Files
Paradise/code/game/objects/structures/lattice.dm
Kyani 203105788c [IDB Ignore] Heretic: The Mansus Re-Opened (#30738)
* fixes

* fuck my stupid chungus life

* Minion limit, heal fix, dead sac fix

* cooldown, no sacrificing star gazer or ascended alive heretics

* blade debuff

* oopsy

* Update tgui.bundle.js

* map diff bot what ya doing

* fuck that chat spam

* lets heretic armour hold a haunted longsword

* why not it makes sense

* do_after

* god I hate this bullshit

* other lewc stuff

* push

* heretic id card fix

* she tg on my ui till I css

* yes

* spent

* fix / ipc buff (real)™️

* moderate again

* revert

* no reserve

* bringing up to master

* update map files to master

* didnt replace centcomm

* beginning some rebalancing

* aggressive spread tweaks

* lots of tweaks and fixes

* trying to un-key the maps

* maybe this time

* this time????

* oops

* sql fix

* basicmob conversion

* paintings! and a critical influence fix

* rust + tweaks

* monster tweak

* small change

* removing this

* more tweaks. no more dusting

* added some examine_more

* flower seeds

* various tweaks. more to come

* no more conduit spacing

* fixed some dumb stuff

* silly stuff

* its always prettier

* bugfixes and linters

* linters, wow

* oops

* bah

* linter

* fuck you

* temp check

* hidden influence drain

* influence visible message

* tweak fix

* void cloak bugfix

* small fixes

* fixes

* do_after_once broken

* fixes and tweaks

* heretic blade potential fix + sacrifice changes

* batch of fixes

* tiny tweak

* rebuilt TGUI

* no greentext + rerolls

* logging + bugfix

* unused var

* small fix

* various fixes

* comment

* projectile change

* tgui rebuild

* tgui bundle redo

* rune issue solved

* influence visible now

* fix ui reloading

* new moon ascension + fixes + icons

* tweaks, species sprites

* tgui rebuild

* small tweak + linter

* harvester icon tweak

* spans

* fixes and tweaks

* caretaker nerf + tweaks

* potential fix for knowledge

* roller fix

* mad mask

* Update tgui.bundle.js

* void phase tweak

* Update tgui.bundle.js

* misc tweaks

* fix heretic not retargeting correctly with cryo

* simplify logic

* this is better

* lots of fixes and tweaks

* Update tgui.bundle.js

* linter

* linter

* fireshark and greyscale insanity

* fish

* Update tgui.bundle.js

* linter

* linter

* tgui

* no window shopping

* fish fix

* tgui rebundle

* moon smile runtime fix

* various fixes

* sacrifice fixes

* insanity is easier now, madness mask changes.

* bugfixing + teleport change

* linters + tweaks

* Update code/modules/antagonists/heretic/status_effects/mark_effects.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/modules/antagonists/heretic/status_effects/mark_effects.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

---------

Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>
Co-authored-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Co-authored-by: Paul <pmerkamp@gmail.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
2026-01-27 20:36:52 +00:00

112 lines
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/obj/structure/lattice
name = "lattice"
desc = "A lightweight support lattice."
icon = 'icons/obj/smooth_structures/lattice.dmi'
icon_state = "lattice-255"
base_icon_state = "lattice"
anchored = TRUE
armor = list(MELEE = 50, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, RAD = 0, FIRE = 80, ACID = 50)
max_integrity = 50
layer = LATTICE_LAYER //under pipes
plane = FLOOR_PLANE
var/number_of_rods = 1
smoothing_flags = SMOOTH_BITMASK
smoothing_groups = list(SMOOTH_GROUP_LATTICE)
canSmoothWith = list(SMOOTH_GROUP_LATTICE, SMOOTH_GROUP_FLOOR, SMOOTH_GROUP_WALLS, SMOOTH_GROUP_TURF, SMOOTH_GROUP_WINDOW_FULLTILE, SMOOTH_GROUP_CATWALK)
/obj/structure/lattice/Initialize(mapload)
. = ..()
for(var/obj/structure/lattice/LAT in loc)
if(LAT != src)
QDEL_IN(LAT, 0)
/obj/structure/lattice/examine(mob/user)
. = ..()
. += deconstruction_hints(user)
. += SPAN_NOTICE("Add a floor tile to build a floor on top of the lattice.")
/obj/structure/lattice/proc/deconstruction_hints(mob/user)
return SPAN_NOTICE("The rods look like they could be <b>cut</b>. There's space for more <i>rods</i> or a <i>tile</i>.")
/obj/structure/lattice/wirecutter_act(mob/living/user, obj/item/wirecutters/wirecutters)
if(resistance_flags & INDESTRUCTIBLE)
return
if(!istype(wirecutters))
return
playsound(loc, wirecutters.usesound, 50, 1)
to_chat(user, SPAN_NOTICE("Slicing [name] joints..."))
deconstruct()
return ITEM_INTERACT_COMPLETE
/obj/structure/lattice/item_interaction(mob/living/user, obj/item/used, list/modifiers)
// this is still here for historical reasons though it's
// not clear if the original intention was to prevent indestructible
// lattices from e.g. being built over with plating.
if(resistance_flags & INDESTRUCTIBLE)
return
// hand this off to the turf (for building plating, catwalks, etc)
var/turf/T = get_turf(src)
return T.item_interaction(user, used, modifiers)
/obj/structure/lattice/deconstruct(disassembled = TRUE)
if(!(flags & NODECONSTRUCT))
new /obj/item/stack/rods(get_turf(src), number_of_rods)
qdel(src)
/obj/structure/lattice/blob_act(obj/structure/blob/B)
return
/obj/structure/lattice/singularity_pull(S, current_size)
if(current_size >= STAGE_FOUR)
deconstruct()
/obj/structure/lattice/indestructible
resistance_flags = INDESTRUCTIBLE
/obj/structure/lattice/catwalk
name = "catwalk"
desc = "A catwalk for easier EVA maneuvering and cable placement."
icon = 'icons/obj/smooth_structures/catwalk.dmi'
icon_state = "catwalk-0"
base_icon_state = "catwalk"
number_of_rods = 2
smoothing_groups = list(SMOOTH_GROUP_CATWALK, SMOOTH_GROUP_LATTICE, SMOOTH_GROUP_FLOOR)
canSmoothWith = list(SMOOTH_GROUP_WALLS, SMOOTH_GROUP_CATWALK)
/obj/structure/lattice/catwalk/deconstruction_hints(mob/user)
to_chat(user, SPAN_NOTICE("The supporting rods look like they could be <b>cut</b>."))
/obj/structure/lattice/catwalk/Move()
var/turf/T = loc
for(var/obj/structure/cable/C in T)
C.deconstruct()
..()
/obj/structure/lattice/catwalk/deconstruct()
var/turf/T = loc
for(var/obj/structure/cable/C in T)
C.deconstruct()
..()
/obj/structure/lattice/catwalk/mining
name = "reinforced catwalk"
desc = "A heavily reinforced catwalk used to build bridges in hostile environments. It doesn't look like anything could make this budge."
resistance_flags = INDESTRUCTIBLE
/obj/structure/lattice/catwalk/mining/deconstruction_hints(mob/user)
return
/obj/structure/lattice/lava
name = "heatproof support lattice"
desc = "A specialized support beam for building across lava. Watch your step."
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF
/obj/structure/lattice/lava/deconstruction_hints(mob/user)
to_chat(user, "[SPAN_NOTICE("The supporting rods look like they could be <b>cut</b>.")], but the <i>heat treatment will shatter off</i>.")