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46 lines
1.2 KiB
Plaintext
46 lines
1.2 KiB
Plaintext
#define SEE_INVISIBLE_MINIMUM 5
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#define SEE_INVISIBLE_OBSERVER_NOLIGHTING 15
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#define INVISIBILITY_LIGHTING 20
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#define SEE_INVISIBLE_LIVING 25
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// Hidden cult runes
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#define INVISIBILITY_HIDDEN_RUNES 30
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#define SEE_INVISIBLE_HIDDEN_RUNES 30
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#define SEE_INVISIBLE_LEVEL_ONE 35 //Used by some stuff in code. It's really poorly organized.
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#define SEE_INVISIBLE_LEVEL_TWO 45 //Used by some other stuff in code. It's really poorly organized.
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#define INVISIBILITY_LEVEL_TWO 45 //Used by some other stuff in code. It's really poorly organized.
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#define INVISIBILITY_SPIRIT 50
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#define SEE_SPIRITS 50
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#define SEE_INVISIBLE_OBSERVER_NOOBSERVERS 59
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#define INVISIBILITY_OBSERVER 60
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#define SEE_INVISIBLE_OBSERVER 60
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#define INVISIBILITY_AI_EYE 61
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#define SEE_INVISIBLE_OBSERVER_AI_EYE 61
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#define INVISIBILITY_MAXIMUM 100
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//Some mob defines below
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#define AI_CAMERA_LUMINOSITY 6
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#define BORGMESON 1
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#define BORGTHERM 2
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#define BORGXRAY 4
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#define SECHUD 1
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#define MEDHUD 2
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#define ANTAGHUD 3
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//for clothing visor toggles, these determine which vars to toggle
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#define VISOR_FLASHPROTECT (1<<0)
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#define VISOR_TINT (1<<1)
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#define VISOR_VISIONFLAGS (1<<2) //all following flags only matter for glasses
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#define VISOR_DARKNESSVIEW (1<<3)
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#define VISOR_INVISVIEW (1<<4)
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