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Paradise/code/__DEFINES/sight.dm
AffectedArc07 04ba5c1cc9 File standardisation (#13131)
* Adds the check components

* Adds in trailing newlines

* Converts all CRLF to LF

* Post merge EOF

* Post merge line endings

* Final commit
2020-03-17 18:08:51 -04:00

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#define SEE_INVISIBLE_MINIMUM 5
#define SEE_INVISIBLE_OBSERVER_NOLIGHTING 15
#define INVISIBILITY_LIGHTING 20
#define SEE_INVISIBLE_LIVING 25
#define SEE_INVISIBLE_LEVEL_ONE 35 //Used by some stuff in code. It's really poorly organized.
#define SEE_INVISIBLE_LEVEL_TWO 45 //Used by some other stuff in code. It's really poorly organized.
#define INVISIBILITY_LEVEL_TWO 45 //Used by some other stuff in code. It's really poorly organized.
#define INVISIBILITY_SPIRIT 50
#define SEE_SPIRITS 50
#define SEE_INVISIBLE_OBSERVER_NOOBSERVERS 59
#define INVISIBILITY_OBSERVER 60
#define SEE_INVISIBLE_OBSERVER 60
#define INVISIBILITY_AI_EYE 61
#define SEE_INVISIBLE_OBSERVER_AI_EYE 61
#define INVISIBILITY_MAXIMUM 100
//Some mob defines below
#define AI_CAMERA_LUMINOSITY 6
#define BORGMESON 1
#define BORGTHERM 2
#define BORGXRAY 4
#define SECHUD 1
#define MEDHUD 2
#define ANTAGHUD 3
//for clothing visor toggles, these determine which vars to toggle
#define VISOR_FLASHPROTECT (1<<0)
#define VISOR_TINT (1<<1)
#define VISOR_VISIONFLAGS (1<<2) //all following flags only matter for glasses
#define VISOR_DARKNESSVIEW (1<<3)
#define VISOR_INVISVIEW (1<<4)