Files
Paradise/code/modules/research/designs/comp_board_designs.dm
T
f81ef075f1 The NGCR: Nuclear Fission Reactor (#30493)
* coefficient balancing

* damage and meltdowns

* meltdown stuff

* alert stuff

* lots of work - whew

* some enrichment code

* rod encrichmnt

* working on enrichment

* more fabrication

* rod fab

* start to the nuke

* overload sprites

* overload code work

* some overload tweaking

* small tweak

* coolant ejections and QOL things

* overheat events + ripley gripper

* rebase + venting code

* save before rebase

* some pre-work for rods

* finishing the base rods

* fixed my dme

* de linting

* tiny lint fix

* more lint fixes

* linting

* linting

* linting

* linting

* linting

* temp delint

* temp delint

* undo TM stuff + minor fix

* didnt save

* some fixes

* fixes

* fixes and engine repair

* fixed broken durability decay

* LOTS of things

* tgui

* lint

* linter

* linter

* minor shit

* Update boxstation.dmm

* major refactors and fixes

* saved this

* critical testing tweaks and fixes

* fixes and tweaks

* smithing start

* forgot to save

* craftables + grill start

* saved

* fix

* more grill work

* Update tgui.bundle.js

* linter

* linter

* fixes

* rod fabricator initial

* cooking work

* push

* soundwork

* sound work tweak

* comments + sounds + toxins gen rework

* lots of work

* sprite stuff

* deconflicting

* delinting

* bundle rebuild

* prettier

* feex

* fuck you OD

* who asked?

* update to tgui

* another edit to tgui

* finish tgui

* remove debug metadata button

* rod tweaks for tgui

* Update code/datums/uplink_items/uplink_traitor.dm

Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/game/mecha/equipment/tools/work_tools.dm

Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/game/mecha/equipment/tools/work_tools.dm

Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/game/objects/items/robot/cyborg_gripper.dm

Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/modules/mob/living/simple_animal/parrot.dm

Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/modules/mob/living/simple_animal/parrot.dm

Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/modules/mob/living/simple_animal/parrot.dm

Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/modules/mob/living/simple_animal/parrot.dm

Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/modules/power/engines/fission/nuclear_misc.dm

Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/modules/power/engines/fission/nuclear_misc.dm

Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/modules/power/engines/fission/nuclear_misc.dm

Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/modules/power/engines/fission/nuclear_rods.dm

Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/modules/power/engines/fission/nuclear_rods.dm

Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/modules/power/engines/fission/reactor.dm

Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/modules/power/engines/fission/reactor.dm

Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/modules/power/engines/fission/nuclear_rods.dm

Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/modules/power/engines/fission/nuclear_rods.dm

Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/modules/power/engines/fission/nuclear_rods.dm

Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/modules/power/engines/fission/reactor.dm

Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/modules/smithing/components/misc_components.dm

Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/modules/power/engines/fission/nuclear_rods.dm

Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update tgui/packages/tgui/interfaces/NuclearRodFabricator.jsx

Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Spans

* tgui build

* rod redo

* improve tgui for fabricator

* sprites and centrifuge/fab work

* tgui update

* spritework

* cyberiad + hydrogen conversion

* kerberos + counter

* Update code/modules/power/engines/fission/nuclear_rods.dm

Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* sprite + fab tweak

* tgui bundle

* lintering

* bugfixing

* linting

* linting

* event tweak

* add missing gases to fission monitor

* issue fixing

* sprite/overlay fixes

* mapping

* stations again

* space lattice

* tine tweak

* linter

* no rod alerts

* buttons

* loose wire

* make it so you can interact through rod casings and the uhh big thing in the center, what's that called again

* fixes

* door fix

* many bug fixes + crates

* fab ghost touch

* water convert + maint sprite + fixes

* pack changes + neighbor fix

* doors rename

* didnt save

* hydrogen fix

* map tweaks

* repair fixes + corium LETHALITY

* upped broken rad damage

* pipe rename + overload icons

* more roundstart moderators

* rod tree tweaks

* tweaks

* pack and enrichment fixes

* misc tweaks and fixes

* fixes: Density, circuits, coolant offline negation

* Apply suggestions from code review

Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* review changes

* linter + fix

* reviews and fixes

* LOTS of tweaks and changes

* supermatter kit

* spacematter balance

* tgui

* fixes and tweaks

* didnt save this

* mapping + smith fix

* cargo rods arnt radioactive til opened

* Apply suggestions from code review

Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* review items

* fixes

* linters

* moving components out of nullspace

* examine fix

* Update tgui.bundle.js

* explosion nerf and minor fix

* Apply suggestions from code review

Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* reviews

* map fix + ripley rad immune

* Apply suggestions from code review

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* review

* fix chamber examine

* tweaks + rod fab disk drop

* Apply suggestions from code review

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* review changes

* Update code/modules/power/engines/fission/nuclear_rods.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* fixes

* tgui bundle

* small rod tweaks

* Update code/game/machinery/computer/buildandrepair.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/modules/smithing/components/reactor_components.dm

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Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/modules/power/engines/fission/reactor_machines.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/modules/power/engines/fission/reactor_machines.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* reviews

* Update code/modules/power/engines/fission/reactor_machines.dm

Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

---------

Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: Paul <pmerkamp@gmail.com>
Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com>
Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
2026-01-07 09:19:43 +00:00

374 lines
14 KiB
Plaintext

///////////////////////////////////
//////////Computer Boards//////////
///////////////////////////////////
/datum/design/aicore
name = "Console Board (AI Core)"
desc = "Allows for the construction of circuit boards used to build new AI cores."
id = "aicore"
req_tech = list("programming" = 3)
build_type = IMPRINTER
materials = list(MAT_GLASS = 1000)
build_path = /obj/item/circuitboard/aicore
category = list("Computer Boards")
/datum/design/aifixer
name = "Console Board (AI Integrity Restorer)"
desc = "Allows for the construction of circuit boards used to build an AI Integrity Restorer."
id = "aifixer"
req_tech = list("programming" = 4, "magnets" = 3)
build_type = IMPRINTER
materials = list(MAT_GLASS = 1000)
build_path = /obj/item/circuitboard/aifixer
category = list("Computer Boards")
/datum/design/aiupload
name = "Console Board (AI Upload)"
desc = "Allows for the construction of circuit boards used to build an AI Upload Console."
id = "aiupload"
req_tech = list("programming" = 5, "engineering" = 4)
build_type = IMPRINTER
materials = list(MAT_GLASS = 1000)
build_path = /obj/item/circuitboard/aiupload
category = list("Computer Boards")
/datum/design/air_management
name = "Console Board (Air Sensor Monitor)"
desc = "Allows for the construction of circuit boards used to build an Air Sensor Monitor."
id = "air_management"
req_tech = list("programming" = 2)
build_type = IMPRINTER
materials = list(MAT_GLASS = 1000)
build_path = /obj/item/circuitboard/air_management
category = list("Computer Boards")
/datum/design/atmosalerts
name = "Console Board (Atmospheric Alerts)"
desc = "Allows for the construction of circuit boards used to build an atmosphere alert console.."
id = "atmosalerts"
req_tech = list("programming" = 2)
build_type = IMPRINTER
materials = list(MAT_GLASS = 1000)
build_path = /obj/item/circuitboard/atmos_alert
category = list("Computer Boards")
/datum/design/seccamera
name = "Console Board (Camera Monitor)"
desc = "Allows for the construction of circuit boards used to build camera monitors."
id = "seccamera"
req_tech = list("programming" = 2, "combat" = 2)
build_type = IMPRINTER
materials = list(MAT_GLASS = 1000)
build_path = /obj/item/circuitboard/camera
category = list("Computer Boards")
/datum/design/clonecontrol
name = "Console Board (Cloning Machine Console)"
desc = "Allows for the construction of circuit boards used to build a new Cloning Machine console."
id = "clonecontrol"
req_tech = list("programming" = 4, "biotech" = 3)
build_type = IMPRINTER
materials = list(MAT_GLASS = 1000)
build_path = /obj/item/circuitboard/cloning
category = list("Computer Boards")
/datum/design/comconsole
name = "Console Board (Communications Console)"
desc = "Allows for the construction of circuit boards used to build a communications console."
id = "comconsole"
req_tech = list("programming" = 3, "magnets" = 3)
build_type = IMPRINTER
materials = list(MAT_GLASS = 1000)
build_path = /obj/item/circuitboard/communications
category = list("Computer Boards")
/datum/design/crewconsole
name = "Console Board (Crew Monitoring Computer)"
desc = "Allows for the construction of circuit boards used to build a Crew monitoring computer."
id = "crewconsole"
req_tech = list("programming" = 3, "magnets" = 2, "biotech" = 2)
build_type = IMPRINTER
materials = list(MAT_GLASS = 1000)
build_path = /obj/item/circuitboard/crew
category = list("Computer Boards")
/datum/design/borgupload
name = "Console Board (Cyborg Upload)"
desc = "Allows for the construction of circuit boards used to build a Cyborg Upload Console."
id = "borgupload"
req_tech = list("programming" = 5, "engineering" = 4)
build_type = IMPRINTER
materials = list(MAT_GLASS = 1000)
build_path = /obj/item/circuitboard/borgupload
category = list("Computer Boards")
/datum/design/scan_console
name = "Console Board (DNA Machine)"
desc = "Allows for the construction of circuit boards used to build a new DNA scanning console."
id = "scan_console"
req_tech = list("programming" = 2, "biotech" = 2)
build_type = IMPRINTER
materials = list(MAT_GLASS = 1000)
build_path = /obj/item/circuitboard/scan_consolenew
category = list("Computer Boards")
/datum/design/dronecontrol
name = "Console Board (Drone Control Console)"
desc = "Allows for the construction of circuit boards used to build a Drone Control console."
id = "dronecontrol"
req_tech = list("programming" = 4)
build_type = IMPRINTER
materials = list(MAT_GLASS = 1000)
build_path = /obj/item/circuitboard/drone_control
category = list("Computer Boards")
/datum/design/mechacontrol
name = "Console Board (Exosuit Control Console)"
desc = "Allows for the construction of circuit boards used to build an exosuit control console."
id = "mechacontrol"
req_tech = list("programming" = 3)
build_type = IMPRINTER
materials = list(MAT_GLASS = 1000)
build_path = /obj/item/circuitboard/mecha_control
category = list("Computer Boards")
/datum/design/idcardconsole
name = "Console Board (ID Computer)"
desc = "Allows for the construction of circuit boards used to build an ID computer."
id = "idcardconsole"
req_tech = list("programming" = 3)
build_type = IMPRINTER
materials = list(MAT_GLASS = 1000)
build_path = /obj/item/circuitboard/card
category = list("Computer Boards")
/datum/design/mechapower
name = "Console Board (Mech Bay Power Control Console)"
desc = "Allows for the construction of circuit boards used to build a mech bay power control console."
id = "mechapower"
req_tech = list("programming" = 3, "powerstorage" = 3)
build_type = IMPRINTER
materials = list(MAT_GLASS = 1000)
build_path = /obj/item/circuitboard/mech_bay_power_console
category = list("Computer Boards")
/datum/design/med_data
name = "Console Board (Medical Records)"
desc = "Allows for the construction of circuit boards used to build a medical records console."
id = "med_data"
req_tech = list("programming" = 2, "biotech" = 2)
build_type = IMPRINTER
materials = list(MAT_GLASS = 1000)
build_path = /obj/item/circuitboard/med_data
category = list("Computer Boards")
/datum/design/mining_shuttle
name = "Console Board (Mining Shuttle)"
desc = "Allows for the construction of circuit boards used to build a mining shuttle control console."
id = "mining_shuttle"
req_tech = list("programming" = 3)
build_type = IMPRINTER
materials = list(MAT_GLASS = 1000)
build_path = /obj/item/circuitboard/mining_shuttle
category = list("Computer Boards")
/datum/design/message_monitor
name = "Console Board (Messaging Monitor Console)"
desc = "Allows for the construction of circuit boards used to build a messaging monitor console."
id = "message_monitor"
req_tech = list("programming" = 5)
build_type = IMPRINTER
materials = list(MAT_GLASS = 1000)
build_path = /obj/item/circuitboard/message_monitor
category = list("Computer Boards")
/datum/design/operating
name = "Console Board (Operating Computer)"
desc = "Allows for the construction of circuit boards used to build an operating computer console."
id = "operating"
req_tech = list("programming" = 2, "biotech" = 3)
build_type = IMPRINTER
materials = list(MAT_GLASS = 1000)
build_path = /obj/item/circuitboard/operating
category = list("Computer Boards")
/datum/design/pandemic
name = "Computer Design (PanD.E.M.I.C. 2200)"
desc = "Allows for the construction of circuit boards used to build a PanD.E.M.I.C. 2200 console."
id = "pandemic"
req_tech = list("programming" = 3, "biotech" = 3)
build_type = IMPRINTER
materials = list(MAT_GLASS = 1000)
build_path = /obj/item/circuitboard/pandemic
category = list("Computer Boards")
/datum/design/powermonitor
name = "Console Board (Power Monitor)"
desc = "Allows for the construction of circuit boards used to build a new power monitor."
id = "powermonitor"
req_tech = list("programming" = 2, "powerstorage" = 2)
build_type = IMPRINTER
materials = list(MAT_GLASS = 1000)
build_path = /obj/item/circuitboard/powermonitor
category = list("Computer Boards")
/datum/design/prisonmanage
name = "Console Board (Prisoner Management Console)"
desc = "Allows for the construction of circuit boards used to build a prisoner management console."
id = "prisonmanage"
req_tech = list("programming" = 2)
build_type = IMPRINTER
materials = list(MAT_GLASS = 1000)
build_path = /obj/item/circuitboard/prisoner
category = list("Computer Boards")
/datum/design/brigcells
name = "Console Board (Brig Cell Management Console)"
desc = "Allows for the construction of circuit boards used to build a brig cell management console."
id = "brigcells"
req_tech = list("programming" = 2)
build_type = IMPRINTER
materials = list(MAT_GLASS = 1000)
build_path = /obj/item/circuitboard/brigcells
category = list("Computer Boards")
/datum/design/rdconsole
name = "Console Board (R&D Console)"
desc = "Allows for the construction of circuit boards used to build a new R&D console. Can be swiped with a Scientist level ID to manage access levels."
id = "rdconsole"
req_tech = list("programming" = 4)
build_type = IMPRINTER
materials = list(MAT_GLASS = 1000)
build_path = /obj/item/circuitboard/rdconsole
category = list("Computer Boards")
/datum/design/rdservercontrol
name = "Console Board (R&D Network Controller)"
desc = "The circuit board for a R&D Network Controller Console."
id = "rdnetworkcontrol"
req_tech = list("programming" = 3)
build_type = IMPRINTER
materials = list(MAT_GLASS = 1000)
build_path = /obj/item/circuitboard/rnd_network_controller
category = list("Computer Boards")
/datum/design/rdbackup
name = "Console Board (R&D Backup)"
desc = "The circuit board for a R&D Backup Console."
id = "rdbackup"
req_tech = list("programming" = 3)
build_type = IMPRINTER
materials = list(MAT_GLASS = 1000)
build_path = /obj/item/circuitboard/rnd_backup_console
category = list("Computer Boards")
/datum/design/robocontrol
name = "Console Board (Robotics Control Console)"
desc = "Allows for the construction of circuit boards used to build a Robotics Control console."
id = "robocontrol"
req_tech = list("programming" = 4)
build_type = IMPRINTER
materials = list(MAT_GLASS = 1000)
build_path = /obj/item/circuitboard/robotics
category = list("Computer Boards")
/datum/design/secdata
name = "Console Board (Security Records Console)"
desc = "Allows for the construction of circuit boards used to build a security records console."
id = "secdata"
req_tech = list("programming" = 2, "combat" = 2)
build_type = IMPRINTER
materials = list(MAT_GLASS = 1000)
build_path = /obj/item/circuitboard/secure_data
category = list("Computer Boards")
/datum/design/solarcontrol
name = "Console Board (Solar Control)"
desc = "Allows for the construction of circuit boards used to build a solar control console."
id = "solarcontrol"
req_tech = list("programming" = 2, "powerstorage" = 2)
build_type = IMPRINTER
materials = list(MAT_GLASS = 1000)
build_path = /obj/item/circuitboard/solar_control
category = list("Computer Boards")
/datum/design/sm_monitor
name = "Console Board (Supermatter Monitoring)"
desc = "Allows for the construction of circuit boards used to build a supermatter monitoring console."
id = "sm_monitor"
req_tech = list("programming" = 2, "powerstorage" = 2)
build_type = IMPRINTER
materials = list(MAT_GLASS = 1000)
build_path = /obj/item/circuitboard/sm_monitor
category = list("Computer Boards")
/datum/design/singulo_monitor
name = "Console Board (Singularity Monitoring)"
desc = "Allows for the construction of circuit boards used to build a singularity monitoring console."
id = "singulo_monitor"
req_tech = list("programming" = 2, "powerstorage" = 2)
build_type = IMPRINTER
materials = list(MAT_GLASS = 1000)
build_path = /obj/item/circuitboard/singulo_monitor
category = list("Computer Boards")
/datum/design/nuclear_monitor
name = "Console Board (Nuclear Reactor Monitoring)"
desc = "Allows for the construction of circuit boards used to build a nuclear reactor monitoring console."
id = "nuclear_monitor"
req_tech = list("programming" = 2, "powerstorage" = 2)
build_type = IMPRINTER
materials = list(MAT_GLASS = 1000)
build_path = /obj/item/circuitboard/fission_monitor
category = list("Computer Boards")
/datum/design/ordercomp
name = "Console Board (Supply Ordering Console)"
desc = "Allows for the construction of circuit boards used to build a supply ordering console."
id = "ordercomp"
req_tech = list("programming" = 2)
build_type = IMPRINTER
materials = list(MAT_GLASS = 1000)
build_path = /obj/item/circuitboard/ordercomp
category = list("Computer Boards")
/datum/design/supplycomp
name = "Console Board (Supply Shuttle Console)"
desc = "Allows for the construction of circuit boards used to build a supply shuttle console."
id = "supplycomp"
req_tech = list("programming" = 3)
build_type = IMPRINTER
materials = list(MAT_GLASS = 1000)
build_path = /obj/item/circuitboard/supplycomp
category = list("Computer Boards")
/datum/design/teleconsole
name = "Console Board (Teleporter Console)"
desc = "Allows for the construction of circuit boards used to build a teleporter control console."
id = "teleconsole"
req_tech = list("programming" = 3, "bluespace" = 3, "plasmatech" = 4)
build_type = IMPRINTER
materials = list(MAT_GLASS = 1000)
build_path = /obj/item/circuitboard/teleporter
category = list("Computer Boards")
/datum/design/tank_control
name = "Console Board (Large Tank Control)"
desc = "Allows for the construction of circuit boards used to build a Large Tank Control Computer."
id = "tankcontrol"
req_tech = list("programming" = 3, "magnets" = 2)
build_type = IMPRINTER
materials = list(MAT_GLASS = 1000)
build_path = /obj/item/circuitboard/large_tank_control
category = list("Computer Boards")
/datum/design/xenobiocamera
name = "Console Board (Xenobiology Console)"
desc = "Allows for the construction of circuit boards used to build xenobiology camera computers."
id = "xenobioconsole"
req_tech = list("programming" = 3, "biotech" = 3)
build_type = IMPRINTER
materials = list(MAT_GLASS = 1000)
build_path = /obj/item/circuitboard/xenobiology
category = list("Computer Boards")