Files
Paradise/code/datums/diseases/dna_spread.dm
T
Crazylemon64 3db4229918 First big chunk of the refactor
mid-refactor of `take_overall_damage`

Fully refactors the (?:take|heal)_(?:overall|organ)_damage procs

Allows the dead to examine

Removes the `blinded` var

Refactor cyborg components so vision loss is instant

Robot life/death updates instantly

Adds instant updates for damage overlays and HUD icons for humans

Final reconciliation with the species refactor

Adds a stat debugging system and debugging logs

Also fixes instant death on species change

"Debugging logs" are used for stuff an admin wouldn't care about but
someone debugging would

I used it to fix people dying instantly when changing species due to
temporary deletion of the brain

Fox's requests

Adds a more careful updating system to our reagents system
2018-10-07 17:52:04 -07:00

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/datum/disease/dnaspread
name = "Space Retrovirus"
max_stages = 4
spread_text = "On contact"
spread_flags = CONTACT_GENERAL
cure_text = "Mutadone"
cures = list("mutadone")
disease_flags = CAN_CARRY|CAN_RESIST|CURABLE
agent = "S4E1 retrovirus"
viable_mobtypes = list(/mob/living/carbon/human)
var/datum/dna/original_dna = null
var/transformed = 0
desc = "This disease transplants the genetic code of the initial vector into new hosts."
severity = MEDIUM
/datum/disease/dnaspread/stage_act()
..()
if(!affected_mob.dna)
cure()
if(!strain_data["dna"])
//Absorbs the target DNA.
strain_data["dna"] = new affected_mob.dna.type
affected_mob.dna.copy_dna(strain_data["dna"])
carrier = TRUE
stage = 4
return
switch(stage)
if(2 || 3) //Pretend to be a cold and give time to spread.
if(prob(8))
affected_mob.emote("sneeze")
if(prob(8))
affected_mob.emote("cough")
if(prob(1))
to_chat(affected_mob, "<span class='danger'>Your muscles ache.</span>")
if(prob(20))
affected_mob.take_organ_damage(1)
if(prob(1))
to_chat(affected_mob, "<span class='danger'>Your stomach hurts.</span>")
if(prob(20))
affected_mob.adjustToxLoss(2)
if(4)
if(!transformed && !carrier)
//Save original dna for when the disease is cured.
original_dna = new affected_mob.dna.type
affected_mob.dna.copy_dna(original_dna)
to_chat(affected_mob, "<span class='danger'>You don't feel like yourself..</span>")
var/datum/dna/transform_dna = strain_data["dna"]
transform_dna.transfer_identity(affected_mob, transfer_SE = 1)
affected_mob.real_name = affected_mob.dna.real_name
affected_mob.updateappearance(mutcolor_update=1)
affected_mob.domutcheck()
transformed = 1
carrier = 1 //Just chill out at stage 4
return
/datum/disease/dnaspread/Destroy()
if(original_dna && transformed && affected_mob)
original_dna.transfer_identity(affected_mob, transfer_SE = 1)
affected_mob.real_name = affected_mob.dna.real_name
affected_mob.updateappearance(mutcolor_update=1)
affected_mob.domutcheck()
to_chat(affected_mob, "<span class='notice'>You feel more like yourself.</span>")
return ..()