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Paradise/code/game/objects/items/weapons/grenades/grenade.dm
T
AffectedArc07 04ba5c1cc9 File standardisation (#13131)
* Adds the check components

* Adds in trailing newlines

* Converts all CRLF to LF

* Post merge EOF

* Post merge line endings

* Final commit
2020-03-17 18:08:51 -04:00

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/obj/item/grenade
name = "grenade"
desc = "A hand held grenade, with an adjustable timer."
w_class = WEIGHT_CLASS_SMALL
icon = 'icons/obj/grenade.dmi'
icon_state = "grenade"
item_state = "flashbang"
throw_speed = 4
throw_range = 20
flags = CONDUCT
slot_flags = SLOT_BELT
resistance_flags = FLAMMABLE
max_integrity = 40
var/active = 0
var/det_time = 50
var/display_timer = 1
/obj/item/grenade/deconstruct(disassembled = TRUE)
if(!disassembled)
prime()
if(!QDELETED(src))
qdel(src)
/obj/item/grenade/proc/clown_check(var/mob/living/user)
if((CLUMSY in user.mutations) && prob(50))
to_chat(user, "<span class='warning'>Huh? How does this thing work?</span>")
active = 1
icon_state = initial(icon_state) + "_active"
playsound(loc, 'sound/weapons/armbomb.ogg', 75, 1, -3)
spawn(5)
if(user)
user.drop_item()
prime()
return 0
return 1
/*/obj/item/grenade/afterattack(atom/target as mob|obj|turf|area, mob/user as mob)
if(istype(target, /obj/item/storage)) return ..() // Trying to put it in a full container
if(istype(target, /obj/item/gun/grenadelauncher)) return ..()
if((user.is_in_active_hand(src)) && (!active) && (clown_check(user)) && target.loc != src.loc)
to_chat(user, "<span class='warning'>You prime the [name]! [det_time/10] seconds!</span>")
active = 1
icon_state = initial(icon_state) + "_active"
playsound(loc, 'sound/weapons/armbomb.ogg', 75, 1, -3)
spawn(det_time)
prime()
return
user.dir = get_dir(user, target)
user.drop_item()
var/t = (isturf(target) ? target : target.loc)
walk_towards(src, t, 3)
return*/
/obj/item/grenade/examine(mob/user)
. = ..()
if(display_timer)
if(det_time > 1)
. += "The timer is set to [det_time/10] second\s."
else
. += "\The [src] is set for instant detonation."
/obj/item/grenade/attack_self(mob/user as mob)
if(!active)
if(clown_check(user))
to_chat(user, "<span class='warning'>You prime the [name]! [det_time/10] seconds!</span>")
active = 1
icon_state = initial(icon_state) + "_active"
add_fingerprint(user)
var/turf/bombturf = get_turf(src)
var/area/A = get_area(bombturf)
message_admins("[key_name_admin(usr)] has primed a [name] for detonation at <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[bombturf.x];Y=[bombturf.y];Z=[bombturf.z]'>[A.name] (JMP)</a>")
log_game("[key_name(usr)] has primed a [name] for detonation at [A.name] ([bombturf.x],[bombturf.y],[bombturf.z])")
investigate_log("[key_name(usr)] has primed a [name] for detonation at [A.name] ([bombturf.x],[bombturf.y],[bombturf.z])", INVESTIGATE_BOMB)
if(iscarbon(user))
var/mob/living/carbon/C = user
C.throw_mode_on()
spawn(det_time)
prime()
/obj/item/grenade/proc/prime()
/obj/item/grenade/proc/update_mob()
if(ismob(loc))
var/mob/M = loc
M.unEquip(src)
/obj/item/grenade/attackby(obj/item/W as obj, mob/user as mob, params)
if(istype(W, /obj/item/screwdriver))
switch(det_time)
if("1")
det_time = 10
to_chat(user, "<span class='notice'>You set the [name] for 1 second detonation time.</span>")
if("10")
det_time = 30
to_chat(user, "<span class='notice'>You set the [name] for 3 second detonation time.</span>")
if("30")
det_time = 50
to_chat(user, "<span class='notice'>You set the [name] for 5 second detonation time.</span>")
if("50")
det_time = 1
to_chat(user, "<span class='notice'>You set the [name] for instant detonation.</span>")
add_fingerprint(user)
..()
/obj/item/grenade/attack_hand()
walk(src, null, null)
..()