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72 lines
2.9 KiB
Plaintext
72 lines
2.9 KiB
Plaintext
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// for secHUDs and medHUDs and variants. The number is the location of the image on the list hud_list
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// note: if you add more HUDs, even for non-human atoms, make sure to use unique numbers for the defines!
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// /datum/atom_hud expects these to be unique
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// these need to be strings in order to make them associative lists
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#define HEALTH_HUD "1" // dead, alive, sick, health status
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#define STATUS_HUD "2" // a simple line rounding the mob's number health
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#define ID_HUD "3" // the job asigned to your ID
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#define WANTED_HUD "4" // wanted, released, parroled, security status
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#define IMPMINDSHIELD_HUD "5" // mindshield implant
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#define IMPCHEM_HUD "6" // chemical implant
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#define IMPTRACK_HUD "7" // tracking implant
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#define DIAG_STAT_HUD "8" // Silicon/Mech Status
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#define DIAG_HUD "9" // Silicon health bar
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#define DIAG_BATT_HUD "10"// Borg/Mech power meter
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#define DIAG_MECH_HUD "11"// Mech health bar
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#define STATUS_HUD_OOC "12"// STATUS_HUD without virus db check for someone being ill.
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#define SPECIALROLE_HUD "13" //for antag huds. these are used at the /mob level
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#define DIAG_BOT_HUD "14"// Bot HUDS
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#define PLANT_NUTRIENT_HUD "15"// Plant nutrient level
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#define PLANT_WATER_HUD "16"// Plant water level
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#define PLANT_STATUS_HUD "17"// Plant harvest/dead
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#define PLANT_HEALTH_HUD "18"// Plant health
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#define PLANT_TOXIN_HUD "19"// Toxin level
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#define PLANT_PEST_HUD "20"// Pest level
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#define PLANT_WEED_HUD "21"// Weed level
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#define DIAG_TRACK_HUD "22"// Mech tracking beacon
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#define DIAG_AIRLOCK_HUD "23" // Airlock shock overlay
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#define DIAG_PATH_HUD "24"//Bot path indicators
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#define GLAND_HUD "25"//Gland indicators for abductors
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//by default everything in the hud_list of an atom is an image
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//a value in hud_list with one of these will change that behavior
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#define HUD_LIST_LIST 1
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//data HUD (medhud, sechud) defines
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//Don't forget to update human/New() if you change these!
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#define DATA_HUD_SECURITY_BASIC 1
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#define DATA_HUD_SECURITY_ADVANCED 2
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#define DATA_HUD_MEDICAL_BASIC 3
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#define DATA_HUD_MEDICAL_ADVANCED 4
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#define DATA_HUD_DIAGNOSTIC_BASIC 5
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#define DATA_HUD_DIAGNOSTIC_ADVANCED 6
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#define DATA_HUD_HYDROPONIC 7
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//antag HUD defines
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#define ANTAG_HUD_CULT 8
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#define ANTAG_HUD_REV 9
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#define ANTAG_HUD_OPS 10
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#define ANTAG_HUD_WIZ 11
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#define ANTAG_HUD_SHADOW 12
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#define ANTAG_HUD_TRAITOR 13
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#define ANTAG_HUD_NINJA 14
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#define ANTAG_HUD_CHANGELING 15
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#define ANTAG_HUD_VAMPIRE 16
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#define ANTAG_HUD_ABDUCTOR 17
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#define DATA_HUD_ABDUCTOR 18
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#define ANTAG_HUD_EVENTMISC 19
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#define ANTAG_HUD_BLOB 20
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// Notification action types
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#define NOTIFY_JUMP "jump"
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#define NOTIFY_ATTACK "attack"
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#define NOTIFY_FOLLOW "orbit"
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// The kind of things granted by HUD items in game, that do not manifest as
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// on-screen icons, but rather go to examine text.
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#define EXAMINE_HUD_SECURITY_READ "security_read"
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#define EXAMINE_HUD_SECURITY_WRITE "security_write"
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#define EXAMINE_HUD_MEDICAL "medical"
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#define EXAMINE_HUD_SKILLS "skills"
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