mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-06-06 14:03:20 +01:00
210f8badf4
* Handlers converted, now to fix 3532 compile errors * 3532 compile fixes later, got runtimes on startup * Well the server loads now atleast * Take 2 * Oops
180 lines
5.7 KiB
Plaintext
180 lines
5.7 KiB
Plaintext
#define ASSEMBLY_UNBUILT 0 // Nothing done to it
|
|
#define ASSEMBLY_WRENCHED 1 // Wrenched in place
|
|
#define ASSEMBLY_WELDED 2 // Welded in place
|
|
#define ASSEMBLY_WIRED 3 // Wires attached (Upgradable now)
|
|
#define ASSEMBLY_BUILT 4 // Fully built (incl panel closed)
|
|
#define HEY_IM_WORKING_HERE 666 //So nobody can mess with the camera while we're inputting settings
|
|
|
|
/obj/item/camera_assembly
|
|
name = "camera assembly"
|
|
desc = "A pre-fabricated security camera kit, ready to be assembled and mounted to a surface."
|
|
icon = 'icons/obj/monitors.dmi'
|
|
icon_state = "cameracase"
|
|
w_class = WEIGHT_CLASS_SMALL
|
|
anchored = FALSE
|
|
materials = list(MAT_METAL=400, MAT_GLASS=250)
|
|
// Motion, EMP-Proof, X-Ray
|
|
var/list/obj/item/possible_upgrades = list(/obj/item/assembly/prox_sensor, /obj/item/stack/sheet/mineral/plasma, /obj/item/analyzer)
|
|
var/list/upgrades = list()
|
|
var/state = ASSEMBLY_UNBUILT
|
|
|
|
|
|
/obj/item/camera_assembly/Destroy()
|
|
QDEL_LIST(upgrades)
|
|
return ..()
|
|
|
|
/obj/item/camera_assembly/attackby(obj/item/I, mob/living/user, params)
|
|
if(state == ASSEMBLY_WELDED && iscoil(I))
|
|
var/obj/item/stack/cable_coil/C = I
|
|
if(C.use(2))
|
|
to_chat(user, "<span class='notice'>You add wires to the assembly.</span>")
|
|
playsound(loc, I.usesound, 50, 1)
|
|
state = ASSEMBLY_WIRED
|
|
else
|
|
to_chat(user, "<span class='warning'>You need 2 coils of wire to wire the assembly.</span>")
|
|
return
|
|
|
|
// Upgrades!
|
|
else if(is_type_in_list(I, possible_upgrades) && !is_type_in_list(I, upgrades)) // Is a possible upgrade and isn't in the camera already.
|
|
if(!user.unEquip(I))
|
|
to_chat(user, "<span class='warning'>[I] is stuck!</span>")
|
|
return
|
|
to_chat(user, "<span class='notice'>You attach [I] into the assembly inner circuits.</span>")
|
|
upgrades += I
|
|
user.drop_item()
|
|
I.loc = src
|
|
return
|
|
else
|
|
return ..()
|
|
|
|
/obj/item/camera_assembly/crowbar_act(mob/user, obj/item/I)
|
|
if(!upgrades.len)
|
|
return
|
|
. = TRUE
|
|
if(!I.use_tool(src, user, 0, volume = I.tool_volume))
|
|
return
|
|
var/obj/U = locate(/obj) in upgrades
|
|
if(U)
|
|
to_chat(user, "<span class='notice'>You unattach an upgrade from the assembly.</span>")
|
|
playsound(loc, I.usesound, 50, 1)
|
|
U.loc = get_turf(src)
|
|
upgrades -= U
|
|
|
|
/obj/item/camera_assembly/screwdriver_act(mob/user, obj/item/I)
|
|
if(state != ASSEMBLY_WIRED)
|
|
return
|
|
. = TRUE
|
|
if(!I.use_tool(src, user, 0, volume = I.tool_volume))
|
|
return
|
|
state = HEY_IM_WORKING_HERE
|
|
var/input = strip_html(input(usr, "Which networks would you like to connect this camera to? Seperate networks with a comma. No Spaces!\nFor example: SS13,Security,Secret ", "Set Network", "SS13"))
|
|
if(!input)
|
|
state = ASSEMBLY_WIRED
|
|
to_chat(usr, "<span class='warning'>No input found please hang up and try your call again.</span>")
|
|
return
|
|
|
|
var/list/tempnetwork = splittext(input, ",")
|
|
if(tempnetwork.len < 1)
|
|
state = ASSEMBLY_WIRED
|
|
to_chat(usr, "<span class='warning'>No network found please hang up and try your call again.</span>")
|
|
return
|
|
|
|
var/area/camera_area = get_area(src)
|
|
var/temptag = "[sanitize(camera_area.name)] ([rand(1, 999)])"
|
|
input = strip_html(input(usr, "How would you like to name the camera?", "Set Camera Name", temptag))
|
|
state = ASSEMBLY_BUILT
|
|
var/obj/machinery/camera/C = new(loc)
|
|
loc = C
|
|
C.assembly = src
|
|
|
|
C.auto_turn()
|
|
|
|
C.network = uniquelist(tempnetwork)
|
|
tempnetwork = difflist(C.network,GLOB.restricted_camera_networks)
|
|
if(!tempnetwork.len) // Camera isn't on any open network - remove its chunk from AI visibility.
|
|
GLOB.cameranet.removeCamera(C)
|
|
|
|
C.c_tag = input
|
|
|
|
for(var/i = 5; i >= 0; i -= 1)
|
|
var/direct = input(user, "Direction?", "Assembling Camera", null) in list("LEAVE IT", "NORTH", "EAST", "SOUTH", "WEST" )
|
|
if(direct != "LEAVE IT")
|
|
C.dir = text2dir(direct)
|
|
if(i != 0)
|
|
var/confirm = alert(user, "Is this what you want? Chances Remaining: [i]", "Confirmation", "Yes", "No")
|
|
if(confirm == "Yes")
|
|
break
|
|
|
|
|
|
/obj/item/camera_assembly/wirecutter_act(mob/user, obj/item/I)
|
|
if(state != ASSEMBLY_WIRED)
|
|
return
|
|
. = TRUE
|
|
if(!I.use_tool(src, user, 0, volume = I.tool_volume))
|
|
return
|
|
new/obj/item/stack/cable_coil(get_turf(src), 2)
|
|
WIRECUTTER_SNIP_MESSAGE
|
|
state = ASSEMBLY_WELDED
|
|
return
|
|
|
|
/obj/item/camera_assembly/wrench_act(mob/user, obj/item/I)
|
|
if(state != ASSEMBLY_UNBUILT && state != ASSEMBLY_WRENCHED)
|
|
return
|
|
. = TRUE
|
|
if(!I.use_tool(src, user, 0, volume = I.tool_volume))
|
|
return
|
|
if(state == ASSEMBLY_UNBUILT && isturf(loc))
|
|
WRENCH_ANCHOR_TO_WALL_MESSAGE
|
|
anchored = TRUE
|
|
state = ASSEMBLY_WRENCHED
|
|
update_icon()
|
|
auto_turn()
|
|
else if(state == ASSEMBLY_WRENCHED)
|
|
WRENCH_UNANCHOR_WALL_MESSAGE
|
|
anchored = FALSE
|
|
update_icon()
|
|
state = ASSEMBLY_UNBUILT
|
|
else
|
|
to_chat(user, "<span class='warning'>[src] can't fit here!</span>")
|
|
|
|
/obj/item/camera_assembly/welder_act(mob/user, obj/item/I)
|
|
if(state == ASSEMBLY_UNBUILT)
|
|
return
|
|
. = TRUE
|
|
if(!I.tool_use_check(user, 0))
|
|
return
|
|
WELDER_ATTEMPT_WELD_MESSAGE
|
|
if(state == ASSEMBLY_WRENCHED)
|
|
if(!I.use_tool(src, user, 50, volume = I.tool_volume))
|
|
return
|
|
to_chat(user, "<span class='notice'>You weld [src] into place.</span>")
|
|
state = ASSEMBLY_WELDED
|
|
else if(state == ASSEMBLY_WELDED)
|
|
if(!I.use_tool(src, user, 50, volume = I.tool_volume))
|
|
return
|
|
to_chat(user, "<span class='notice'>You unweld [src] from its place.</span>")
|
|
state = ASSEMBLY_WRENCHED
|
|
|
|
/obj/item/camera_assembly/update_icon()
|
|
if(anchored)
|
|
icon_state = "camera1"
|
|
else
|
|
icon_state = "cameracase"
|
|
|
|
/obj/item/camera_assembly/attack_hand(mob/user as mob)
|
|
if(!anchored)
|
|
..()
|
|
|
|
/obj/item/camera_assembly/deconstruct(disassembled = TRUE)
|
|
if(!(flags & NODECONSTRUCT))
|
|
new /obj/item/stack/sheet/metal(loc)
|
|
qdel(src)
|
|
|
|
|
|
#undef ASSEMBLY_UNBUILT
|
|
#undef ASSEMBLY_WRENCHED
|
|
#undef ASSEMBLY_WELDED
|
|
#undef ASSEMBLY_WIRED
|
|
#undef ASSEMBLY_BUILT
|
|
#undef HEY_IM_WORKING_HERE
|