Files
Paradise/code/modules/power/tesla/coil.dm
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Citinited fddff1049b [Testmerge ready] Ports tool behaviours; refactors all tools; adds functionality for self-filling reagent containers (#11700)
* Adds support for self-filling reagent containers

* Sets tool_behaviour on the default set of tools

* Fixing merge conflicts

* Refactors welder to use tool behaviour

* The refactor: part I

* The refactor: part II

* Tool Refactor Part III: Revenge of the Maint

* Tool Refactor Part IV: A New Hope

* Tool Refactor Part V: The Oldcoder Strikes Back

* Tool Refactor Part VI: Return of the Coder

* VII

* Holy shit, it compiles?!

* Nannek I completed your TODO, you owe me ice cream

* Tool helpers; telepad is compliant

* Bugtest, Round 1: Fight

Fuck refactoring disposals

* Buggfixing, Round 2: Electric Boogaloo

* Personal crafting uses tool behaviours now

* Construction datums use new tool behaviours; better way of handling fueltank refuelling; more bugfixing

* multitool_check_buffer change; removes some useless things in tool_helpers

* proc name change

* TRUE/FALSE changes

* Bugfixing, Round 3: A Good Day To Bugfix Hard

Fixes multiple issues raised by the testmerge

* Minor style changes
2020-02-15 13:31:08 -07:00

140 lines
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/obj/machinery/power/tesla_coil
name = "tesla coil"
desc = "For the union!"
icon = 'icons/obj/tesla_engine/tesla_coil.dmi'
icon_state = "coil0"
anchored = 0
density = 1
var/power_loss = 2
var/input_power_multiplier = 1
var/zap_cooldown = 100
var/last_zap = 0
var/datum/wires/tesla_coil/wires = null
/obj/machinery/power/tesla_coil/Initialize(mapload)
. = ..()
component_parts = list()
component_parts += new /obj/item/circuitboard/tesla_coil(null)
component_parts += new /obj/item/stock_parts/capacitor(null)
wires = new(src)
RefreshParts()
/obj/machinery/power/tesla_coil/Destroy()
QDEL_NULL(wires)
return ..()
/obj/machinery/power/tesla_coil/RefreshParts()
var/power_multiplier = 0
zap_cooldown = 100
for(var/obj/item/stock_parts/capacitor/C in component_parts)
power_multiplier += C.rating
zap_cooldown -= (C.rating * 20)
input_power_multiplier = power_multiplier
/obj/machinery/power/tesla_coil/attackby(obj/item/W, mob/user, params)
if(exchange_parts(user, W))
return
else if(istype(W, /obj/item/assembly/signaler) && panel_open)
wires.Interact(user)
else
return ..()
/obj/machinery/power/tesla_coil/crowbar_act(mob/user, obj/item/I)
. = TRUE
default_deconstruction_crowbar(user, I)
/obj/machinery/power/tesla_coil/multitool_act(mob/user, obj/item/I)
. = TRUE
if(!I.use_tool(src, user, 0, volume = I.tool_volume))
return
if(panel_open)
wires.Interact(user)
/obj/machinery/power/tesla_coil/screwdriver_act(mob/user, obj/item/I)
. = TRUE
if(!I.use_tool(src, user, 0, volume = I.tool_volume))
return
default_deconstruction_screwdriver(user, "coil_open[anchored]", "coil[anchored]", I)
/obj/machinery/power/tesla_coil/wirecutter_act(mob/user, obj/item/I)
. = TRUE
if(!I.use_tool(src, user, 0, volume = I.tool_volume))
return
if(panel_open)
wires.Interact(user)
/obj/machinery/power/tesla_coil/wrench_act(mob/user, obj/item/I)
. = TRUE
if(!I.use_tool(src, user, 0, volume = I.tool_volume))
return
if(default_unfasten_wrench(user, I))
if(!anchored)
disconnect_from_network()
else
connect_to_network()
/obj/machinery/power/tesla_coil/tesla_act(var/power)
if(anchored && !panel_open)
being_shocked = 1
//don't lose arc power when it's not connected to anything
//please place tesla coils all around the station to maximize effectiveness
var/power_produced = powernet ? power / power_loss : power
add_avail(power_produced*input_power_multiplier)
flick("coilhit", src)
playsound(src.loc, 'sound/magic/lightningshock.ogg', 100, 1, extrarange = 5)
tesla_zap(src, 5, power_produced)
addtimer(CALLBACK(src, .proc/reset_shocked), 10)
else
..()
/obj/machinery/power/tesla_coil/proc/zap()
if((last_zap + zap_cooldown) > world.time || !powernet)
return FALSE
last_zap = world.time
var/coeff = (20 - ((input_power_multiplier - 1) * 3))
coeff = max(coeff, 10)
var/power = (powernet.avail/2)
add_load(power)
playsound(src.loc, 'sound/magic/lightningshock.ogg', 100, 1, extrarange = 5)
tesla_zap(src, 10, power/(coeff/2))
/obj/machinery/power/grounding_rod
name = "grounding rod"
desc = "Keep an area from being fried from Edison's Bane."
icon = 'icons/obj/tesla_engine/tesla_coil.dmi'
icon_state = "grounding_rod0"
anchored = 0
density = 1
/obj/machinery/power/grounding_rod/Initialize(mapload)
. = ..()
component_parts = list()
component_parts += new /obj/item/circuitboard/grounding_rod(null)
component_parts += new /obj/item/stock_parts/capacitor(null)
RefreshParts()
/obj/machinery/power/grounding_rod/attackby(obj/item/W, mob/user, params)
if(exchange_parts(user, W))
return
/obj/machinery/power/grounding_rod/screwdriver_act(mob/user, obj/item/I)
. = TRUE
default_deconstruction_screwdriver(user, "grounding_rod_open[anchored]", "grounding_rod[anchored]", I)
/obj/machinery/power/grounding_rod/wrench_act(mob/user, obj/item/I)
. = TRUE
default_unfasten_wrench(user, I)
/obj/machinery/power/grounding_rod/crowbar_act(mob/user, obj/item/I)
. = TRUE
default_deconstruction_crowbar(user, I)
/obj/machinery/power/grounding_rod/tesla_act(var/power)
if(anchored && !panel_open)
flick("grounding_rodhit", src)
else
..()