Files
Paradise/code/modules/research/designs/power_designs.dm
T
f81ef075f1 The NGCR: Nuclear Fission Reactor (#30493)
* coefficient balancing

* damage and meltdowns

* meltdown stuff

* alert stuff

* lots of work - whew

* some enrichment code

* rod encrichmnt

* working on enrichment

* more fabrication

* rod fab

* start to the nuke

* overload sprites

* overload code work

* some overload tweaking

* small tweak

* coolant ejections and QOL things

* overheat events + ripley gripper

* rebase + venting code

* save before rebase

* some pre-work for rods

* finishing the base rods

* fixed my dme

* de linting

* tiny lint fix

* more lint fixes

* linting

* linting

* linting

* linting

* linting

* temp delint

* temp delint

* undo TM stuff + minor fix

* didnt save

* some fixes

* fixes

* fixes and engine repair

* fixed broken durability decay

* LOTS of things

* tgui

* lint

* linter

* linter

* minor shit

* Update boxstation.dmm

* major refactors and fixes

* saved this

* critical testing tweaks and fixes

* fixes and tweaks

* smithing start

* forgot to save

* craftables + grill start

* saved

* fix

* more grill work

* Update tgui.bundle.js

* linter

* linter

* fixes

* rod fabricator initial

* cooking work

* push

* soundwork

* sound work tweak

* comments + sounds + toxins gen rework

* lots of work

* sprite stuff

* deconflicting

* delinting

* bundle rebuild

* prettier

* feex

* fuck you OD

* who asked?

* update to tgui

* another edit to tgui

* finish tgui

* remove debug metadata button

* rod tweaks for tgui

* Update code/datums/uplink_items/uplink_traitor.dm

Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/game/mecha/equipment/tools/work_tools.dm

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* Update code/game/mecha/equipment/tools/work_tools.dm

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* Update code/game/objects/items/robot/cyborg_gripper.dm

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* Update code/modules/mob/living/simple_animal/parrot.dm

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* Update code/modules/mob/living/simple_animal/parrot.dm

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* Update code/modules/mob/living/simple_animal/parrot.dm

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* Update code/modules/mob/living/simple_animal/parrot.dm

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* Update code/modules/power/engines/fission/nuclear_misc.dm

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* Update code/modules/power/engines/fission/nuclear_misc.dm

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* Update code/modules/power/engines/fission/nuclear_misc.dm

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* Update code/modules/power/engines/fission/nuclear_rods.dm

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* Update code/modules/power/engines/fission/nuclear_rods.dm

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* Update code/modules/power/engines/fission/reactor.dm

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* Update code/modules/power/engines/fission/reactor.dm

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* Update code/modules/power/engines/fission/nuclear_rods.dm

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* Update code/modules/power/engines/fission/nuclear_rods.dm

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* Update code/modules/power/engines/fission/nuclear_rods.dm

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* Update code/modules/power/engines/fission/reactor.dm

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* Update code/modules/smithing/components/misc_components.dm

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* Update code/modules/power/engines/fission/nuclear_rods.dm

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Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update tgui/packages/tgui/interfaces/NuclearRodFabricator.jsx

Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Spans

* tgui build

* rod redo

* improve tgui for fabricator

* sprites and centrifuge/fab work

* tgui update

* spritework

* cyberiad + hydrogen conversion

* kerberos + counter

* Update code/modules/power/engines/fission/nuclear_rods.dm

Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* sprite + fab tweak

* tgui bundle

* lintering

* bugfixing

* linting

* linting

* event tweak

* add missing gases to fission monitor

* issue fixing

* sprite/overlay fixes

* mapping

* stations again

* space lattice

* tine tweak

* linter

* no rod alerts

* buttons

* loose wire

* make it so you can interact through rod casings and the uhh big thing in the center, what's that called again

* fixes

* door fix

* many bug fixes + crates

* fab ghost touch

* water convert + maint sprite + fixes

* pack changes + neighbor fix

* doors rename

* didnt save

* hydrogen fix

* map tweaks

* repair fixes + corium LETHALITY

* upped broken rad damage

* pipe rename + overload icons

* more roundstart moderators

* rod tree tweaks

* tweaks

* pack and enrichment fixes

* misc tweaks and fixes

* fixes: Density, circuits, coolant offline negation

* Apply suggestions from code review

Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* review changes

* linter + fix

* reviews and fixes

* LOTS of tweaks and changes

* supermatter kit

* spacematter balance

* tgui

* fixes and tweaks

* didnt save this

* mapping + smith fix

* cargo rods arnt radioactive til opened

* Apply suggestions from code review

Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* review items

* fixes

* linters

* moving components out of nullspace

* examine fix

* Update tgui.bundle.js

* explosion nerf and minor fix

* Apply suggestions from code review

Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* reviews

* map fix + ripley rad immune

* Apply suggestions from code review

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* review

* fix chamber examine

* tweaks + rod fab disk drop

* Apply suggestions from code review

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* review changes

* Update code/modules/power/engines/fission/nuclear_rods.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* fixes

* tgui bundle

* small rod tweaks

* Update code/game/machinery/computer/buildandrepair.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
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* Update code/modules/smithing/components/reactor_components.dm

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* Update code/modules/power/engines/fission/reactor_machines.dm

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* Update code/modules/power/engines/fission/reactor_machines.dm

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* reviews

* Update code/modules/power/engines/fission/reactor_machines.dm

Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

---------

Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: Paul <pmerkamp@gmail.com>
Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com>
Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
2026-01-07 09:19:43 +00:00

170 lines
6.8 KiB
Plaintext

/////////////////////////////////////////
////////////Power Designs////////////////
/////////////////////////////////////////
/datum/design/basic_cell
name = "Basic Power Cell"
desc = "A basic power cell that holds 1 kW of power."
id = "basic_cell"
req_tech = list("powerstorage" = 1)
build_type = PROTOLATHE | AUTOLATHE | MECHFAB
materials = list(MAT_METAL = 700, MAT_GLASS = 50)
construction_time=100
build_path = /obj/item/stock_parts/cell/empty
category = list("Misc", "Power", "Stock Parts", "Machinery", "initial")
/datum/design/high_cell
name = "High-Capacity Power Cell"
desc = "A power cell that holds 10 kW of power."
id = "high_cell"
req_tech = list("powerstorage" = 2)
build_type = PROTOLATHE | AUTOLATHE | MECHFAB
materials = list(MAT_METAL = 700, MAT_GLASS = 60)
construction_time=100
build_path = /obj/item/stock_parts/cell/high/empty
category = list("Misc", "Power", "Stock Parts")
/datum/design/hyper_cell
name = "Hyper-Capacity Power Cell"
desc = "A power cell that holds 30 kW of power."
id = "hyper_cell"
req_tech = list("powerstorage" = 5, "materials" = 5, "engineering" = 5)
build_type = PROTOLATHE | MECHFAB
materials = list(MAT_METAL = 700, MAT_GOLD = 150, MAT_SILVER = 150, MAT_GLASS = 400)
construction_time=100
build_path = /obj/item/stock_parts/cell/hyper/empty
category = list("Misc", "Power", "Stock Parts")
/datum/design/super_cell
name = "Super-Capacity Power Cell"
desc = "A power cell that holds 20 kW of power."
id = "super_cell"
req_tech = list("powerstorage" = 3, "materials" = 3)
build_type = PROTOLATHE | MECHFAB
materials = list(MAT_METAL = 700, MAT_GLASS = 300)
construction_time=100
build_path = /obj/item/stock_parts/cell/super/empty
category = list("Misc", "Power", "Stock Parts")
/datum/design/bluespace_cell
name = "Bluespace Power Cell"
desc = "A power cell that holds 40 kW of power."
id = "bluespace_cell"
req_tech = list("powerstorage" = 6, "materials" = 5, "engineering" = 5, "bluespace" = 5)
build_type = PROTOLATHE | MECHFAB
materials = list(MAT_METAL = 800, MAT_GOLD = 120, MAT_GLASS = 600, MAT_DIAMOND = 160, MAT_TITANIUM = 300, MAT_BLUESPACE = 100)
construction_time=100
build_path = /obj/item/stock_parts/cell/bluespace/empty
category = list("Misc", "Power", "Stock Parts")
/datum/design/pacman
name = "Machine Board (PACMAN-type Generator)"
desc = "The circuit board that for a PACMAN-type portable generator."
id = "pacman"
req_tech = list("programming" = 2, "plasmatech" = 3, "powerstorage" = 3, "engineering" = 3)
build_type = IMPRINTER
materials = list(MAT_GLASS = 1000)
build_path = /obj/item/circuitboard/pacman
category = list("Engineering Machinery")
/datum/design/mrspacman
name = "Machine Board (MRSPACMAN-type Generator)"
desc = "The circuit board that for a MRSPACMAN-type portable generator."
id = "mrspacman"
req_tech = list("programming" = 3, "powerstorage" = 5, "engineering" = 5, "plasmatech" = 4)
build_type = IMPRINTER
materials = list(MAT_GLASS = 1000)
build_path = /obj/item/circuitboard/pacman/mrs
category = list("Engineering Machinery")
/datum/design/superpacman
name = "Machine Board (SUPERPACMAN-type Generator)"
desc = "The circuit board that for a SUPERPACMAN-type portable generator."
id = "superpacman"
req_tech = list("programming" = 3, "powerstorage" = 4, "engineering" = 4)
build_type = IMPRINTER
materials = list(MAT_GLASS = 1000)
build_path = /obj/item/circuitboard/pacman/super
category = list("Engineering Machinery")
/datum/design/tesla_coil
name = "Machine Design (Tesla Coil Board)"
desc = "The circuit board for a tesla coil."
id = "tesla_coil"
req_tech = list("programming" = 3, "powerstorage" = 3, "magnets" = 3)
build_type = IMPRINTER
materials = list(MAT_GLASS = 1000)
build_path = /obj/item/circuitboard/tesla_coil
category = list("Engineering Machinery")
/datum/design/grounding_rod
name = "Machine Design (Grounding Rod Board)"
desc = "The circuit board for a grounding rod."
id = "grounding_rod"
req_tech = list("programming" = 3, "powerstorage" = 3, "magnets" = 3, "plasmatech" = 2)
build_type = IMPRINTER
materials = list(MAT_GLASS = 1000)
build_path = /obj/item/circuitboard/grounding_rod
category = list("Engineering Machinery")
/datum/design/centrifuge
name = "Machine Design (Nuclear Centrifuge Board)"
desc = "The circuit board for a nuclear centrifuge."
id = "nuclear_centrifuge"
req_tech = list("programming" = 3, "materials" = 5, "magnets" = 5, "plasmatech" = 3)
build_type = IMPRINTER
materials = list(MAT_GOLD = 1000, MAT_GLASS = 1000)
build_path = /obj/item/circuitboard/nuclear_centrifuge
category = list("Power", "Engineering Machinery")
/datum/design/rod_fabricator
name = "Machine Design (Nuclear Rod Fabricator Board)"
desc = "The circuit board for a nuclear rod fabricator."
id = "nuclear_fabricator"
req_tech = list("programming" = 5, "materials" = 5, "magnets" = 4, "plasmatech" = 3)
build_type = IMPRINTER
materials = list(MAT_GOLD = 1000, MAT_GLASS = 1000)
build_path = /obj/item/circuitboard/nuclear_rod_fabricator
category = list("Power", "Engineering Machinery")
/datum/design/nuclear_gas_node
name = "Machine Design (Nuclear Gas Node Board)"
desc = "The circuit board for a nuclear gas node."
id = "nuclear_gas_node"
req_tech = list("programming" = 4, "materials" = 4, "magnets" = 4, "plasmatech" = 3)
build_type = IMPRINTER
materials = list(MAT_GOLD = 1000, MAT_GLASS = 1000)
build_path = /obj/item/circuitboard/machine/reactor_gas_node
category = list("Power", "Engineering Machinery")
/datum/design/rod_fabricator_upgrade
name = "Nuclear Rod Fabricator Upgrade"
desc = "A design disk containing a dizzying amount of designs and improvements for nuclear rod fabrication."
id = "nuclear_fab_upgrade"
req_tech = list("programming" = 5, "materials" = 5, "magnets" = 4, "plasmatech" = 3, "toxins" = 3)
build_type = PROTOLATHE
materials = list(MAT_METAL = 2000, MAT_GLASS = 2000, MAT_URANIUM = 500, MAT_GOLD = 400)
build_path = /obj/item/rod_fabricator_upgrade
category = list("Power", "Engineering Machinery", "Misc")
/datum/design/reactor_chamber
name = "Machine Design (Reactor Chamber Board)"
desc = "A chamber used to house nuclear rods of various types to facilitate a fission reaction."
id = "reactor_chamber"
req_tech = list("programming" = 4, "materials" = 4, "magnets" = 4, "plasmatech" = 3)
build_type = IMPRINTER
materials = list(MAT_GLASS = 2000)
build_path = /obj/item/circuitboard/machine/reactor_chamber
category = list("Power", "Engineering Machinery", "Misc")
/datum/design/neutron_grenade
name = "Neutron Agitator Grenade"
desc = "A throwable device capable of inducing an artificial startup in rod chambers."
id = "neutron_grenade"
req_tech = list("materials" = 6, "magnets" = 5, "plasmatech" = 5, "toxins" = 5)
build_type = PROTOLATHE
materials = list(MAT_METAL = 2000, MAT_PLASMA = 2000, MAT_GOLD = 2000)
build_path = /obj/item/grenade/nuclear_starter
category = list("Power", "Misc")