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Paradise/code/game/objects/items/robot/robot_items.dm
T
MiraandGitHub b109c2803d Fix cyborg arm sprite (#27997)
* fix sprite

* turned off sprite

* no rewind animation
2025-01-18 18:01:28 +00:00

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/**********************************************************************
Cyborg Spec Items
***********************************************************************/
/obj/item/borg
icon = 'icons/mob/robot_items.dmi'
var/powerneeded // Percentage of power remaining required to run item
/*
The old, instant-stun borg arm.
Keeping it in for adminabuse but the malf one is /obj/item/melee/baton/borg_stun_arm
*/
/obj/item/borg/stun
name = "electrically-charged arm"
icon_state = "elecarm_active"
var/charge_cost = 30
/obj/item/borg/stun/attack__legacy__attackchain(mob/living/M, mob/living/silicon/robot/user)
if(ishuman(M))
var/mob/living/carbon/human/H = M
if(H.check_shields(src, 0, "[M]'s [name]", MELEE_ATTACK))
playsound(M, 'sound/weapons/genhit.ogg', 50, 1)
return 0
if(isrobot(user))
if(!user.cell.use(charge_cost))
return
user.do_attack_animation(M)
M.Weaken(10 SECONDS)
M.apply_effect(STUTTER, 10 SECONDS)
M.visible_message("<span class='danger'>[user] has prodded [M] with [src]!</span>", \
"<span class='userdanger'>[user] has prodded you with [src]!</span>")
playsound(loc, 'sound/weapons/egloves.ogg', 50, TRUE, -1)
add_attack_logs(user, M, "Stunned with [src] ([uppertext(user.a_intent)])")