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Paradise/code/ATMOSPHERICS/atmospherics.dm
T
tigercat2000 7d8c9a731a SS Conversion: Atoms, Machines, n' Mobs
This converts the machine and mob processes to the SMC. Additionally, it
adds the Atom subsystem, which handles all Initialize() calls in place
of the old gameticker. Due to incompatibility with our atmospherics
(FUCK OUR ATMOSPHERICS FOR FUCKING EVER JESUS CHRIST WHO THE FUCK MADE
THIS PIECE OF GODDAMN SHIT) atmospherics machines do not use
Initialize() as they should, instead opting for a custom atmos_init
proc that the air controller handles.
2018-04-28 17:55:15 -07:00

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/*
Quick overview:
Pipes combine to form pipelines
Pipelines and other atmospheric objects combine to form pipe_networks
Note: A single pipe_network represents a completely open space
Pipes -> Pipelines
Pipelines + Other Objects -> Pipe network
*/
GLOBAL_DATUM_INIT(pipe_icon_manager, /datum/pipe_icon_manager, new())
/obj/machinery/atmospherics
anchored = 1
layer = 2.4 //under wires with their 2.44
idle_power_usage = 0
active_power_usage = 0
power_channel = ENVIRON
on_blueprints = TRUE
var/nodealert = 0
var/can_unwrench = 0
var/connect_types[] = list(1) //1=regular, 2=supply, 3=scrubber
var/connected_to = 1 //same as above, currently not used for anything
var/icon_connect_type = "" //"-supply" or "-scrubbers"
var/initialize_directions = 0
var/pipe_color
var/obj/item/pipe/stored
var/image/pipe_image
/obj/machinery/atmospherics/New()
if(!armor)
armor = list(melee = 25, bullet = 10, laser = 10, energy = 100, bomb = 0, bio = 100, rad = 100)
..()
SSair.atmos_machinery += src
if(!pipe_color)
pipe_color = color
color = null
if(!pipe_color_check(pipe_color))
pipe_color = null
/obj/machinery/atmospherics/proc/atmos_init()
if(can_unwrench)
stored = new(src, make_from = src)
/obj/machinery/atmospherics/Destroy()
QDEL_NULL(stored)
SSair.atmos_machinery -= src
SSair.deferred_pipenet_rebuilds -= src
for(var/mob/living/L in src) //ventcrawling is serious business
L.remove_ventcrawl()
L.forceMove(get_turf(src))
QDEL_NULL(pipe_image) //we have to del it, or it might keep a ref somewhere else
return ..()
// Icons/overlays/underlays
/obj/machinery/atmospherics/update_icon()
return null
/obj/machinery/atmospherics/proc/update_pipe_image()
pipe_image = image(src, loc, layer = 20, dir = dir) //the 20 puts it above Byond's darkness (not its opacity view)
pipe_image.plane = HUD_PLANE
/obj/machinery/atmospherics/proc/check_icon_cache(var/safety = 0)
if(!istype(GLOB.pipe_icon_manager))
if(!safety) //to prevent infinite loops
GLOB.pipe_icon_manager = new()
check_icon_cache(1)
return 0
return 1
/obj/machinery/atmospherics/proc/color_cache_name(var/obj/machinery/atmospherics/node)
//Don't use this for standard pipes
if(!istype(node))
return null
return node.pipe_color
/obj/machinery/atmospherics/proc/add_underlay(var/turf/T, var/obj/machinery/atmospherics/node, var/direction, var/icon_connect_type)
if(node)
if(T.intact && node.level == 1 && istype(node, /obj/machinery/atmospherics/pipe))
//underlays += GLOB.pipe_icon_manager.get_atmos_icon("underlay_down", direction, color_cache_name(node))
underlays += GLOB.pipe_icon_manager.get_atmos_icon("underlay", direction, color_cache_name(node), "down" + icon_connect_type)
else
//underlays += GLOB.pipe_icon_manager.get_atmos_icon("underlay_intact", direction, color_cache_name(node))
underlays += GLOB.pipe_icon_manager.get_atmos_icon("underlay", direction, color_cache_name(node), "intact" + icon_connect_type)
else
//underlays += GLOB.pipe_icon_manager.get_atmos_icon("underlay_exposed", direction, pipe_color)
underlays += GLOB.pipe_icon_manager.get_atmos_icon("underlay", direction, color_cache_name(node), "exposed" + icon_connect_type)
/obj/machinery/atmospherics/proc/update_underlays()
if(check_icon_cache())
return 1
else
return 0
// Connect types
/obj/machinery/atmospherics/proc/check_connect_types(obj/machinery/atmospherics/atmos1, obj/machinery/atmospherics/atmos2)
var/i
var/list1[] = atmos1.connect_types
var/list2[] = atmos2.connect_types
for(i=1,i<=list1.len,i++)
var/j
for(j=1,j<=list2.len,j++)
if(list1[i] == list2[j])
var/n = list1[i]
return n
return 0
/obj/machinery/atmospherics/proc/check_connect_types_construction(obj/machinery/atmospherics/atmos1, obj/item/pipe/pipe2)
var/i
var/list1[] = atmos1.connect_types
var/list2[] = pipe2.connect_types
for(i=1,i<=list1.len,i++)
var/j
for(j=1,j<=list2.len,j++)
if(list1[i] == list2[j])
var/n = list1[i]
return n
return 0
// Pipenet related functions
/obj/machinery/atmospherics/proc/returnPipenet()
return
/obj/machinery/atmospherics/proc/returnPipenetAir()
return
/obj/machinery/atmospherics/proc/setPipenet()
return
/obj/machinery/atmospherics/proc/replacePipenet()
return
/obj/machinery/atmospherics/proc/build_network(remove_deferral = FALSE)
// Called to build a network from this node
if(remove_deferral)
SSair.deferred_pipenet_rebuilds -= src
/obj/machinery/atmospherics/proc/defer_build_network()
SSair.deferred_pipenet_rebuilds += src
/obj/machinery/atmospherics/proc/disconnect(obj/machinery/atmospherics/reference)
return
/obj/machinery/atmospherics/proc/nullifyPipenet(datum/pipeline/P)
if(P)
P.other_atmosmch -= src
//(De)construction
/obj/machinery/atmospherics/attackby(obj/item/W, mob/user)
if(can_unwrench && istype(W, /obj/item/wrench))
var/turf/T = get_turf(src)
if(level == 1 && isturf(T) && T.intact)
to_chat(user, "<span class='danger'>You must remove the plating first.</span>")
return 1
var/datum/gas_mixture/int_air = return_air()
var/datum/gas_mixture/env_air = loc.return_air()
add_fingerprint(user)
var/unsafe_wrenching = FALSE
var/I = int_air ? int_air.return_pressure() : 0
var/E = env_air ? env_air.return_pressure() : 0
var/internal_pressure = I - E
playsound(src.loc, W.usesound, 50, 1)
to_chat(user, "<span class='notice'>You begin to unfasten \the [src]...</span>")
if(internal_pressure > 2*ONE_ATMOSPHERE)
to_chat(user, "<span class='warning'>As you begin unwrenching \the [src] a gush of air blows in your face... maybe you should reconsider?</span>")
unsafe_wrenching = TRUE //Oh dear oh dear
if(do_after(user, 40 * W.toolspeed, target = src) && !QDELETED(src))
user.visible_message( \
"[user] unfastens \the [src].", \
"<span class='notice'>You have unfastened \the [src].</span>", \
"<span class='italics'>You hear ratchet.</span>")
investigate_log("was <span class='warning'>REMOVED</span> by [key_name(usr)]", "atmos")
//You unwrenched a pipe full of pressure? let's splat you into the wall silly.
if(unsafe_wrenching)
unsafe_pressure_release(user,internal_pressure)
deconstruct(TRUE)
else
return ..()
//Called when an atmospherics object is unwrenched while having a large pressure difference
//with it's locs air contents.
/obj/machinery/atmospherics/proc/unsafe_pressure_release(var/mob/user,var/pressures)
if(!user)
return
if(!pressures)
var/datum/gas_mixture/int_air = return_air()
var/datum/gas_mixture/env_air = loc.return_air()
pressures = int_air.return_pressure()-env_air.return_pressure()
var/fuck_you_dir = get_dir(src,user)
var/turf/general_direction = get_edge_target_turf(user,fuck_you_dir)
user.visible_message("<span class='danger'>[user] is sent flying by pressure!</span>","<span class='userdanger'>The pressure sends you flying!</span>")
//Values based on 2*ONE_ATMOS (the unsafe pressure), resulting in 20 range and 4 speed
user.throw_at(general_direction,pressures/10,pressures/50)
/obj/machinery/atmospherics/deconstruct(disassembled = TRUE)
if(can_deconstruct)
if(can_unwrench)
if(stored)
stored.forceMove(get_turf(src))
if(!disassembled)
stored.obj_integrity = stored.max_integrity * 0.5
transfer_fingerprints_to(stored)
stored = null
..()
/obj/machinery/atmospherics/on_construction(D, P, C)
if(C)
color = C
dir = D
initialize_directions = P
var/turf/T = loc
level = T.intact ? 2 : 1
add_fingerprint(usr)
atmos_init()
var/list/nodes = pipeline_expansion()
for(var/obj/machinery/atmospherics/A in nodes)
A.atmos_init()
A.addMember(src)
build_network()
// Find a connecting /obj/machinery/atmospherics in specified direction.
/obj/machinery/atmospherics/proc/findConnecting(var/direction)
for(var/obj/machinery/atmospherics/target in get_step(src,direction))
var/can_connect = check_connect_types(target, src)
if(can_connect && (target.initialize_directions & get_dir(target,src)))
return target
// Ventcrawling
#define VENT_SOUND_DELAY 30
/obj/machinery/atmospherics/relaymove(mob/living/user, direction)
if(!(direction & initialize_directions)) //can't go in a way we aren't connecting to
return
if(buckled_mob == user)
return
var/obj/machinery/atmospherics/target_move = findConnecting(direction)
if(target_move)
if(is_type_in_list(target_move, ventcrawl_machinery) && target_move.can_crawl_through())
user.remove_ventcrawl()
user.forceMove(target_move.loc) //handles entering and so on
user.visible_message("You hear something squeezing through the ducts.", "You climb out the ventilation system.")
else if(target_move.can_crawl_through())
if(returnPipenet() != target_move.returnPipenet())
user.update_pipe_vision(target_move)
user.loc = target_move
user.client.eye = target_move //if we don't do this, Byond only updates the eye every tick - required for smooth movement
if(world.time - user.last_played_vent > VENT_SOUND_DELAY)
user.last_played_vent = world.time
playsound(src, 'sound/machines/ventcrawl.ogg', 50, 1, -3)
else
if((direction & initialize_directions) || is_type_in_list(src, ventcrawl_machinery)) //if we move in a way the pipe can connect, but doesn't - or we're in a vent
user.remove_ventcrawl()
user.forceMove(src.loc)
user.visible_message("You hear something squeezing through the pipes.", "You climb out the ventilation system.")
user.canmove = 0
spawn(1)
user.canmove = 1
/obj/machinery/atmospherics/AltClick(var/mob/living/L)
if(is_type_in_list(src, ventcrawl_machinery))
L.handle_ventcrawl(src)
return
..()
/obj/machinery/atmospherics/proc/can_crawl_through()
return 1
/obj/machinery/atmospherics/proc/change_color(var/new_color)
//only pass valid pipe colors please ~otherwise your pipe will turn invisible
if(!pipe_color_check(new_color))
return
pipe_color = new_color
update_icon()
// Additional icon procs
/obj/machinery/atmospherics/proc/universal_underlays(var/obj/machinery/atmospherics/node, var/direction)
var/turf/T = get_turf(src)
if(!istype(T)) return
if(node)
var/node_dir = get_dir(src,node)
if(node.icon_connect_type == "-supply")
add_underlay_adapter(T, , node_dir, "")
add_underlay_adapter(T, node, node_dir, "-supply")
add_underlay_adapter(T, , node_dir, "-scrubbers")
else if(node.icon_connect_type == "-scrubbers")
add_underlay_adapter(T, , node_dir, "")
add_underlay_adapter(T, , node_dir, "-supply")
add_underlay_adapter(T, node, node_dir, "-scrubbers")
else
add_underlay_adapter(T, node, node_dir, "")
add_underlay_adapter(T, , node_dir, "-supply")
add_underlay_adapter(T, , node_dir, "-scrubbers")
else
add_underlay_adapter(T, , direction, "-supply")
add_underlay_adapter(T, , direction, "-scrubbers")
add_underlay_adapter(T, , direction, "")
/obj/machinery/atmospherics/proc/add_underlay_adapter(var/turf/T, var/obj/machinery/atmospherics/node, var/direction, var/icon_connect_type) //modified from add_underlay, does not make exposed underlays
if(node)
if(T.intact && node.level == 1 && istype(node, /obj/machinery/atmospherics/pipe))
underlays += GLOB.pipe_icon_manager.get_atmos_icon("underlay", direction, color_cache_name(node), "down" + icon_connect_type)
else
underlays += GLOB.pipe_icon_manager.get_atmos_icon("underlay", direction, color_cache_name(node), "intact" + icon_connect_type)
else
underlays += GLOB.pipe_icon_manager.get_atmos_icon("underlay", direction, color_cache_name(node), "retracted" + icon_connect_type)
/obj/machinery/atmospherics/singularity_pull(S, current_size)
if(current_size >= STAGE_FIVE)
deconstruct(FALSE)
/obj/machinery/atmospherics/update_remote_sight(mob/user)
user.sight |= (SEE_TURFS|BLIND)