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4ddcd287ff10a431633b8287c65dfbba46f6033b
Paradise/code/game/area
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johnsonmt88@gmail.com 5bae081fdd The gateroom area is now /area/gateway instead of /area/teleporter/gateway. This should fix wizards ending up in the teleporter room when trying to teleport to the gateroom.
Fixed a runtime where Poly would try to perch with no perch.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5211 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-27 23:55:22 +00:00
..
ai_monitored.dm
-Made motion cameras use HasProximity if they aren't area based motion cameras. This will allow people to set up motion cameras that will set off, without having to be in an "AI Monitored" area, such as EVA.
2012-09-05 05:30:56 +00:00
areas.dm
-Committing Zelack's fix for retrovirus and committing his work on converting checking names to checking types when playing ambient sounds.
2012-11-21 10:45:17 +00:00
Space Station 13 areas.dm
The gateroom area is now /area/gateway instead of /area/teleporter/gateway. This should fix wizards ending up in the teleporter room when trying to teleport to the gateroom.
2012-11-27 23:55:22 +00:00
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