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Paradise/code/game/dna/dna_modifier.dm
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#define DNA_BLOCK_SIZE 3
// Buffer datatype flags.
#define DNA2_BUF_UI 1
#define DNA2_BUF_UE 2
#define DNA2_BUF_SE 4
#define NEGATE_MUTATION_THRESHOLD 30 // Occupants with over ## percent radiation threshold will not gain mutations
//list("data" = null, "owner" = null, "label" = null, "type" = null, "ue" = 0),
/datum/dna2/record
var/datum/dna/dna = null
var/types = 0
var/name = "Empty"
// Stuff for cloners
var/id = null
var/implant = null
var/ckey = null
var/mind = null
var/languages = null
/datum/dna2/record/proc/GetData()
var/list/ser=list("data" = null, "owner" = null, "label" = null, "type" = null, "ue" = 0)
if(dna)
ser["ue"] = (types & DNA2_BUF_UE) == DNA2_BUF_UE
if(types & DNA2_BUF_SE)
ser["data"] = dna.SE
else
ser["data"] = dna.UI
ser["owner"] = dna.real_name
ser["label"] = name
if(types & DNA2_BUF_UI)
ser["type"] = "ui"
else
ser["type"] = "se"
return ser
/datum/dna2/record/proc/copy()
var/datum/dna2/record/newrecord = new /datum/dna2/record
newrecord.dna = dna.Clone()
newrecord.types = types
newrecord.name = name
newrecord.mind = mind
newrecord.ckey = ckey
newrecord.languages = languages
newrecord.implant = implant
return newrecord
/////////////////////////// DNA MACHINES
/obj/machinery/dna_scannernew
name = "\improper DNA modifier"
desc = "It scans DNA structures."
icon = 'icons/obj/cryogenic2.dmi'
icon_state = "scanner_open"
density = TRUE
anchored = TRUE
use_power = IDLE_POWER_USE
idle_power_usage = 50
active_power_usage = 300
interact_offline = 1
var/locked = FALSE
var/mob/living/carbon/occupant = null
var/obj/item/reagent_containers/glass/beaker = null
var/opened = 0
var/damage_coeff
var/scan_level
var/precision_coeff
/obj/machinery/dna_scannernew/New()
..()
component_parts = list()
component_parts += new /obj/item/circuitboard/clonescanner(null)
component_parts += new /obj/item/stock_parts/scanning_module(null)
component_parts += new /obj/item/stock_parts/manipulator(null)
component_parts += new /obj/item/stock_parts/micro_laser(null)
component_parts += new /obj/item/stack/sheet/glass(null)
component_parts += new /obj/item/stack/cable_coil(null, 1)
component_parts += new /obj/item/stack/cable_coil(null, 1)
RefreshParts()
/obj/machinery/dna_scannernew/upgraded/New()
..()
component_parts = list()
component_parts += new /obj/item/circuitboard/clonescanner(null)
component_parts += new /obj/item/stock_parts/scanning_module/phasic(null)
component_parts += new /obj/item/stock_parts/manipulator/pico(null)
component_parts += new /obj/item/stock_parts/micro_laser/ultra(null)
component_parts += new /obj/item/stack/sheet/glass(null)
component_parts += new /obj/item/stack/cable_coil(null, 1)
component_parts += new /obj/item/stack/cable_coil(null, 1)
RefreshParts()
/obj/machinery/dna_scannernew/RefreshParts()
scan_level = 0
damage_coeff = 0
precision_coeff = 0
for(var/obj/item/stock_parts/scanning_module/P in component_parts)
scan_level += P.rating
for(var/obj/item/stock_parts/manipulator/P in component_parts)
precision_coeff = P.rating
for(var/obj/item/stock_parts/micro_laser/P in component_parts)
damage_coeff = P.rating
/obj/machinery/dna_scannernew/AllowDrop()
return FALSE
/obj/machinery/dna_scannernew/relaymove(mob/user)
if(user.stat)
return
go_out()
/obj/machinery/dna_scannernew/verb/eject()
set src in oview(1)
set category = null
set name = "Eject DNA Scanner"
if(usr.incapacitated())
return
eject_occupant(usr)
add_fingerprint(usr)
/obj/machinery/dna_scannernew/Destroy()
eject_occupant(null, TRUE)
return ..()
/obj/machinery/dna_scannernew/proc/eject_occupant(user, force)
go_out(user, force)
for(var/obj/O in src)
if(!istype(O,/obj/item/circuitboard/clonescanner) && \
!istype(O,/obj/item/stock_parts) && \
!istype(O,/obj/item/stack/cable_coil) && \
O != beaker)
O.forceMove(get_turf(src))//Ejects items that manage to get in there (exluding the components and beaker)
if(!occupant)
for(var/mob/M in src)//Failsafe so you can get mobs out
M.forceMove(get_turf(src))
/obj/machinery/dna_scannernew/verb/move_inside()
set src in oview(1)
set category = null
set name = "Enter DNA Scanner"
if(usr.incapacitated() || usr.buckled) //are you cuffed, dying, lying, stunned or other
return
if(!ishuman(usr)) //Make sure they're a mob that has dna
to_chat(usr, "<span class='notice'>Try as you might, you can not climb up into the [src].</span>")
return
if(occupant)
to_chat(usr, "<span class='boldnotice'>The [src] is already occupied!</span>")
return
if(usr.abiotic())
to_chat(usr, "<span class='boldnotice'>Subject cannot have abiotic items on.</span>")
return
if(usr.has_buckled_mobs()) //mob attached to us
to_chat(usr, "<span class='warning'>[usr] will not fit into the [src] because [usr.p_they()] [usr.p_have()] a slime latched onto [usr.p_their()] head.</span>")
return
usr.stop_pulling()
usr.forceMove(src)
occupant = usr
icon_state = "scanner_occupied"
add_fingerprint(usr)
/obj/machinery/dna_scannernew/MouseDrop_T(atom/movable/O, mob/user)
if(!istype(O))
return
if(O.loc == user) //no you can't pull things out of your ass
return
if(user.incapacitated()) //are you cuffed, dying, lying, stunned or other
return
if(O.anchored || get_dist(user, src) > 1 || get_dist(user, O) > 1 || user.contents.Find(src)) // is the mob anchored, too far away from you, or are you too far away from the source
return
if(!ismob(O)) //humans only
return
if(istype(O, /mob/living/simple_animal) || istype(O, /mob/living/silicon)) //animals and robutts dont fit
return
if(!ishuman(user) && !isrobot(user)) //No ghosts or mice putting people into the sleeper
return
if(user.loc==null) // just in case someone manages to get a closet into the blue light dimension, as unlikely as that seems
return
if(!istype(user.loc, /turf) || !istype(O.loc, /turf)) // are you in a container/closet/pod/etc?
return
if(occupant)
to_chat(user, "<span class='boldnotice'>The [src] is already occupied!</span>")
return
var/mob/living/L = O
if(!istype(L) || L.buckled)
return
if(L.abiotic())
to_chat(user, "<span class='danger'>Subject cannot have abiotic items on.</span>")
return
if(L.has_buckled_mobs()) //mob attached to us
to_chat(user, "<span class='warning'>[L] will not fit into [src] because [L.p_they()] [L.p_have()] a slime latched onto [L.p_their()] head.</span>")
return
if(L == user)
visible_message("[user] climbs into the [src].")
else
visible_message("[user] puts [L.name] into the [src].")
put_in(L)
if(user.pulling == L)
user.stop_pulling()
/obj/machinery/dna_scannernew/attackby(obj/item/I, mob/user, params)
if(exchange_parts(user, I))
return
else if(istype(I, /obj/item/reagent_containers/glass))
if(beaker)
to_chat(user, "<span class='warning'>A beaker is already loaded into the machine.</span>")
return
if(!user.drop_item())
to_chat(user, "<span class='warning'>\The [I] is stuck to you!</span>")
return
beaker = I
I.forceMove(src)
user.visible_message("[user] adds \a [I] to \the [src]!", "You add \a [I] to \the [src]!")
return
if(istype(I, /obj/item/grab))
var/obj/item/grab/G = I
if(!ismob(G.affecting))
return
if(occupant)
to_chat(user, "<span class='boldnotice'>The scanner is already occupied!</span>")
return
if(G.affecting.abiotic())
to_chat(user, "<span class='boldnotice'>Subject cannot have abiotic items on.</span>")
return
if(G.affecting.has_buckled_mobs()) //mob attached to us
to_chat(user, "<span class='warning'>will not fit into the [src] because [G.affecting.p_they()] [G.affecting.p_have()] a slime latched onto [G.affecting.p_their()] head.</span>")
return
if(panel_open)
to_chat(usr, "<span class='boldnotice'>Close the maintenance panel first.</span>")
return
put_in(G.affecting)
add_fingerprint(user)
qdel(G)
return
return ..()
/obj/machinery/dna_scannernew/crowbar_act(mob/user, obj/item/I)
if(default_deconstruction_crowbar(user, I))
for(var/obj/thing in contents) // in case there is something in the scanner
thing.forceMove(loc)
/obj/machinery/dna_scannernew/screwdriver_act(mob/user, obj/item/I)
if(occupant)
to_chat(user, "<span class='notice'>The maintenance panel is locked.</span>")
return TRUE
if(default_deconstruction_screwdriver(user, "[icon_state]_maintenance", "[initial(icon_state)]", I))
return TRUE
/obj/machinery/dna_scannernew/relaymove(mob/user)
if(user.incapacitated())
return FALSE //maybe they should be able to get out with cuffs, but whatever
go_out()
/obj/machinery/dna_scannernew/proc/put_in(mob/M)
M.forceMove(src)
occupant = M
icon_state = "scanner_occupied"
// search for ghosts, if the corpse is empty and the scanner is connected to a cloner
if(locate(/obj/machinery/computer/cloning, get_step(src, NORTH)) \
|| locate(/obj/machinery/computer/cloning, get_step(src, SOUTH)) \
|| locate(/obj/machinery/computer/cloning, get_step(src, EAST)) \
|| locate(/obj/machinery/computer/cloning, get_step(src, WEST)))
occupant.notify_ghost_cloning(source = src)
/obj/machinery/dna_scannernew/proc/go_out(mob/user, force)
if(!occupant)
if(user)
to_chat(user, "<span class='warning'>The scanner is empty!</span>")
return
if(locked && !force)
if(user)
to_chat(user, "<span class='warning'>The scanner is locked!</span>")
return
occupant.forceMove(loc)
occupant = null
icon_state = "scanner_open"
/obj/machinery/dna_scannernew/force_eject_occupant()
go_out(null, TRUE)
/obj/machinery/dna_scannernew/ex_act(severity)
if(occupant)
occupant.ex_act(severity)
..()
/obj/machinery/dna_scannernew/handle_atom_del(atom/A)
..()
if(A == occupant)
occupant = null
updateUsrDialog()
update_icon()
// Checks if occupants can be irradiated/mutated - prevents exploits where wearing full rad protection would still let you gain mutations
/obj/machinery/dna_scannernew/proc/radiation_check()
if(!occupant)
return TRUE
if(ishuman(occupant))
var/mob/living/carbon/human/H = occupant
if(NO_DNA in H.dna.species.species_traits)
return TRUE
var/radiation_protection = occupant.run_armor_check(null, "rad", "Your clothes feel warm.", "Your clothes feel warm.")
if(radiation_protection > NEGATE_MUTATION_THRESHOLD)
return TRUE
return FALSE
/obj/machinery/computer/scan_consolenew
name = "\improper DNA Modifier access console"
desc = "Allows you to scan and modify DNA."
icon = 'icons/obj/computer.dmi'
icon_screen = "dna"
icon_keyboard = "med_key"
density = TRUE
circuit = /obj/item/circuitboard/scan_consolenew
var/selected_ui_block = 1.0
var/selected_ui_subblock = 1.0
var/selected_se_block = 1.0
var/selected_se_subblock = 1.0
var/selected_ui_target = 1
var/selected_ui_target_hex = 1
var/radiation_duration = 2.0
var/radiation_intensity = 1.0
var/list/datum/dna2/record/buffers[3]
var/irradiating = 0
var/injector_ready = FALSE //Quick fix for issue 286 (screwdriver the screen twice to restore injector) -Pete
var/obj/machinery/dna_scannernew/connected = null
var/obj/item/disk/data/disk = null
var/selected_menu_key = null
anchored = TRUE
use_power = IDLE_POWER_USE
idle_power_usage = 10
active_power_usage = 400
var/waiting_for_user_input = 0 // Fix for #274 (Mash create block injector without answering dialog to make unlimited injectors) - N3X
/obj/machinery/computer/scan_consolenew/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/disk/data)) //INSERT SOME diskS
if(!disk)
user.drop_item()
I.forceMove(src)
disk = I
to_chat(user, "You insert [I].")
SSnanoui.update_uis(src) // update all UIs attached to src()
return
else
return ..()
/obj/machinery/computer/scan_consolenew/New()
..()
for(var/i=0;i<3;i++)
buffers[i+1]=new /datum/dna2/record
spawn(5)
for(dir in list(NORTH,EAST,SOUTH,WEST))
connected = locate(/obj/machinery/dna_scannernew, get_step(src, dir))
if(!isnull(connected))
break
spawn(250)
injector_ready = TRUE
/obj/machinery/computer/scan_consolenew/proc/all_dna_blocks(list/buffer)
var/list/arr = list()
for(var/i = 1, i <= buffer.len, i++)
arr += "[i]:[EncodeDNABlock(buffer[i])]"
return arr
/obj/machinery/computer/scan_consolenew/proc/setInjectorBlock(obj/item/dnainjector/I, blk, datum/dna2/record/buffer)
var/pos = findtext(blk,":")
if(!pos)
return FALSE
var/id = text2num(copytext(blk,1,pos))
if(!id)
return FALSE
I.block = id
I.buf = buffer
return TRUE
/obj/machinery/computer/scan_consolenew/attack_ai(mob/user)
add_hiddenprint(user)
attack_hand(user)
/obj/machinery/computer/scan_consolenew/attack_hand(mob/user)
if(isnull(connected))
for(dir in list(NORTH,EAST,SOUTH,WEST))
connected = locate(/obj/machinery/dna_scannernew, get_step(src, dir))
if(!isnull(connected))
attack_hand(user)
break
else
if(..(user))
return
if(stat & (NOPOWER|BROKEN))
return
ui_interact(user)
/**
* The ui_interact proc is used to open and update Nano UIs
* If ui_interact is not used then the UI will not update correctly
* ui_interact is currently defined for /atom/movable
*
* @param user /mob The mob who is interacting with this ui
* @param ui_key string A string key to use for this ui. Allows for multiple unique uis on one obj/mob (defaut value "main")
* @param ui /datum/nanoui This parameter is passed by the nanoui process() proc when updating an open ui
*
* @return nothing
*/
/obj/machinery/computer/scan_consolenew/ui_interact(mob/user, ui_key = "main", datum/nanoui/ui = null, force_open = 1)
if(user == connected.occupant)
return
// update the ui if it exists, returns null if no ui is passed/found
ui = SSnanoui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
// the ui does not exist, so we'll create a new() one
// for a list of parameters and their descriptions see the code docs in \code\modules\nano\nanoui.dm
ui = new(user, src, ui_key, "dna_modifier.tmpl", "DNA Modifier Console", 660, 700)
// open the new ui window
ui.open()
// auto update every Master Controller tick
ui.set_auto_update(1)
/obj/machinery/computer/scan_consolenew/ui_data(mob/user, datum/topic_state/state)
var/data[0]
data["selectedMenuKey"] = selected_menu_key
data["locked"] = connected.locked
data["hasOccupant"] = connected.occupant ? 1 : 0
data["isInjectorReady"] = injector_ready
data["hasDisk"] = disk ? 1 : 0
var/diskData[0]
if(!disk || !disk.buf)
diskData["data"] = null
diskData["owner"] = null
diskData["label"] = null
diskData["type"] = null
diskData["ue"] = null
else
diskData = disk.buf.GetData()
data["disk"] = diskData
var/list/new_buffers = list()
for(var/datum/dna2/record/buf in buffers)
new_buffers += list(buf.GetData())
data["buffers"]=new_buffers
data["radiationIntensity"] = radiation_intensity
data["radiationDuration"] = radiation_duration
data["irradiating"] = irradiating
data["dnaBlockSize"] = DNA_BLOCK_SIZE
data["selectedUIBlock"] = selected_ui_block
data["selectedUISubBlock"] = selected_ui_subblock
data["selectedSEBlock"] = selected_se_block
data["selectedSESubBlock"] = selected_se_subblock
data["selectedUITarget"] = selected_ui_target
data["selectedUITargetHex"] = selected_ui_target_hex
var/occupantData[0]
if(!connected.occupant || !connected.occupant.dna)
occupantData["name"] = null
occupantData["stat"] = null
occupantData["isViableSubject"] = null
occupantData["health"] = null
occupantData["maxHealth"] = null
occupantData["minHealth"] = null
occupantData["uniqueEnzymes"] = null
occupantData["uniqueIdentity"] = null
occupantData["structuralEnzymes"] = null
occupantData["radiationLevel"] = null
else
occupantData["name"] = connected.occupant.dna.real_name
occupantData["stat"] = connected.occupant.stat
occupantData["isViableSubject"] = 1
if((NOCLONE in connected.occupant.mutations && connected.scan_level < 3) || !connected.occupant.dna || (NO_DNA in connected.occupant.dna.species.species_traits))
occupantData["isViableSubject"] = 0
occupantData["health"] = connected.occupant.health
occupantData["maxHealth"] = connected.occupant.maxHealth
occupantData["minHealth"] = HEALTH_THRESHOLD_DEAD
occupantData["uniqueEnzymes"] = connected.occupant.dna.unique_enzymes
occupantData["uniqueIdentity"] = connected.occupant.dna.uni_identity
occupantData["structuralEnzymes"] = connected.occupant.dna.struc_enzymes
occupantData["radiationLevel"] = connected.occupant.radiation
data["occupant"] = occupantData
data["isBeakerLoaded"] = connected.beaker ? 1 : 0
data["beakerLabel"] = null
data["beakerVolume"] = 0
if(connected.beaker)
data["beakerLabel"] = connected.beaker.label_text ? connected.beaker.label_text : null
if(connected.beaker.reagents && connected.beaker.reagents.reagent_list.len)
for(var/datum/reagent/R in connected.beaker.reagents.reagent_list)
data["beakerVolume"] += R.volume
return data
/obj/machinery/computer/scan_consolenew/Topic(href, href_list)
if(..())
return FALSE // don't update uis
if(!istype(usr.loc, /turf))
return FALSE // don't update uis
if(!src || !connected)
return FALSE // don't update uis
if(irradiating) // Make sure that it isn't already irradiating someone...
return FALSE // don't update uis
add_fingerprint(usr)
if(href_list["selectMenuKey"])
selected_menu_key = href_list["selectMenuKey"]
return TRUE // return 1 forces an update to all Nano uis attached to src
if(href_list["toggleLock"])
if((connected && connected.occupant))
connected.locked = !(connected.locked)
return TRUE // return 1 forces an update to all Nano uis attached to src
if(href_list["pulseRadiation"])
irradiating = radiation_duration
var/lock_state = connected.locked
connected.locked = TRUE //lock it
SSnanoui.update_uis(src) // update all UIs attached to src
sleep(10 * radiation_duration) // sleep for radiation_duration seconds
irradiating = 0
connected.locked = lock_state
if(!connected.occupant)
return TRUE // return 1 forces an update to all Nano uis attached to src
var/radiation = (((radiation_intensity * 3) + radiation_duration * 3) / connected.damage_coeff)
connected.occupant.apply_effect(radiation, IRRADIATE, 0)
if(connected.radiation_check())
return TRUE
if(prob(95))
if(prob(75))
randmutb(connected.occupant)
else
randmuti(connected.occupant)
else
if(prob(95))
randmutg(connected.occupant)
else
randmuti(connected.occupant)
return TRUE // return 1 forces an update to all Nano uis attached to src
if(href_list["radiationDuration"])
if(text2num(href_list["radiationDuration"]) > 0)
if(radiation_duration < 20)
radiation_duration += 2
else
if(radiation_duration > 2)
radiation_duration -= 2
return TRUE // return 1 forces an update to all Nano uis attached to src
if(href_list["radiationIntensity"])
if(text2num(href_list["radiationIntensity"]) > 0)
if(radiation_intensity < 10)
radiation_intensity++
else
if(radiation_intensity > 1)
radiation_intensity--
return TRUE // return 1 forces an update to all Nano uis attached to src
////////////////////////////////////////////////////////
if(href_list["changeUITarget"] && text2num(href_list["changeUITarget"]) > 0)
if(selected_ui_target < 15)
selected_ui_target++
selected_ui_target_hex = selected_ui_target
switch(selected_ui_target)
if(10)
selected_ui_target_hex = "A"
if(11)
selected_ui_target_hex = "B"
if(12)
selected_ui_target_hex = "C"
if(13)
selected_ui_target_hex = "D"
if(14)
selected_ui_target_hex = "E"
if(15)
selected_ui_target_hex = "F"
else
selected_ui_target = 0
selected_ui_target_hex = 0
return TRUE // return 1 forces an update to all Nano uis attached to src
if(href_list["changeUITarget"] && text2num(href_list["changeUITarget"]) < 1)
if(selected_ui_target > 0)
selected_ui_target--
selected_ui_target_hex = selected_ui_target
switch(selected_ui_target)
if(10)
selected_ui_target_hex = "A"
if(11)
selected_ui_target_hex = "B"
if(12)
selected_ui_target_hex = "C"
if(13)
selected_ui_target_hex = "D"
if(14)
selected_ui_target_hex = "E"
else
selected_ui_target = 15
selected_ui_target_hex = "F"
return TRUE // return 1 forces an update to all Nano uis attached to src
if(href_list["selectUIBlock"] && href_list["selectUISubblock"]) // This chunk of code updates selected block / sub-block based on click
var/select_block = text2num(href_list["selectUIBlock"])
var/select_subblock = text2num(href_list["selectUISubblock"])
if((select_block <= DNA_UI_LENGTH) && (select_block >= 1))
selected_ui_block = select_block
if((select_subblock <= DNA_BLOCK_SIZE) && (select_subblock >= 1))
selected_ui_subblock = select_subblock
return TRUE // return 1 forces an update to all Nano uis attached to src
if(href_list["pulseUIRadiation"])
var/block = connected.occupant.dna.GetUISubBlock(selected_ui_block, selected_ui_subblock)
irradiating = radiation_duration
var/lock_state = connected.locked
connected.locked = TRUE //lock it
SSnanoui.update_uis(src) // update all UIs attached to src
sleep(10 * radiation_duration) // sleep for radiation_duration seconds
irradiating = 0
connected.locked = lock_state
if(!connected.occupant)
return TRUE
if(prob((80 + (radiation_duration / 2))))
var/radiation = (radiation_intensity + radiation_duration)
connected.occupant.apply_effect(radiation,IRRADIATE,0)
if(connected.radiation_check())
return TRUE
block = miniscrambletarget(num2text(selected_ui_target), radiation_intensity, radiation_duration)
connected.occupant.dna.SetUISubBlock(selected_ui_block, selected_ui_subblock, block)
connected.occupant.UpdateAppearance()
else
var/radiation = ((radiation_intensity * 2) + radiation_duration)
connected.occupant.apply_effect(radiation, IRRADIATE, 0)
if(connected.radiation_check())
return TRUE
if(prob(20 + radiation_intensity))
randmutb(connected.occupant)
domutcheck(connected.occupant, connected)
else
randmuti(connected.occupant)
connected.occupant.UpdateAppearance()
return TRUE // return 1 forces an update to all Nano uis attached to src
////////////////////////////////////////////////////////
if(href_list["injectRejuvenators"])
if(!connected.occupant)
return FALSE
var/inject_amount = round(text2num(href_list["injectRejuvenators"]), 5) // round to nearest 5
if(inject_amount < 0) // Since the user can actually type the commands himself, some sanity checking
inject_amount = 0
if(inject_amount > 50)
inject_amount = 50
connected.beaker.reagents.trans_to(connected.occupant, inject_amount)
connected.beaker.reagents.reaction(connected.occupant)
return TRUE // return 1 forces an update to all Nano uis attached to src
////////////////////////////////////////////////////////
if(href_list["selectSEBlock"] && href_list["selectSESubblock"]) // This chunk of code updates selected block / sub-block based on click (se stands for strutural enzymes)
var/select_block = text2num(href_list["selectSEBlock"])
var/select_subblock = text2num(href_list["selectSESubblock"])
if((select_block <= DNA_SE_LENGTH) && (select_block >= 1))
selected_se_block = select_block
if((select_subblock <= DNA_BLOCK_SIZE) && (select_subblock >= 1))
selected_se_subblock = select_subblock
//testing("User selected block [selected_se_block] (sent [select_block]), subblock [selected_se_subblock] (sent [select_block]).")
return TRUE // return 1 forces an update to all Nano uis attached to src
if(href_list["pulseSERadiation"])
var/block = connected.occupant.dna.GetSESubBlock(selected_se_block, selected_se_subblock)
//var/original_block=block
//testing("Irradiating SE block [selected_se_block]:[selected_se_subblock] ([block])...")
irradiating = radiation_duration
var/lock_state = connected.locked
connected.locked = TRUE //lock it
SSnanoui.update_uis(src) // update all UIs attached to src
sleep(10 * radiation_duration) // sleep for radiation_duration seconds
irradiating = 0
connected.locked = lock_state
if(connected.occupant)
if(prob((80 + ((radiation_duration / 2) + (connected.precision_coeff ** 3)))))
var/radiation = ((radiation_intensity + radiation_duration) / connected.damage_coeff)
connected.occupant.apply_effect(radiation, IRRADIATE, 0)
if(connected.radiation_check())
return 1
var/real_SE_block=selected_se_block
block = miniscramble(block, radiation_intensity, radiation_duration)
if(prob(20))
if(selected_se_block > 1 && selected_se_block < DNA_SE_LENGTH/2)
real_SE_block++
else if(selected_se_block > DNA_SE_LENGTH/2 && selected_se_block < DNA_SE_LENGTH)
real_SE_block--
//testing("Irradiated SE block [real_SE_block]:[selected_se_subblock] ([original_block] now [block]) [(real_SE_block!=selected_se_block) ? "(SHIFTED)":""]!")
connected.occupant.dna.SetSESubBlock(real_SE_block, selected_se_subblock, block)
domutcheck(connected.occupant, connected)
else
var/radiation = (((radiation_intensity * 2) + radiation_duration) / connected.damage_coeff)
connected.occupant.apply_effect(radiation, IRRADIATE, 0)
if(connected.radiation_check())
return 1
if(prob(80 - radiation_duration))
//testing("Random bad mut!")
randmutb(connected.occupant)
domutcheck(connected.occupant, connected)
else
randmuti(connected.occupant)
//testing("Random identity mut!")
connected.occupant.UpdateAppearance()
return TRUE // return 1 forces an update to all Nano uis attached to src
if(href_list["ejectBeaker"])
if(connected.beaker)
var/obj/item/reagent_containers/glass/B = connected.beaker
B.forceMove(connected.loc)
connected.beaker = null
return TRUE
if(href_list["ejectOccupant"])
connected.eject_occupant(usr)
return TRUE
// Transfer Buffer Management
if(href_list["bufferOption"])
var/bufferOption = href_list["bufferOption"]
// These bufferOptions do not require a bufferId
if(bufferOption == "wipeDisk")
if((isnull(disk)) || (disk.read_only))
//temphtml = "Invalid disk. Please try again."
return FALSE
disk.buf = null
//temphtml = "Data saved."
return TRUE
if(bufferOption == "ejectDisk")
if(!disk)
return
disk.forceMove(get_turf(src))
disk = null
return TRUE
// All bufferOptions from here on require a bufferId
if(!href_list["bufferId"])
return FALSE
var/bufferId = text2num(href_list["bufferId"])
if(bufferId < 1 || bufferId > 3)
return FALSE // Not a valid buffer id
if(bufferOption == "saveUI")
if(connected.occupant && connected.occupant.dna)
var/datum/dna2/record/databuf = new
databuf.types = DNA2_BUF_UI // DNA2_BUF_UE
databuf.dna = connected.occupant.dna.Clone()
if(ishuman(connected.occupant))
databuf.dna.real_name=connected.occupant.name
databuf.name = "Unique Identifier"
buffers[bufferId] = databuf
return TRUE
if(bufferOption == "saveUIAndUE")
if(connected.occupant && connected.occupant.dna)
var/datum/dna2/record/databuf = new
databuf.types = DNA2_BUF_UI|DNA2_BUF_UE
databuf.dna = connected.occupant.dna.Clone()
if(ishuman(connected.occupant))
databuf.dna.real_name=connected.occupant.dna.real_name
databuf.name = "Unique Identifier + Unique Enzymes"
buffers[bufferId] = databuf
return TRUE
if(bufferOption == "saveSE")
if(connected.occupant && connected.occupant.dna)
var/datum/dna2/record/databuf = new
databuf.types = DNA2_BUF_SE
databuf.dna = connected.occupant.dna.Clone()
if(ishuman(connected.occupant))
databuf.dna.real_name = connected.occupant.dna.real_name
databuf.name = "Structural Enzymes"
buffers[bufferId] = databuf
return TRUE
if(bufferOption == "clear")
buffers[bufferId] = new /datum/dna2/record()
return TRUE
if(bufferOption == "changeLabel")
var/datum/dna2/record/buf = buffers[bufferId]
var/text = sanitize(input(usr, "New Label:", "Edit Label", buf.name) as text|null)
buf.name = text
buffers[bufferId] = buf
return TRUE
if(bufferOption == "transfer")
if(!connected.occupant || (NOCLONE in connected.occupant.mutations && connected.scan_level < 3) || !connected.occupant.dna)
return TRUE
irradiating = 2
var/lock_state = connected.locked
connected.locked = TRUE //lock it
SSnanoui.update_uis(src) // update all UIs attached to src
sleep(2 SECONDS)
irradiating = 0
connected.locked = lock_state
var/radiation = (rand(20,50) / connected.damage_coeff)
connected.occupant.apply_effect(radiation, IRRADIATE, 0)
if(connected.radiation_check())
return TRUE
var/datum/dna2/record/buf = buffers[bufferId]
if((buf.types & DNA2_BUF_UI))
if((buf.types & DNA2_BUF_UE))
connected.occupant.real_name = buf.dna.real_name
connected.occupant.name = buf.dna.real_name
connected.occupant.UpdateAppearance(buf.dna.UI.Copy())
else if(buf.types & DNA2_BUF_SE)
connected.occupant.dna.SE = buf.dna.SE.Copy()
connected.occupant.dna.UpdateSE()
domutcheck(connected.occupant, connected)
return TRUE
if(bufferOption == "createInjector")
if(injector_ready && !waiting_for_user_input)
var/success = 1
var/obj/item/dnainjector/I = new /obj/item/dnainjector
var/datum/dna2/record/buf = buffers[bufferId]
buf = buf.copy()
if(href_list["createBlockInjector"])
waiting_for_user_input=1
var/list/selectedbuf
if(buf.types & DNA2_BUF_SE)
selectedbuf=buf.dna.SE
else
selectedbuf=buf.dna.UI
var/blk = input(usr,"Select Block","Block") as null|anything in all_dna_blocks(selectedbuf)
success = setInjectorBlock(I,blk,buf)
else
I.buf = buf
waiting_for_user_input = 0
if(success)
I.forceMove(loc)
I.name += " ([buf.name])"
if(connected)
I.damage_coeff = connected.damage_coeff
injector_ready = FALSE
spawn(300)
injector_ready = TRUE
return TRUE
if(bufferOption == "loadDisk")
if((isnull(disk)) || (!disk.buf))
//temphtml = "Invalid disk. Please try again."
return FALSE
buffers[bufferId] = disk.buf.copy()
//temphtml = "Data loaded."
return TRUE
if(bufferOption == "saveDisk")
if((isnull(disk)) || (disk.read_only))
//temphtml = "Invalid disk. Please try again."
return FALSE
var/datum/dna2/record/buf = buffers[bufferId]
disk.buf = buf.copy()
disk.name = "data disk - '[buf.dna.real_name]'"
//temphtml = "Data saved."
return TRUE
/////////////////////////// DNA MACHINES