Files
Paradise/code/modules/hydroponics/fermenting_barrel.dm
T

80 lines
2.8 KiB
Plaintext

/obj/structure/fermenting_barrel
name = "wooden barrel"
desc = "A large wooden barrel. You can ferment fruits and such inside it, or just use it to hold liquid."
icon = 'icons/obj/objects.dmi'
icon_state = "barrel"
density = TRUE
anchored = FALSE
container_type = DRAINABLE | AMOUNT_VISIBLE
pressure_resistance = 2 * ONE_ATMOSPHERE
max_integrity = 300
var/open = FALSE
var/speed_multiplier = 1 //How fast it distills. Defaults to 100% (1.0). Lower is better.
/obj/structure/fermenting_barrel/Initialize()
create_reagents(300) //Bluespace beakers, but without the portability or efficiency in circuits.
. = ..()
/obj/structure/fermenting_barrel/examine(mob/user)
. = ..()
. += "<span class='notice'>It is currently [open ? "open, letting you pour liquids in." : "closed, letting you draw liquids from the tap."] </span>"
/obj/structure/fermenting_barrel/proc/makeWine(obj/item/reagent_containers/food/snacks/grown/G)
if(G.reagents)
G.reagents.trans_to(src, G.reagents.total_volume)
var/amount = G.seed.potency / 4
if(G.distill_reagent)
reagents.add_reagent(G.distill_reagent, amount)
else
var/data = list()
data["names"] = list("[initial(G.name)]" = 1)
data["color"] = G.filling_color
data["alcohol_perc"] = G.wine_power
if(G.wine_flavor)
data["tastes"] = list(G.wine_flavor = 1)
else
data["tastes"] = list(G.tastes[1] = 1)
reagents.add_reagent("fruit_wine", amount, data)
qdel(G)
playsound(src, 'sound/effects/bubbles.ogg', 50, TRUE)
/obj/structure/fermenting_barrel/attackby(obj/item/I, mob/user, params)
var/obj/item/reagent_containers/food/snacks/grown/G = I
if(istype(G))
if(!G.can_distill)
to_chat(user, "<span class='warning'>You can't distill this into anything...</span>")
return FALSE
else if(!user.drop_item())
to_chat(user, "<span class='warning'>[G] is stuck to your hand!</span>")
return FALSE
G.forceMove(src)
to_chat(user, "<span class='notice'>You place [G] into [src] to start the fermentation process.</span>")
addtimer(CALLBACK(src, .proc/makeWine, G), rand(80, 120) * speed_multiplier)
else if(I.is_refillable())
return FALSE // To refill via afterattack proc
else
return ..()
/obj/structure/fermenting_barrel/attack_hand(mob/user)
open = !open
if(open)
container_type = REFILLABLE | AMOUNT_VISIBLE
to_chat(user, "<span class='notice'>You open [src], letting you fill it.</span>")
else
container_type = DRAINABLE | AMOUNT_VISIBLE
to_chat(user, "<span class='notice'>You close [src], letting you draw from its tap.</span>")
update_icon()
/obj/structure/fermenting_barrel/update_icon()
if(open)
icon_state = "barrel_open"
else
icon_state = "barrel"
/datum/crafting_recipe/fermenting_barrel
name = "Wooden Barrel"
result = /obj/structure/fermenting_barrel
reqs = list(/obj/item/stack/sheet/wood = 30)
time = 50
category = CAT_PRIMAL