)
if(istype(W, /obj/item/rcs) && !src.opened)
var/obj/item/rcs/E = W
if(E.rcell && (E.rcell.charge >= E.chargecost))
if(!is_level_reachable(src.z)) // This is inconsistent with the closet sending code
to_chat(user, "<span class='warning'>The rapid-crate-sender can't locate any telepads!</span>")
return
if(E.mode == 0)
if(!E.teleporting)
var/list/L = list()
var/list/areaindex = list()
for(var/obj/machinery/telepad_cargo/R in world)
if(R.stage == 0)
var/turf/T = get_turf(R)
var/tmpname = T.loc.name
if(areaindex[tmpname])
tmpname = "[tmpname] ([++areaindex[tmpname]])"
else
areaindex[tmpname] = 1
L[tmpname] = R
var/desc = input("Please select a telepad.", "RCS") in L
E.pad = L[desc]
if(!Adjacent(user))
to_chat(user, "<span class='notice'>Unable to teleport, too far from crate.</span>")
return
playsound(E.loc, E.usesound, 50, 1)
to_chat(user, "<span class='notice'>Teleporting [src.name]...</span>")
E.teleporting = 1
if(!do_after(user, 50 * E.toolspeed, target = src))
E.teleporting = 0
return
E.teleporting = 0
if(!(E.rcell && E.rcell.use(E.chargecost)))
to_chat(user, "<span class='notice'>Unable to teleport, insufficient charge.</span>")
return
do_sparks(5, 1, src)
do_teleport(src, E.pad, 0)
to_chat(user, "<span class='notice'>Teleport successful. [round(E.rcell.charge/E.chargecost)] charge\s left.</span>")
return
else
E.rand_x = rand(50,200)
E.rand_y = rand(50,200)
var/L = locate(E.rand_x, E.rand_y, 6)
if(!Adjacent(user))
to_chat(user, "<span class='notice'>Unable to teleport, too far from crate.</span>")
return
playsound(E.loc, E.usesound, 50, 1)
to_chat(user, "<span class='notice'>Teleporting [src.name]...</span>")
E.teleporting = 1
if(!do_after(user, 50 * E.toolspeed, target = src))
E.teleporting = 0
return
E.teleporting = 0
if(!(E.rcell && E.rcell.use(E.chargecost)))
to_chat(user, "<span class='notice'>Unable to teleport, insufficient charge.</span>")
return
do_sparks(5, 1, src)
do_teleport(src, L)
to_chat(user, "<span class='notice'>Teleport successful. [round(E.rcell.charge/E.chargecost)] charge\s left.</span>")
return
else
to_chat(user, "<span class='warning'>Out of charges.</span>")
return
if(opened)
if(isrobot(user))
return
if(!user.drop_item()) //couldn't drop the item
to_chat(user, "<span class='notice'>\The [W] is stuck to your hand, you cannot put it in \the [src]!</span>")
return
if(W)
W.forceMove(loc)
else if(istype(W, /obj/item/stack/packageWrap))
return
else if(istype(W, /obj/item/stack/cable_coil))
if(rigged)
to_chat(user, "<span class='notice'>[src] is already rigged!</span>")
return
to_chat(user, "<span class='notice'>You rig [src].</span>")
user.drop_item()
qdel(W)
rigged = 1
return
else if(istype(W, /obj/item/radio/electropack))
if(rigged)
to_chat(user, "<span class='notice'>You attach [W] to [src].</span>")
user.drop_item()
W.forceMove(src)
return
else if(istype(W, /obj/item/wirecutters))
if(rigged)
to_chat(user, "<span class='notice'>You cut away the wiring.</span>")
playsound(loc, W.usesound, 100, 1)
rigged = 0
return
else return attack_hand(user)
/obj/structure/closet/crate/ex_act(severity)
switch(severity)
if(1.0)
for(var/obj/O in src.contents)
qdel(O)
qdel(src)
return
if(2.0)
for(var/obj/O in src.contents)
if(prob(50))
qdel(O)
qdel(src)
return
if(3.0)
if(prob(50))
qdel(src)
return
else
return
/obj/structure/closet/crate/attack_hand(mob/user)
if(manifest)
to_chat(user, "<span class='notice'>You tear the manifest off of the crate.</span>")
playsound(src.loc, 'sound/items/poster_ripped.ogg', 75, 1)
manifest.forceMove(loc)
if(ishuman(user))
user.put_in_hands(manifest)
manifest = null
update_icon()
return
else
if(rigged && locate(/obj/item/radio/electropack) in src)
if(isliving(user))
var/mob/living/L = user
if(L.electrocute_act(17, src))
do_sparks(5, 1, src)
return
src.add_fingerprint(user)
src.toggle(user)
// Called when a crate is delivered by MULE at a location, for notifying purposes
/obj/structure/closet/crate/proc/notifyRecipient(var/destination)
var/msg = "[capitalize(name)] has arrived at [destination]."
if(destination in announce_beacons)
for(var/obj/machinery/requests_console/D in allConsoles)
if(D.department in src.announce_beacons[destination])
D.createMessage(name, "Your Crate has Arrived!", msg, 1)
/obj/structure/closet/crate/secure
desc = "A secure crate."
name = "Secure crate"
icon_state = "securecrate"
icon_opened = "securecrateopen"
icon_closed = "securecrate"
var/redlight = "securecrater"
var/greenlight = "securecrateg"
var/sparks = "securecratesparks"
var/emag = "securecrateemag"
broken = 0
locked = 1
health = 1000
/obj/structure/closet/crate/secure/update_icon()
..()
overlays.Cut()
if(manifest)
overlays += "manifest"
if(locked)
overlays += redlight
else if(broken)
overlays += emag
else
overlays += greenlight
/obj/structure/closet/crate/secure/can_open()
return !locked
/obj/structure/closet/crate/secure/proc/togglelock(mob/user)
if(src.opened)
to_chat(user, "<span class='notice'>Close the crate first.</span>")
return
if(src.broken)
to_chat(user, "<span class='warning'>The crate appears to be broken.</span>")
return
if(src.allowed(user))
src.locked = !src.locked
visible_message("<span class='notice'>The crate has been [locked ? null : "un"]locked by [user].</span>")
update_icon()
else
to_chat(user, "<span class='notice'>Access Denied</span>")
/obj/structure/closet/crate/secure/verb/verb_togglelock()
set src in oview(1) // One square distance
set category = null
set name = "Toggle Lock"
if(!usr.canmove || usr.stat || usr.restrained()) // Don't use it if you're not able to! Checks for stuns, ghost and restrain
return
if(ishuman(usr))
src.add_fingerprint(usr)
src.togglelock(usr)
else
to_chat(usr, "<span class='warning'>This mob type can't use this verb.</span>")
/obj/structure/closet/crate/secure/attack_hand(mob/user)
if(manifest)
to_chat(user, "<span class='notice'>You tear the manifest off of the crate.</span>")
playsound(src.loc, 'sound/items/poster_ripped.ogg', 75, 1)
manifest.forceMove(loc)
if(ishuman(user))
user.put_in_hands(manifest)
manifest = null
update_icon()
return
if(locked)
src.togglelock(user)
else
src.toggle(user)
/obj/structure/closet/crate/secure/attackby(obj/item/W, mob/user, params)
if(is_type_in_list(W, list(/obj/item/stack/packageWrap, /obj/item/stack/cable_coil, /obj/item/radio/electropack, /obj/item/wirecutters,/obj/item/rcs)))
return ..()
if((istype(W, /obj/item/card/emag) || istype(W, /obj/item/melee/energy/blade)))
emag_act(user)
return
if(!opened)
src.togglelock(user)
return
return ..()
/obj/structure/closet/crate/secure/emag_act(mob/user)
if(locked)
overlays += sparks
spawn(6) overlays -= sparks //Tried lots of stuff but nothing works right. so i have to use this *sadface*
playsound(src.loc, "sparks", 60, 1)
src.locked = 0
src.broken = 1
update_icon()
to_chat(user, "<span class='notice'>You unlock \the [src].</span>")
/obj/structure/closet/crate/secure/emp_act(severity)
for(var/obj/O in src)
O.emp_act(severity)
if(!broken && !opened && prob(50/severity))
if(!locked)
src.locked = 1
else
overlays += sparks
spawn(6) overlays -= sparks //Tried lots of stuff but nothing works right. so i have to use this *sadface*
playsound(src.loc, 'sound/effects/sparks4.ogg', 75, 1)
src.locked = 0
update_icon()
if(!opened && prob(20/severity))
if(!locked)
open()
else
src.req_access = list()
src.req_access += pick(get_all_accesses())
..()
/obj/structure/closet/crate/plastic
name = "plastic crate"
desc = "A rectangular plastic crate."
icon_state = "plasticcrate"
icon_opened = "plasticcrateopen"
icon_closed = "plasticcrate"
/obj/structure/closet/crate/internals
desc = "A internals crate."
name = "internals crate"
icon_state = "o2crate"
icon_opened = "o2crateopen"
icon_closed = "o2crate"
/obj/structure/closet/crate/trashcart
desc = "A heavy, metal trashcart with wheels."
name = "trash Cart"
icon_state = "trashcart"
icon_opened = "trashcartopen"
icon_closed = "trashcart"
/*these aren't needed anymore
/obj/structure/closet/crate/hat
desc = "A crate filled with Valuable Collector's Hats!."
name = "Hat Crate"
icon_state = "crate"
icon_opened = "crateopen"
icon_closed = "crate"
/obj/structure/closet/crate/contraband
name = "Poster crate"
desc = "A random assortment of posters manufactured by providers NOT listed under Nanotrasen's whitelist."
icon_state = "crate"
icon_opened = "crateopen"
icon_closed = "crate"
*/
/obj/structure/closet/crate/medical
desc = "A medical crate."
name = "medical crate"
icon_state = "medicalcrate"
icon_opened = "medicalcrateopen"
icon_closed = "medicalcrate"
/obj/structure/closet/crate/rcd
desc = "A crate for the storage of the RCD."
name = "\improper RCD crate"
icon_state = "crate"
icon_opened = "crateopen"
icon_closed = "crate"
/obj/structure/closet/crate/rcd/New()
..()
new /obj/item/rcd_ammo(src)
new /obj/item/rcd_ammo(src)
new /obj/item/rcd_ammo(src)
new /obj/item/rcd(src)
/obj/structure/closet/crate/freezer
desc = "A freezer."
name = "Freezer"
icon_state = "freezer"
icon_opened = "freezeropen"
icon_closed = "freezer"
var/target_temp = T0C - 40
var/cooling_power = 40
return_air()
var/datum/gas_mixture/gas = (..())
if(!gas) return null
var/datum/gas_mixture/newgas = new/datum/gas_mixture()
newgas.oxygen = gas.oxygen
newgas.carbon_dioxide = gas.carbon_dioxide
newgas.nitrogen = gas.nitrogen
newgas.toxins = gas.toxins
newgas.volume = gas.volume
newgas.temperature = gas.temperature
if(newgas.temperature <= target_temp) return
if((newgas.temperature - cooling_power) > target_temp)
newgas.temperature -= cooling_power
else
newgas.temperature = target_temp
return newgas
/obj/structure/closet/crate/can
desc = "A large can, looks like a bin to me."
name = "garbage can"
icon_state = "largebin"
icon_opened = "largebinopen"
icon_closed = "largebin"
anchored = TRUE
/obj/structure/closet/crate/can/attackby(obj/item/W, mob/living/user, params)
if(iswrench(W))
add_fingerprint(user)
user.changeNext_move(CLICK_CD_MELEE)
if(anchored)
playsound(loc, W.usesound, 100, 1)
user.visible_message("[user] starts loosening [src]'s floor casters.", \
"<span class='notice'>You start loosening [src]'s floor casters...</span>")
if(do_after(user, 40 * W.toolspeed, target = src))
if(!loc || !anchored)
return
user.visible_message("[user] loosened [src]'s floor casters.", \
"<span class='notice'>You loosen [src]'s floor casters.</span>")
anchored = FALSE
else
if(!isfloorturf(loc))
user.visible_message("<span class='warning'>A floor must be present to secure [src]!</span>")
return
playsound(loc, W.usesound, 100, 1)
user.visible_message("[user] start securing [src]'s floor casters...", \
"<span class='notice'>You start securing [src]'s floor casters...</span>")
if(do_after(user, 40 * W.toolspeed, target = src))
if(!loc || anchored)
return
user.visible_message("[user] has secured [src]'s floor casters.", \
"<span class='notice'>You have secured [src]'s floor casters.</span>")
anchored = TRUE
else
..()
/obj/structure/closet/crate/radiation
desc = "A crate with a radiation sign on it."
name = "radioactive gear crate"
icon_state = "radiation"
icon_opened = "radiationopen"
icon_closed = "radiation"
/obj/structure/closet/crate/radiation/New()
..()
new /obj/item/clothing/suit/radiation(src)
new /obj/item/clothing/head/radiation(src)
new /obj/item/clothing/suit/radiation(src)
new /obj/item/clothing/head/radiation(src)
new /obj/item/clothing/suit/radiation(src)
new /obj/item/clothing/head/radiation(src)
new /obj/item/clothing/suit/radiation(src)
new /obj/item/clothing/head/radiation(src)
/obj/structure/closet/crate/secure/weapon
desc = "A secure weapons crate."
name = "weapons crate"
icon_state = "weaponcrate"
icon_opened = "weaponcrateopen"
icon_closed = "weaponcrate"
/obj/structure/closet/crate/secure/plasma
desc = "A secure plasma crate."
name = "plasma crate"
icon_state = "plasmacrate"
icon_opened = "plasmacrateopen"
icon_closed = "plasmacrate"
/obj/structure/closet/crate/secure/gear
desc = "A secure gear crate."
name = "gear crate"
icon_state = "secgearcrate"
icon_opened = "secgearcrateopen"
icon_closed = "secgearcrate"
/obj/structure/closet/crate/secure/hydrosec
desc = "A crate with a lock on it, painted in the scheme of the station's botanists."
name = "secure hydroponics crate"
icon_state = "hydrosecurecrate"
icon_opened = "hydrosecurecrateopen"
icon_closed = "hydrosecurecrate"
/obj/structure/closet/crate/secure/bin
desc = "A secure bin."
name = "secure bin"
icon_state = "largebins"
icon_opened = "largebinsopen"
icon_closed = "largebins"
redlight = "largebinr"
greenlight = "largebing"
sparks = "largebinsparks"
emag = "largebinemag"
/obj/structure/closet/crate/large
name = "large crate"
desc = "A hefty metal crate."
icon_state = "largemetal"
icon_opened = "largemetalopen"
icon_closed = "largemetal"
/obj/structure/closet/crate/large/close()
. = ..()
if(.)//we can hold up to one large item
var/found = 0
for(var/obj/structure/S in src.loc)
if(S == src)
continue
if(!S.anchored)
found = 1
S.forceMove(src)
break
if(!found)
for(var/obj/machinery/M in src.loc)
if(!M.anchored)
M.forceMove(src)
break
/obj/structure/closet/crate/secure/large
name = "large crate"
desc = "A hefty metal crate with an electronic locking system."
icon_state = "largemetal"
icon_opened = "largemetalopen"
icon_closed = "largemetal"
redlight = "largemetalr"
greenlight = "largemetalg"
/obj/structure/closet/crate/secure/large/close()
. = ..()
if(.)//we can hold up to one large item
var/found = 0
for(var/obj/structure/S in src.loc)
if(S == src)
continue
if(!S.anchored)
found = 1
S.forceMove(src)
break
if(!found)
for(var/obj/machinery/M in src.loc)
if(!M.anchored)
M.forceMove(src)
break
//fluff variant
/obj/structure/closet/crate/secure/large/reinforced
desc = "A hefty, reinforced metal crate with an electronic locking system."
icon_state = "largermetal"
icon_opened = "largermetalopen"
icon_closed = "largermetal"
/obj/structure/closet/crate/hydroponics
name = "hydroponics crate"
desc = "All you need to destroy those pesky weeds and pests."
icon_state = "hydrocrate"
icon_opened = "hydrocrateopen"
icon_closed = "hydrocrate"
/obj/structure/closet/crate/hydroponics/prespawned
//This exists so the prespawned hydro crates spawn with their contents.
New()
..()
new /obj/item/reagent_containers/glass/bucket(src)
new /obj/item/reagent_containers/glass/bucket(src)
new /obj/item/screwdriver(src)
new /obj/item/screwdriver(src)
new /obj/item/wrench(src)
new /obj/item/wrench(src)
new /obj/item/wirecutters(src)
new /obj/item/wirecutters(src)
new /obj/item/shovel/spade(src)
new /obj/item/shovel/spade(src)
new /obj/item/storage/box/beakers(src)
new /obj/item/storage/box/beakers(src)
new /obj/item/hand_labeler(src)
new /obj/item/hand_labeler(src)
/obj/structure/closet/crate/sci
name = "science crate"
desc = "A science crate."
icon_state = "scicrate"
icon_opened = "scicrateopen"
icon_closed = "scicrate"
/obj/structure/closet/crate/secure/scisec
name = "secure science crate"
desc = "A crate with a lock on it, painted in the scheme of the station's scientists."
icon_state = "scisecurecrate"
icon_opened = "scisecurecrateopen"
icon_closed = "scisecurecrate"
/obj/structure/closet/crate/engineering
name = "engineering crate"
desc = "An engineering crate."
icon_state = "engicrate"
icon_opened = "engicrateopen"
icon_closed = "engicrate"
/obj/structure/closet/crate/secure/engineering
name = "secure engineering crate"
desc = "A crate with a lock on it, painted in the scheme of the station's engineers."
icon_state = "engisecurecrate"
icon_opened = "engisecurecrateopen"
icon_closed = "engisecurecrate"
/obj/structure/closet/crate/engineering/electrical
name = "electrical engineering crate"
desc = "An electrical engineering crate."
icon_state = "electricalcrate"
icon_opened = "electricalcrateopen"
icon_closed = "electricalcrate"
/obj/structure/closet/crate/tape/New()
if(prob(10))
new /obj/item/bikehorn/rubberducky(src)
..()
//crates of gear in the free golem ship
/obj/structure/closet/crate/golemgear/New()
..()
new /obj/item/storage/backpack/industrial(src)
new /obj/item/shovel(src)
new /obj/item/pickaxe(src)
new /obj/item/t_scanner/adv_mining_scanner/lesser(src)
new /obj/item/storage/bag/ore(src)
new /obj/item/clothing/glasses/meson(src)
new /obj/item/card/id/golem(src)
new /obj/item/flashlight/lantern(src)