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04ba5c1cc9
* Adds the check components * Adds in trailing newlines * Converts all CRLF to LF * Post merge EOF * Post merge line endings * Final commit
112 lines
3.5 KiB
Plaintext
112 lines
3.5 KiB
Plaintext
/obj/item/grenade
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name = "grenade"
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desc = "A hand held grenade, with an adjustable timer."
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w_class = WEIGHT_CLASS_SMALL
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icon = 'icons/obj/grenade.dmi'
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icon_state = "grenade"
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item_state = "flashbang"
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throw_speed = 4
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throw_range = 20
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flags = CONDUCT
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slot_flags = SLOT_BELT
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resistance_flags = FLAMMABLE
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max_integrity = 40
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var/active = 0
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var/det_time = 50
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var/display_timer = 1
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/obj/item/grenade/deconstruct(disassembled = TRUE)
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if(!disassembled)
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prime()
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if(!QDELETED(src))
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qdel(src)
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/obj/item/grenade/proc/clown_check(var/mob/living/user)
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if((CLUMSY in user.mutations) && prob(50))
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to_chat(user, "<span class='warning'>Huh? How does this thing work?</span>")
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active = 1
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icon_state = initial(icon_state) + "_active"
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playsound(loc, 'sound/weapons/armbomb.ogg', 75, 1, -3)
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spawn(5)
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if(user)
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user.drop_item()
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prime()
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return 0
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return 1
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/*/obj/item/grenade/afterattack(atom/target as mob|obj|turf|area, mob/user as mob)
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if(istype(target, /obj/item/storage)) return ..() // Trying to put it in a full container
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if(istype(target, /obj/item/gun/grenadelauncher)) return ..()
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if((user.is_in_active_hand(src)) && (!active) && (clown_check(user)) && target.loc != src.loc)
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to_chat(user, "<span class='warning'>You prime the [name]! [det_time/10] seconds!</span>")
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active = 1
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icon_state = initial(icon_state) + "_active"
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playsound(loc, 'sound/weapons/armbomb.ogg', 75, 1, -3)
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spawn(det_time)
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prime()
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return
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user.dir = get_dir(user, target)
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user.drop_item()
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var/t = (isturf(target) ? target : target.loc)
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walk_towards(src, t, 3)
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return*/
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/obj/item/grenade/examine(mob/user)
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. = ..()
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if(display_timer)
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if(det_time > 1)
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. += "The timer is set to [det_time/10] second\s."
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else
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. += "\The [src] is set for instant detonation."
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/obj/item/grenade/attack_self(mob/user as mob)
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if(!active)
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if(clown_check(user))
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to_chat(user, "<span class='warning'>You prime the [name]! [det_time/10] seconds!</span>")
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active = 1
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icon_state = initial(icon_state) + "_active"
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add_fingerprint(user)
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var/turf/bombturf = get_turf(src)
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var/area/A = get_area(bombturf)
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message_admins("[key_name_admin(usr)] has primed a [name] for detonation at <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[bombturf.x];Y=[bombturf.y];Z=[bombturf.z]'>[A.name] (JMP)</a>")
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log_game("[key_name(usr)] has primed a [name] for detonation at [A.name] ([bombturf.x],[bombturf.y],[bombturf.z])")
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investigate_log("[key_name(usr)] has primed a [name] for detonation at [A.name] ([bombturf.x],[bombturf.y],[bombturf.z])", INVESTIGATE_BOMB)
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if(iscarbon(user))
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var/mob/living/carbon/C = user
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C.throw_mode_on()
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spawn(det_time)
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prime()
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/obj/item/grenade/proc/prime()
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/obj/item/grenade/proc/update_mob()
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if(ismob(loc))
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var/mob/M = loc
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M.unEquip(src)
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/obj/item/grenade/attackby(obj/item/W as obj, mob/user as mob, params)
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if(istype(W, /obj/item/screwdriver))
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switch(det_time)
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if("1")
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det_time = 10
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to_chat(user, "<span class='notice'>You set the [name] for 1 second detonation time.</span>")
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if("10")
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det_time = 30
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to_chat(user, "<span class='notice'>You set the [name] for 3 second detonation time.</span>")
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if("30")
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det_time = 50
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to_chat(user, "<span class='notice'>You set the [name] for 5 second detonation time.</span>")
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if("50")
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det_time = 1
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to_chat(user, "<span class='notice'>You set the [name] for instant detonation.</span>")
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add_fingerprint(user)
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..()
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/obj/item/grenade/attack_hand()
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walk(src, null, null)
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..()
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