Files
Paradise/code/modules/mining/equipment/survival_pod.dm
T
AffectedArc07 210f8badf4 Makes all global variables handled by the GLOB controller (#13152)
* Handlers converted, now to fix 3532 compile errors

* 3532 compile fixes later, got runtimes on startup

* Well the server loads now atleast

* Take 2

* Oops
2020-03-20 21:56:37 -06:00

353 lines
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/area/survivalpod
name = "\improper Emergency Shelter"
icon_state = "away"
requires_power = FALSE
has_gravity = TRUE
dynamic_lighting = DYNAMIC_LIGHTING_FORCED
/obj/item/survivalcapsule
name = "bluespace shelter capsule"
desc = "An emergency shelter stored within a pocket of bluespace."
icon_state = "capsule"
icon = 'icons/obj/mining.dmi'
w_class = WEIGHT_CLASS_TINY
origin_tech = "engineering=3;bluespace=3"
var/template_id = "shelter_alpha"
var/datum/map_template/shelter/template
var/used = FALSE
/obj/item/survivalcapsule/proc/get_template()
if(template)
return
template = GLOB.shelter_templates[template_id]
if(!template)
log_runtime("Shelter template ([template_id]) not found!", src)
qdel(src)
/obj/item/survivalcapsule/examine(mob/user)
. = ..()
get_template()
. += "This capsule has the [template.name] stored."
. += template.description
/obj/item/survivalcapsule/attack_self()
// Can't grab when capsule is New() because templates aren't loaded then
get_template()
if(used == FALSE)
loc.visible_message("<span class='warning'>[src] begins to shake. Stand back!</span>")
used = TRUE
sleep(50)
var/turf/deploy_location = get_turf(src)
var/status = template.check_deploy(deploy_location)
switch(status)
if(SHELTER_DEPLOY_BAD_AREA)
loc.visible_message("<span class='warning'>[src] will not function in this area.</span>")
if(SHELTER_DEPLOY_BAD_TURFS, SHELTER_DEPLOY_ANCHORED_OBJECTS)
var/width = template.width
var/height = template.height
loc.visible_message("<span class='warning'>[src] doesn't have room to deploy! You need to clear a [width]x[height] area!</span>")
if(status != SHELTER_DEPLOY_ALLOWED)
used = FALSE
return
playsound(get_turf(src), 'sound/effects/phasein.ogg', 100, 1)
var/turf/T = deploy_location
if(!is_mining_level(T.z))//only report capsules away from the mining/lavaland level
message_admins("[key_name_admin(usr)] ([ADMIN_QUE(usr,"?")]) ([ADMIN_FLW(usr,"FLW")]) activated a bluespace capsule away from the mining level! (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[T.x];Y=[T.y];Z=[T.z]'>JMP</a>)")
log_admin("[key_name(usr)] activated a bluespace capsule away from the mining level at [T.x], [T.y], [T.z]")
template.load(deploy_location, centered = TRUE)
new /obj/effect/particle_effect/smoke(get_turf(src))
qdel(src)
/obj/item/survivalcapsule/luxury
name = "luxury bluespace shelter capsule"
desc = "An exorbitantly expensive luxury suite stored within a pocket of bluespace."
origin_tech = "engineering=3;bluespace=4"
template_id = "shelter_beta"
//Pod turfs and objects
//Window
/obj/structure/window/shuttle/survival_pod
name = "pod window"
icon = 'icons/obj/smooth_structures/pod_window.dmi'
icon_state = "smooth"
dir = FULLTILE_WINDOW_DIR
max_integrity = 100
fulltile = TRUE
flags = PREVENT_CLICK_UNDER
reinf = TRUE
heat_resistance = 1600
armor = list("melee" = 50, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 50, "bio" = 100, "rad" = 100, "fire" = 80, "acid" = 100)
smooth = SMOOTH_MORE
canSmoothWith = list(/turf/simulated/wall/mineral/titanium/survival, /obj/machinery/door/airlock/survival_pod, /obj/structure/window/shuttle/survival_pod)
explosion_block = 3
level = 3
glass_type = /obj/item/stack/sheet/titaniumglass
glass_amount = 2
/obj/structure/window/reinforced/survival_pod
name = "pod window"
icon = 'icons/obj/lavaland/survival_pod.dmi'
icon_state = "pwindow"
//Floors
/turf/simulated/floor/pod
name = "pod floor"
icon_state = "podfloor"
icon_regular_floor = "podfloor"
floor_tile = /obj/item/stack/tile/pod
/turf/simulated/floor/pod/light
icon_state = "podfloor_light"
icon_regular_floor = "podfloor_light"
floor_tile = /obj/item/stack/tile/pod/light
/turf/simulated/floor/pod/dark
icon_state = "podfloor_dark"
icon_regular_floor = "podfloor_dark"
floor_tile = /obj/item/stack/tile/pod/dark
//Door
/obj/machinery/door/airlock/survival_pod
icon = 'icons/obj/doors/airlocks/survival/survival.dmi'
overlays_file = 'icons/obj/doors/airlocks/survival/survival_overlays.dmi'
assemblytype = /obj/structure/door_assembly/door_assembly_pod
/obj/machinery/door/airlock/survival_pod/glass
opacity = FALSE
glass = TRUE
/obj/structure/door_assembly/door_assembly_pod
name = "pod airlock assembly"
icon = 'icons/obj/doors/airlocks/survival/survival.dmi'
base_name = "pod airlock"
overlays_file = 'icons/obj/doors/airlocks/survival/survival_overlays.dmi'
airlock_type = /obj/machinery/door/airlock/survival_pod
glass_type = /obj/machinery/door/airlock/survival_pod/glass
//Windoor
/obj/machinery/door/window/survival_pod
icon = 'icons/obj/lavaland/survival_pod.dmi'
icon_state = "windoor"
base_state = "windoor"
//Table
/obj/structure/table/survival_pod
icon = 'icons/obj/lavaland/survival_pod.dmi'
icon_state = "table"
smooth = SMOOTH_FALSE
//Sleeper
/obj/machinery/sleeper/survival_pod
icon = 'icons/obj/lavaland/survival_pod.dmi'
icon_state = "sleeper-open"
density = FALSE
/obj/machinery/sleeper/survival_pod/New()
..()
component_parts = list()
component_parts += new /obj/item/circuitboard/sleeper/survival(null)
var/obj/item/stock_parts/matter_bin/B = new(null)
B.rating = initial_bin_rating
component_parts += B
component_parts += new /obj/item/stock_parts/manipulator(null)
component_parts += new /obj/item/stack/sheet/glass(null)
component_parts += new /obj/item/stack/sheet/glass(null)
component_parts += new /obj/item/stack/cable_coil(null, 1)
RefreshParts()
//NanoMed
/obj/machinery/vending/wallmed/survival_pod
name = "survival pod medical supply"
desc = "Wall-mounted Medical Equipment dispenser. This one seems just a tiny bit smaller."
req_access = list()
products = list(/obj/item/stack/medical/splint = 2)
contraband = list()
//Computer
/obj/item/gps/computer
name = "pod computer"
icon_state = "pod_computer"
icon = 'icons/obj/lavaland/pod_computer.dmi'
anchored = 1
density = 1
pixel_y = -32
/obj/item/gps/computer/attackby(obj/item/W, mob/user, params)
if(istype(W, /obj/item/wrench))
playsound(loc, W.usesound, 50, 1)
user.visible_message("<span class='warning'>[user] disassembles the gps.</span>", \
"<span class='notice'>You start to disassemble the gps...</span>", "You hear clanking and banging noises.")
if(do_after(user, 20 * W.toolspeed, target = src))
new /obj/item/gps(loc)
qdel(src)
return ..()
/obj/item/gps/computer/attack_hand(mob/user)
attack_self(user)
//Bed
/obj/structure/bed/pod
icon = 'icons/obj/lavaland/survival_pod.dmi'
icon_state = "bed"
//Survival Storage Unit
/obj/machinery/smartfridge/survival_pod
name = "survival pod storage"
desc = "A heated storage unit."
icon_state = "donkvendor"
icon = 'icons/obj/lavaland/donkvendor.dmi'
light_range = 8
light_power = 1.2
light_color = "#DDFFD3"
max_n_of_items = 10
pixel_y = -4
flags = NODECONSTRUCT
var/empty = FALSE
/obj/machinery/smartfridge/survival_pod/Initialize(mapload)
. = ..()
if(empty)
return
for(var/i in 1 to 5)
var/obj/item/reagent_containers/food/snacks/warmdonkpocket_weak/W = new(src)
load(W)
if(prob(50))
var/obj/item/storage/pill_bottle/dice/D = new(src)
load(D)
else
var/obj/item/instrument/guitar/G = new(src)
load(G)
/obj/machinery/smartfridge/survival_pod/update_icon()
return
/obj/machinery/smartfridge/survival_pod/accept_check(obj/item/O)
return isitem(O)
/obj/machinery/smartfridge/survival_pod/default_unfasten_wrench()
return FALSE
/obj/machinery/smartfridge/survival_pod/empty
name = "dusty survival pod storage"
desc = "A heated storage unit. This one's seen better days."
empty = TRUE
//Fans
/obj/structure/fans
icon = 'icons/obj/lavaland/survival_pod.dmi'
icon_state = "fans"
name = "environmental regulation system"
desc = "A large machine releasing a constant gust of air."
anchored = 1
density = 1
var/arbitraryatmosblockingvar = 1
var/buildstacktype = /obj/item/stack/sheet/metal
var/buildstackamount = 5
/obj/structure/fans/Initialize(loc)
..()
air_update_turf(1)
/obj/structure/fans/Destroy()
arbitraryatmosblockingvar = 0
air_update_turf(1)
return ..()
/obj/structure/fans/CanAtmosPass(turf/T)
return !arbitraryatmosblockingvar
/obj/structure/fans/deconstruct()
if(!(flags & NODECONSTRUCT))
if(buildstacktype)
new buildstacktype(loc, buildstackamount)
qdel(src)
/obj/structure/fans/attackby(obj/item/W, mob/user, params)
if(istype(W, /obj/item/wrench))
playsound(loc, W.usesound, 50, 1)
user.visible_message("<span class='warning'>[user] disassembles the fan.</span>", \
"<span class='notice'>You start to disassemble the fan...</span>", "You hear clanking and banging noises.")
if(do_after(user, 20 * W.toolspeed, target = src))
deconstruct()
return ..()
/obj/structure/fans/tiny
name = "tiny fan"
desc = "A tiny fan, releasing a thin gust of air."
layer = TURF_LAYER+0.1
density = 0
icon_state = "fan_tiny"
buildstackamount = 2
/obj/structure/fans/tiny/invisible
name = "air flow blocker"
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
invisibility = INVISIBILITY_ABSTRACT
//Signs
/obj/structure/sign/mining
name = "nanotrasen mining corps sign"
desc = "A sign of relief for weary miners, and a warning for would-be competitors to Nanotrasen's mining claims."
icon = 'icons/turf/walls/survival_pod_walls.dmi'
icon_state = "ntpod"
/obj/structure/sign/mining/survival
name = "shelter sign"
desc = "A high visibility sign designating a safe shelter."
icon = 'icons/turf/walls/survival_pod_walls.dmi'
icon_state = "survival"
//Fluff
/obj/structure/tubes
icon_state = "tubes"
icon = 'icons/obj/lavaland/survival_pod.dmi'
name = "tubes"
anchored = 1
layer = MOB_LAYER - 0.2
density = 0
/obj/structure/tubes/attackby(obj/item/W, mob/user, params)
if(istype(W, /obj/item/wrench))
playsound(loc, W.usesound, 50, 1)
user.visible_message("<span class='warning'>[user] disassembles [src].</span>", \
"<span class='notice'>You start to disassemble [src]...</span>", "You hear clanking and banging noises.")
if(do_after(user, 20 * W.toolspeed, target = src))
new /obj/item/stack/rods(loc)
qdel(src)
return ..()
/obj/item/fakeartefact
name = "expensive forgery"
icon = 'icons/mob/screen_gen.dmi'
icon_state = "x2"
var/possible = list(/obj/item/ship_in_a_bottle,
/obj/item/gun/energy/pulse,
/obj/item/sleeping_carp_scroll,
/obj/item/shield/changeling,
/obj/item/lava_staff,
/obj/item/katana/energy,
/obj/item/hierophant_club,
/obj/item/storage/toolbox/green/memetic,
/obj/item/gun/projectile/automatic/l6_saw,
/obj/item/gun/magic/staff/chaos,
/obj/item/gun/magic/staff/spellblade,
/obj/item/gun/magic/wand/death,
/obj/item/gun/magic/wand/fireball,
/obj/item/stack/telecrystal/twenty,
/obj/item/banhammer)
/obj/item/fakeartefact/New()
. = ..()
var/obj/item/I = pick(possible)
name = initial(I.name)
icon = initial(I.icon)
desc = initial(I.desc)
icon_state = initial(I.icon_state)
item_state = initial(I.item_state)