Files
Paradise/code/modules/mob/login.dm
T
DZD 72ef4f38d5 Fixes Runtimes
Fixes runtimes with Assume Direct Control from View Vars, and observing
from the main menu. Morgue sprite code is the cause of both runtimes,
and this may break morgue tray sprites.
2015-02-10 11:25:07 -05:00

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//handles setting lastKnownIP and computer_id for use by the ban systems as well as checking for multikeying
/mob/proc/update_Login_details()
//Multikey checks and logging
lastKnownIP = client.address
computer_id = client.computer_id
log_access("Login: [key_name(src)] from [lastKnownIP ? lastKnownIP : "localhost"]-[computer_id] || BYOND v[client.byond_version]")
if(config.log_access)
for(var/mob/M in player_list)
if(M == src) continue
if( M.key && (M.key != key) )
var/matches
if( (M.lastKnownIP == client.address) )
matches += "IP ([client.address])"
if( (M.computer_id == client.computer_id) )
if(matches) matches += " and "
matches += "ID ([client.computer_id])"
spawn() alert("You have logged in already with another key this round, please log out of this one NOW or risk being banned!")
if(matches)
if(M.client)
message_admins("<font color='red'><B>Notice: </B><font color='blue'><A href='?src=\ref[usr];priv_msg=\ref[src]'>[key_name_admin(src)]</A> has the same [matches] as <A href='?src=\ref[usr];priv_msg=\ref[M]'>[key_name_admin(M)]</A>.</font>", 1)
log_access("Notice: [key_name(src)] has the same [matches] as [key_name(M)].")
else
message_admins("<font color='red'><B>Notice: </B><font color='blue'><A href='?src=\ref[usr];priv_msg=\ref[src]'>[key_name_admin(src)]</A> has the same [matches] as [key_name_admin(M)] (no longer logged in). </font>", 1)
log_access("Notice: [key_name(src)] has the same [matches] as [key_name(M)] (no longer logged in).")
/mob/Login()
player_list |= src
update_Login_details()
world.update_status()
client.images = null //remove the images such as AIs being unable to see runes
client.screen = null //remove hud items just in case
if(hud_used) del(hud_used) //remove the hud objects
hud_used = new /datum/hud(src)
next_move = 1
sight |= SEE_SELF
..()
if(loc && !isturf(loc))
client.eye = loc
client.perspective = EYE_PERSPECTIVE
else
client.eye = src
client.perspective = MOB_PERSPECTIVE
//Clear ability list and update from mob.
client.verbs -= ability_verbs
if(abilities)
client.verbs |= abilities
if(istype(src,/mob/living/carbon/human))
var/mob/living/carbon/human/H = src
if(H.species && H.species.abilities)
client.verbs |= H.species.abilities
CallHook("Login", list("client" = src.client, "mob" = src))
//Update morgues on login/logout
if (stat == DEAD)
var/obj/structure/morgue/Morgue = null
var/mob/living/carbon/human/C = null
if (istype(src,/mob/dead/observer)) //We're a ghost, let's find our corpse
var/mob/dead/observer/G = src
if(!G.mind) //This'll probably break morgue sprites, but the line under the next If statement causes runtimes with Assume Direct Control.
return
if (G.can_reenter_corpse && G.mind.current)
C = G.mind.current
else if (istype(src,/mob/living/carbon/human))
C = src
if (C) //We found our corpse, is it inside a morgue?
if (istype(C.loc,/obj/structure/morgue))
Morgue = C.loc
else if (istype(C.loc,/obj/structure/closet/body_bag))
var/obj/structure/closet/body_bag/B = C.loc
if (istype(B.loc,/obj/structure/morgue))
Morgue = B.loc
if (Morgue)
Morgue.update()