mirror of
https://github.com/ParadiseSS13/Paradise.git
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* Life Refactor WIP * part 2 * part 3 * runtime fix * newlines * tweaks * perspective checks * fixes * remote view tweaks * more fixes * robot fixes * better updating * cleaned up icon procs * less proc call overhead * performance gains * more optimization * shorter lists, removal of unecesary code * gene OOP and dna styling cleanup * oops * axe disabilities * typeless loop * various tweaks and fixes * brain checks * runtime fixes * cryo vision fixes
88 lines
2.9 KiB
Plaintext
88 lines
2.9 KiB
Plaintext
/obj/effect/proc_holder/spell/targeted/touch/cluwne
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name = "Curse of the Cluwne"
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desc = "Turns the target into a fat and cursed monstrosity of a clown."
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hand_path = /obj/item/melee/touch_attack/cluwne
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school = "transmutation"
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charge_max = 600
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clothes_req = 1
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cooldown_min = 200 //100 deciseconds reduction per rank
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action_icon_state = "clown"
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/mob/living/carbon/human/proc/makeCluwne()
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to_chat(src, "<span class='danger'>You feel funny.</span>")
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if(!get_int_organ(/obj/item/organ/internal/brain/cluwne))
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var/obj/item/organ/internal/brain/cluwne/idiot_brain = new
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idiot_brain.insert(src, make_cluwne = 0)
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idiot_brain.dna = dna.Clone()
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setBrainLoss(80, use_brain_mod = FALSE)
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set_nutrition(9000)
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overeatduration = 9000
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Confused(30)
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if(mind)
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mind.assigned_role = "Cluwne"
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var/obj/item/organ/internal/honktumor/cursed/tumor = new
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tumor.insert(src)
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mutations.Add(NERVOUS)
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dna.SetSEState(GLOB.nervousblock, 1, 1)
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genemutcheck(src, GLOB.nervousblock, null, MUTCHK_FORCED)
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rename_character(real_name, "cluwne")
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unEquip(w_uniform, 1)
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unEquip(shoes, 1)
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unEquip(gloves, 1)
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if(!istype(wear_mask, /obj/item/clothing/mask/cursedclown)) //Infinite loops otherwise
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unEquip(wear_mask, 1)
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equip_to_slot_if_possible(new /obj/item/clothing/under/cursedclown, slot_w_uniform, TRUE, TRUE)
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equip_to_slot_if_possible(new /obj/item/clothing/gloves/cursedclown, slot_gloves, TRUE, TRUE)
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equip_to_slot_if_possible(new /obj/item/clothing/mask/cursedclown, slot_wear_mask, TRUE, TRUE)
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equip_to_slot_if_possible(new /obj/item/clothing/shoes/cursedclown, slot_shoes, TRUE, TRUE)
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/mob/living/carbon/human/proc/makeAntiCluwne()
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to_chat(src, "<span class='danger'>You don't feel very funny.</span>")
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adjustBrainLoss(-120)
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set_nutrition(NUTRITION_LEVEL_STARVING)
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overeatduration = 0
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SetConfused(0)
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SetJitter(0)
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if(mind)
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mind.assigned_role = "Lawyer"
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var/obj/item/organ/internal/honktumor/cursed/tumor = get_int_organ(/obj/item/organ/internal/honktumor/cursed)
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if(tumor)
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tumor.remove(src)
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else
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mutations.Remove(CLUMSY)
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mutations.Remove(GLOB.comicblock)
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dna.SetSEState(GLOB.clumsyblock,0)
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dna.SetSEState(GLOB.comicblock,0)
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genemutcheck(src, GLOB.clumsyblock, null, MUTCHK_FORCED)
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genemutcheck(src, GLOB.comicblock, null, MUTCHK_FORCED)
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mutations.Remove(NERVOUS)
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dna.SetSEState(GLOB.nervousblock, 0)
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genemutcheck(src, GLOB.nervousblock, null, MUTCHK_FORCED)
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var/obj/item/clothing/under/U = w_uniform
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unEquip(w_uniform, 1)
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if(U)
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qdel(U)
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var/obj/item/clothing/shoes/S = shoes
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unEquip(shoes, 1)
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if(S)
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qdel(S)
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if(istype(wear_mask, /obj/item/clothing/mask/cursedclown))
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unEquip(wear_mask, 1)
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if(istype(gloves, /obj/item/clothing/gloves/cursedclown))
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var/obj/item/clothing/gloves/G = gloves
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unEquip(gloves, 1)
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qdel(G)
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equip_to_slot_if_possible(new /obj/item/clothing/under/lawyer/black, slot_w_uniform, TRUE, TRUE)
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equip_to_slot_if_possible(new /obj/item/clothing/shoes/black, slot_shoes, TRUE, TRUE)
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