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Paradise/code/modules/surgery/organs/pain.dm
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AffectedArc07 04ba5c1cc9 File standardisation (#13131)
* Adds the check components

* Adds in trailing newlines

* Converts all CRLF to LF

* Post merge EOF

* Post merge line endings

* Final commit
2020-03-17 18:08:51 -04:00

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/mob/living/carbon/human
var/last_pain_message = ""
var/next_pain_time = 0
// partname is the name of a body part
// amount is a num from 1 to 100
/mob/living/carbon/human/proc/pain(partname, amount)
if(stat >= UNCONSCIOUS)
return
if(reagents.has_reagent("sal_acid"))
return
if(reagents.has_reagent("morphine"))
return
if(reagents.has_reagent("hydrocodone"))
return
if(world.time < next_pain_time)
return
var/msg
switch(amount)
if(1 to 10)
msg = "<b>Your [partname] hurts.</b>"
if(11 to 90)
msg = "<b><font size=2>Your [partname] hurts badly.</font></b>"
if(91 to INFINITY)
msg = "<b><font size=3>OH GOD! Your [partname] is hurting terribly!</font></b>"
if(msg && (msg != last_pain_message || prob(10)))
last_pain_message = msg
to_chat(src, msg)
next_pain_time = world.time + (100 - amount)
// message is the custom message to be displayed
mob/living/carbon/human/proc/custom_pain(message)
if(stat >= UNCONSCIOUS)
return
if(NO_PAIN in dna.species.species_traits)
return
if(reagents.has_reagent("morphine"))
return
if(reagents.has_reagent("hydrocodone"))
return
var/msg = "<span class='userdanger'>[message]</span>"
// Anti message spam checks
if(msg && ((msg != last_pain_message) || (world.time >= next_pain_time)))
last_pain_message = msg
to_chat(src, msg)
next_pain_time = world.time + 100
mob/living/carbon/human/proc/handle_pain()
// not when sleeping
if(stat >= UNCONSCIOUS)
return
if(NO_PAIN in dna.species.species_traits)
return
if(reagents.has_reagent("morphine"))
return
if(reagents.has_reagent("hydrocodone"))
return
var/maxdam = 0
var/obj/item/organ/external/damaged_organ = null
for(var/obj/item/organ/external/E in bodyparts)
if((E.status & ORGAN_DEAD|ORGAN_ROBOT) || E.hidden_pain)
continue
var/dam = E.get_damage()
// make the choice of the organ depend on damage,
// but also sometimes use one of the less damaged ones
if(dam > maxdam && (maxdam == 0 || prob(70)))
damaged_organ = E
maxdam = dam
if(damaged_organ)
pain(damaged_organ.name, maxdam)
// Damage to internal organs hurts a lot.
for(var/obj/item/organ/internal/I in internal_organs)
if(I.hidden_pain)
continue
if(I.damage > 2 && prob(2))
var/obj/item/organ/external/parent = get_organ(I.parent_organ)
custom_pain("You feel a sharp pain in your [parent.limb_name]")