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Paradise/code/__DEFINES/sound.dm

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//max channel is 1024. Only go lower from here, because byond tends to pick the first availiable channel to play sounds on
#define CHANNEL_LOBBYMUSIC 1024
#define CHANNEL_ADMIN 1023
#define CHANNEL_VOX 1022
#define CHANNEL_JUKEBOX 1021
#define CHANNEL_HEARTBEAT 1020 //sound channel for heartbeats
#define CHANNEL_BUZZ 1019
#define CHANNEL_AMBIENCE 1018
#define CHANNEL_ENGINE 1017 // Engine ambient sounds
#define USER_VOLUME(M, C) M?.client?.prefs.get_channel_volume(C)
//THIS SHOULD ALWAYS BE THE LOWEST ONE!
//KEEP IT UPDATED
#define CHANNEL_HIGHEST_AVAILABLE 1016
#define MAX_INSTRUMENT_CHANNELS (128 * 6)
///Default range of a sound.
#define SOUND_RANGE 17
///default extra range for sounds considered to be quieter
#define SHORT_RANGE_SOUND_EXTRARANGE -9
///The range deducted from sound range for things that are considered silent / sneaky
#define SILENCED_SOUND_EXTRARANGE -11
///Percentage of sound's range where no falloff is applied
#define SOUND_DEFAULT_FALLOFF_DISTANCE 1 //For a normal sound this would be 1 tile of no falloff
///The default exponent of sound falloff
#define SOUND_FALLOFF_EXPONENT 6
#define SOUND_MINIMUM_PRESSURE 10
#define EQUIP_SOUND_VOLUME 30
#define PICKUP_SOUND_VOLUME 15
#define DROP_SOUND_VOLUME 20
#define YEET_SOUND_VOLUME 90
//Ambience types
#define GENERIC_SOUNDS list('sound/ambience/ambigen1.ogg', 'sound/ambience/ambigen3.ogg',\
'sound/ambience/ambigen4.ogg', 'sound/ambience/ambigen5.ogg',\
'sound/ambience/ambigen6.ogg', 'sound/ambience/ambigen7.ogg',\
'sound/ambience/ambigen8.ogg', 'sound/ambience/ambigen9.ogg',\
'sound/ambience/ambigen10.ogg', 'sound/ambience/ambigen11.ogg',\
'sound/ambience/ambigen12.ogg', 'sound/ambience/ambigen14.ogg', 'sound/ambience/ambigen15.ogg')
#define HOLY_SOUNDS list('sound/ambience/ambicha1.ogg', 'sound/ambience/ambicha2.ogg', 'sound/ambience/ambicha3.ogg',\
'sound/ambience/ambicha4.ogg', 'sound/ambience/ambiholy.ogg', 'sound/ambience/ambiholy2.ogg',\
'sound/ambience/ambiholy3.ogg')
#define HIGHSEC_SOUNDS list('sound/ambience/ambidanger.ogg', 'sound/ambience/ambidanger2.ogg')
#define RUINS_SOUNDS list('sound/ambience/ambimine.ogg', 'sound/ambience/ambicave.ogg', 'sound/ambience/ambiruin.ogg',\
'sound/ambience/ambiruin2.ogg', 'sound/ambience/ambiruin3.ogg', 'sound/ambience/ambiruin4.ogg',\
'sound/ambience/ambiruin5.ogg', 'sound/ambience/ambiruin6.ogg', 'sound/ambience/ambiruin7.ogg',\
'sound/ambience/ambidanger.ogg', 'sound/ambience/ambidanger2.ogg', 'sound/ambience/ambitech3.ogg',\
'sound/ambience/ambimystery.ogg', 'sound/ambience/ambimaint1.ogg')
#define ENGINEERING_SOUNDS list('sound/ambience/ambisin1.ogg', 'sound/ambience/ambisin2.ogg', 'sound/ambience/ambisin3.ogg', 'sound/ambience/ambisin4.ogg',\
'sound/ambience/ambiatmos.ogg', 'sound/ambience/ambiatmos2.ogg', 'sound/ambience/ambitech.ogg', 'sound/ambience/ambitech2.ogg', 'sound/ambience/ambitech3.ogg')
#define MINING_SOUNDS list('sound/ambience/ambimine.ogg', 'sound/ambience/ambicave.ogg', 'sound/ambience/ambiruin.ogg',\
'sound/ambience/ambiruin2.ogg', 'sound/ambience/ambiruin3.ogg', 'sound/ambience/ambiruin4.ogg',\
'sound/ambience/ambiruin5.ogg', 'sound/ambience/ambiruin6.ogg', 'sound/ambience/ambiruin7.ogg',\
'sound/ambience/ambidanger.ogg', 'sound/ambience/ambidanger2.ogg', 'sound/ambience/ambimaint1.ogg',\
'sound/ambience/ambilava1.ogg', 'sound/ambience/ambilava2.ogg', 'sound/ambience/ambilava3.ogg')
#define MEDICAL_SOUNDS list('sound/ambience/ambinice.ogg')
#define SPOOKY_SOUNDS list('sound/ambience/ambimo1.ogg','sound/ambience/ambimo2.ogg','sound/ambience/ambiruin7.ogg','sound/ambience/ambiruin6.ogg',\
'sound/ambience/ambiodd.ogg', 'sound/ambience/ambimystery.ogg')
#define SPACE_SOUNDS list('sound/ambience/ambispace.ogg', 'sound/ambience/ambispace2.ogg', 'sound/music/title2.ogg', 'sound/ambience/ambiatmos.ogg')
#define MAINTENANCE_SOUNDS list('sound/ambience/ambimaint1.ogg', 'sound/ambience/ambimaint2.ogg', 'sound/ambience/ambimaint3.ogg', 'sound/ambience/ambimaint4.ogg',\
'sound/ambience/ambimaint5.ogg', 'sound/voice/lowHiss2.ogg', 'sound/voice/lowHiss3.ogg', 'sound/voice/lowHiss4.ogg', 'sound/ambience/ambitech2.ogg' )
#define AWAY_MISSION_SOUNDS list('sound/ambience/ambitech.ogg', 'sound/ambience/ambitech2.ogg', 'sound/ambience/ambiruin.ogg',\
'sound/ambience/ambiruin2.ogg', 'sound/ambience/ambiruin3.ogg', 'sound/ambience/ambiruin4.ogg',\
'sound/ambience/ambiruin5.ogg', 'sound/ambience/ambiruin6.ogg', 'sound/ambience/ambiruin7.ogg',\
'sound/ambience/ambidanger.ogg', 'sound/ambience/ambidanger2.ogg', 'sound/ambience/ambimaint.ogg',\
'sound/ambience/ambiatmos.ogg', 'sound/ambience/ambiatmos2.ogg', 'sound/ambience/ambiodd.ogg')
#define CREEPY_SOUNDS list('sound/effects/ghost.ogg', 'sound/effects/ghost2.ogg', 'sound/effects/heart_beat.ogg', 'sound/effects/screech.ogg',\
'sound/hallucinations/behind_you1.ogg', 'sound/hallucinations/behind_you2.ogg', 'sound/hallucinations/far_noise.ogg', 'sound/hallucinations/growl1.ogg', 'sound/hallucinations/growl2.ogg',\
'sound/hallucinations/growl3.ogg', 'sound/hallucinations/im_here1.ogg', 'sound/hallucinations/im_here2.ogg', 'sound/hallucinations/i_see_you1.ogg', 'sound/hallucinations/i_see_you2.ogg',\
'sound/hallucinations/look_up1.ogg', 'sound/hallucinations/look_up2.ogg', 'sound/hallucinations/over_here1.ogg', 'sound/hallucinations/over_here2.ogg', 'sound/hallucinations/over_here3.ogg',\
'sound/hallucinations/turn_around1.ogg', 'sound/hallucinations/turn_around2.ogg', 'sound/hallucinations/veryfar_noise.ogg', 'sound/hallucinations/wail.ogg')
//default byond sound environments
#define SOUND_ENVIRONMENT_NONE -1
#define SOUND_ENVIRONMENT_GENERIC 0
#define SOUND_ENVIRONMENT_PADDED_CELL 1
#define SOUND_ENVIRONMENT_ROOM 2
#define SOUND_ENVIRONMENT_BATHROOM 3
#define SOUND_ENVIRONMENT_LIVINGROOM 4
#define SOUND_ENVIRONMENT_STONEROOM 5
#define SOUND_ENVIRONMENT_AUDITORIUM 6
#define SOUND_ENVIRONMENT_CONCERT_HALL 7
#define SOUND_ENVIRONMENT_CAVE 8
#define SOUND_ENVIRONMENT_ARENA 9
#define SOUND_ENVIRONMENT_HANGAR 10
#define SOUND_ENVIRONMENT_CARPETED_HALLWAY 11
#define SOUND_ENVIRONMENT_HALLWAY 12
#define SOUND_ENVIRONMENT_STONE_CORRIDOR 13
#define SOUND_ENVIRONMENT_ALLEY 14
#define SOUND_ENVIRONMENT_FOREST 15
#define SOUND_ENVIRONMENT_CITY 16
#define SOUND_ENVIRONMENT_MOUNTAINS 17
#define SOUND_ENVIRONMENT_QUARRY 18
#define SOUND_ENVIRONMENT_PLAIN 19
#define SOUND_ENVIRONMENT_PARKING_LOT 20
#define SOUND_ENVIRONMENT_SEWER_PIPE 21
#define SOUND_ENVIRONMENT_UNDERWATER 22
#define SOUND_ENVIRONMENT_DRUGGED 23
#define SOUND_ENVIRONMENT_DIZZY 24
#define SOUND_ENVIRONMENT_PSYCHOTIC 25
//If we ever make custom ones add them here
//"sound areas": easy way of keeping different types of areas consistent.
#define SOUND_AREA_STANDARD_STATION SOUND_ENVIRONMENT_PARKING_LOT
#define SOUND_AREA_LARGE_ENCLOSED SOUND_ENVIRONMENT_QUARRY
#define SOUND_AREA_SMALL_ENCLOSED SOUND_ENVIRONMENT_BATHROOM
#define SOUND_AREA_TUNNEL_ENCLOSED SOUND_ENVIRONMENT_STONEROOM
#define SOUND_AREA_LARGE_SOFTFLOOR SOUND_ENVIRONMENT_CARPETED_HALLWAY
#define SOUND_AREA_MEDIUM_SOFTFLOOR SOUND_ENVIRONMENT_LIVINGROOM
#define SOUND_AREA_SMALL_SOFTFLOOR SOUND_ENVIRONMENT_ROOM
#define SOUND_AREA_ASTEROID SOUND_ENVIRONMENT_CAVE
#define SOUND_AREA_SPACE SOUND_ENVIRONMENT_UNDERWATER
#define SOUND_AREA_LAVALAND SOUND_ENVIRONMENT_MOUNTAINS
#define SOUND_AREA_ICEMOON SOUND_ENVIRONMENT_CAVE
#define SOUND_AREA_WOODFLOOR SOUND_ENVIRONMENT_CITY