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04ba5c1cc9
* Adds the check components * Adds in trailing newlines * Converts all CRLF to LF * Post merge EOF * Post merge line endings * Final commit
160 lines
5.1 KiB
Plaintext
160 lines
5.1 KiB
Plaintext
/*
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* Contains:
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* Fire protection
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* Bomb protection
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* Radiation protection
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*/
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/*
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* Fire protection
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*/
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/obj/item/clothing/suit/fire
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name = "emergency firesuit"
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desc = "A suit that protects against fire and heat."
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icon_state = "fire"
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item_state = "fire_suit"
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w_class = WEIGHT_CLASS_BULKY
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gas_transfer_coefficient = 0.90
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permeability_coefficient = 0.50
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
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allowed = list(/obj/item/flashlight,/obj/item/tank/emergency_oxygen,/obj/item/extinguisher)
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slowdown = 1
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armor = list("melee" = 15, "bullet" = 5, "laser" = 20, "energy" = 10, "bomb" = 20, "bio" = 10, "rad" = 20, "fire" = 100, "acid" = 50)
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flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT|HIDETAIL
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flags = STOPSPRESSUREDMAGE | THICKMATERIAL
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heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
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max_heat_protection_temperature = FIRE_SUIT_MAX_TEMP_PROTECT
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cold_protection = UPPER_TORSO | LOWER_TORSO | LEGS | FEET | ARMS | HANDS
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min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT
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strip_delay = 60
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put_on_delay = 60
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resistance_flags = FIRE_PROOF
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/obj/item/clothing/suit/fire/firefighter
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icon_state = "firesuit"
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item_state = "firefighter"
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sprite_sheets = list(
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"Vox" = 'icons/mob/species/vox/suit.dmi'
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)
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/obj/item/clothing/suit/fire/heavy
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name = "firesuit"
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desc = "A suit that protects against extreme fire and heat."
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//icon_state = "thermal"
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item_state = "ro_suit"
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w_class = WEIGHT_CLASS_BULKY
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slowdown = 1.5
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/obj/item/clothing/suit/fire/atmos
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name = "firesuit"
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desc = "An expensive firesuit that protects against even the most deadly of station fires. Designed to protect even if the wearer is set aflame."
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icon_state = "atmos_firesuit"
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item_state = "firesuit_atmos"
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max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
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sprite_sheets = list(
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"Vox" = 'icons/mob/species/vox/suit.dmi'
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)
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/*
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* Bomb protection
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*/
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/obj/item/clothing/head/bomb_hood
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name = "bomb hood"
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desc = "Use in case of bomb."
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icon_state = "bombsuit"
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flags = BLOCKHAIR | THICKMATERIAL
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armor = list("melee" = 20, "bullet" = 0, "laser" = 20,"energy" = 10, "bomb" = 100, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 50)
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flags_inv = HIDEMASK|HIDEEARS|HIDEEYES
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flags_cover = HEADCOVERSEYES | HEADCOVERSMOUTH
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cold_protection = HEAD
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min_cold_protection_temperature = HELMET_MIN_TEMP_PROTECT
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heat_protection = HEAD
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max_heat_protection_temperature = HELMET_MAX_TEMP_PROTECT
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strip_delay = 70
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put_on_delay = 70
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resistance_flags = NONE
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sprite_sheets = list(
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"Vox" = 'icons/mob/species/vox/helmet.dmi',
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"Grey" = 'icons/mob/species/grey/head.dmi'
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)
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/obj/item/clothing/suit/bomb_suit
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name = "bomb suit"
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desc = "A suit designed for safety when handling explosives."
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icon_state = "bombsuit"
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item_state = "bombsuit"
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w_class = WEIGHT_CLASS_BULKY
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gas_transfer_coefficient = 0.01
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permeability_coefficient = 0.01
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flags = THICKMATERIAL
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
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slowdown = 2
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armor = list("melee" = 20, "bullet" = 0, "laser" = 20,"energy" = 10, "bomb" = 100, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 50)
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flags_inv = HIDEJUMPSUIT|HIDETAIL
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heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
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max_heat_protection_temperature = ARMOR_MAX_TEMP_PROTECT
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cold_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
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min_cold_protection_temperature = ARMOR_MIN_TEMP_PROTECT
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strip_delay = 70
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put_on_delay = 70
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resistance_flags = NONE
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sprite_sheets = list(
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"Vox" = 'icons/mob/species/vox/suit.dmi'
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)
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/obj/item/clothing/head/bomb_hood/security
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icon_state = "bombsuitsec"
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item_state = "bombsuitsec"
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/obj/item/clothing/suit/bomb_suit/security
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icon_state = "bombsuitsec"
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item_state = "bombsuitsec"
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allowed = list(/obj/item/gun/energy,/obj/item/melee/baton,/obj/item/restraints/handcuffs)
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/*
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* Radiation protection
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*/
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/obj/item/clothing/head/radiation
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name = "Radiation Hood"
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icon_state = "rad"
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desc = "A hood with radiation protective properties. Label: Made with lead, do not eat insulation"
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flags = BLOCKHAIR|THICKMATERIAL
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flags_cover = HEADCOVERSEYES | HEADCOVERSMOUTH
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 60, "rad" = 100, "fire" = 30, "acid" = 30)
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strip_delay = 60
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put_on_delay = 60
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resistance_flags = NONE
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sprite_sheets = list(
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"Vox" = 'icons/mob/species/vox/head.dmi',
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"Grey" = 'icons/mob/species/grey/head.dmi'
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)
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/obj/item/clothing/suit/radiation
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name = "Radiation suit"
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desc = "A suit that protects against radiation. Label: Made with lead, do not eat insulation."
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icon_state = "rad"
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item_state = "rad_suit"
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w_class = WEIGHT_CLASS_BULKY
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gas_transfer_coefficient = 0.90
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permeability_coefficient = 0.50
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flags = THICKMATERIAL
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
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allowed = list(/obj/item/flashlight,/obj/item/tank/emergency_oxygen)
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slowdown = 1.5
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 60, "rad" = 100, "fire" = 30, "acid" = 30)
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flags_inv = HIDEJUMPSUIT|HIDETAIL
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strip_delay = 60
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put_on_delay = 60
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resistance_flags = NONE
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sprite_sheets = list(
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"Vox" = 'icons/mob/species/vox/suit.dmi'
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)
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