mirror of
https://github.com/ParadiseSS13/Paradise.git
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87 lines
4.0 KiB
Plaintext
87 lines
4.0 KiB
Plaintext
/obj/item/implant/traitor
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name = "Mindslave Implant"
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desc = "Divide and Conquer"
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origin_tech = "programming=5;biotech=5;syndicate=8"
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activated = 0
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/obj/item/implant/traitor/get_data()
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var/dat = {"<b>Implant Specifications:</b><BR>
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<b>Name:</b> Mind-Slave Implant<BR>
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<b>Life:</b> ??? <BR>
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<b>Important Notes:</b> Any humanoid injected with this implant will become loyal to the injector, unless of course the host is already loyal to someone else.<BR>
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<HR>
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<b>Implant Details:</b><BR>
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<b>Function:</b> Contains a small pod of nanobots that manipulate the host's mental functions.<BR>
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<b>Special Features:</b> Diplomacy was never so easy.<BR>
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<b>Integrity:</b> Implant will last so long as the nanobots are inside the bloodstream."}
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return dat
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/obj/item/implant/traitor/implant(mob/M, mob/user)
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if(!M.mind) // If the target is catatonic or doesn't have a mind, don't let them use it
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to_chat(user, "<span class='warning'><i>This person doesn't have a mind for you to slave!</i></span>")
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return 0
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if(!activated) //So you can't just keep taking it out and putting it back into other people.
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var/mob/living/carbon/human/mindslave_target = M
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if(ismindslave(mindslave_target))
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mindslave_target.visible_message("<span class='warning'>[mindslave_target] seems to resist the implant!</span>", "<span class='warning'>You feel a strange sensation in your head that quickly dissipates.</span>")
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qdel(src)
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return -1
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if(..())
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var/list/implanters
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if(!ishuman(mindslave_target))
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return 0
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if(!mindslave_target.mind)
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return 0
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if(mindslave_target == user)
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to_chat(user, "<span class='notice'>Making yourself loyal to yourself was a great idea! Perhaps even the best idea ever! Actually, you just feel like an idiot.</span>")
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if(isliving(user))
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var/mob/living/L = user
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L.adjustBrainLoss(20)
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removed(mindslave_target)
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qdel(src)
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return -1
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if(ismindshielded(mindslave_target))
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mindslave_target.visible_message("<span class='warning'>[mindslave_target] seems to resist the implant!</span>", "<span class='warning'>You feel a strange sensation in your head that quickly dissipates.</span>")
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removed(mindslave_target)
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qdel(src)
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return -1
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to_chat(mindslave_target, "<span class='danger'>You feel completely loyal to [user.name].</span>")
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if(!(user.mind in SSticker.mode.implanter))
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SSticker.mode.implanter[user.mind] = list()
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implanters = SSticker.mode.implanter[user.mind]
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implanters.Add(mindslave_target.mind)
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SSticker.mode.implanted.Add(mindslave_target.mind)
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SSticker.mode.implanted[mindslave_target.mind] = user.mind
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SSticker.mode.implanter[user.mind] = implanters
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to_chat(mindslave_target, "<span class='danger'><B>You're now completely loyal to [user.name]!</B> You now must lay down your life to protect [user.p_them()] and assist in [user.p_their()] goals at any cost.</span>")
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var/datum/objective/protect/mindslave/MS = new
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MS.owner = mindslave_target.mind
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MS.target = user.mind
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MS.explanation_text = "Obey every order from and protect [user.real_name], the [user.mind.assigned_role == user.mind.special_role ? (user.mind.special_role) : (user.mind.assigned_role)]."
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mindslave_target.mind.objectives += MS
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mindslave_target.mind.add_antag_datum(/datum/antagonist/mindslave)
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var/datum/mindslaves/slaved = user.mind.som
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mindslave_target.mind.som = slaved
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slaved.serv += mindslave_target
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slaved.add_serv_hud(user.mind, "master") //handles master servent icons
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slaved.add_serv_hud(mindslave_target.mind, "mindslave")
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log_admin("[key_name(user)] has mind-slaved [key_name(mindslave_target)].")
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activated = 1
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if(jobban_isbanned(M, ROLE_SYNDICATE))
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SSticker.mode.replace_jobbanned_player(M, ROLE_SYNDICATE)
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return 1
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return 0
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/obj/item/implant/traitor/removed(mob/target)
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if(..())
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target.mind.remove_antag_datum(/datum/antagonist/mindslave)
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to_chat(target, "<span class='warning'>You are no longer a mindslave: you have complete and free control of your own faculties, once more!</span>")
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return 1
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return 0
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