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* Basis * Make most targeted spells use a click with radius instead of a list * Fixes * Selection code * return ..() * Auto targeting * Forgot a comment change * Merge issue fix
55 lines
2.2 KiB
Plaintext
55 lines
2.2 KiB
Plaintext
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/obj/effect/proc_holder/spell/targeted/click/chaplain_bless
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name = "Bless"
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desc = "Blesses a single person."
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school = "transmutation"
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charge_max = 60
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clothes_req = FALSE
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invocation = "none"
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invocation_type = "none"
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max_targets = 1
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include_user = FALSE
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allowed_type = /mob/living/carbon/human
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selection_activated_message = "<span class='notice'>You prepare a blessing. Click on a target to start blessing.</span>"
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selection_deactivated_message = "<span class='notice'>The crew will be blessed another time.</span>"
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range = 1
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click_radius = -1 // Only precision clicking
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cooldown_min = 20
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action_icon_state = "shield"
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/obj/effect/proc_holder/spell/targeted/click/chaplain_bless/valid_target(mob/living/carbon/human/target, user)
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if(!..())
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return FALSE
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return target.mind && target.ckey && !target.stat
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/obj/effect/proc_holder/spell/targeted/click/chaplain_bless/cast(list/targets, mob/living/user = usr)
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if(!istype(user))
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to_chat(user, "Somehow, you are not a living mob. This should never happen. Report this bug.")
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revert_cast()
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return
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if(!user.mind)
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to_chat(user, "Somehow, you are mindless. This should never happen. Report this bug.")
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revert_cast()
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return
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if(!user.mind.isholy)
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to_chat(user, "Somehow, you are not holy enough to use this ability. This should never happen. Report this bug.")
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revert_cast()
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return
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var/mob/living/carbon/human/target = targets[1]
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spawn(0) // allows cast to complete even if recipient ignores the prompt
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if(alert(target, "[user] wants to bless you, in the name of [user.p_their()] religion. Accept?", "Accept Blessing?", "Yes", "No") == "Yes") // prevents forced conversions
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user.visible_message("[user] starts blessing [target] in the name of [SSticker.Bible_deity_name].", "<span class='notice'>You start blessing [target] in the name of [SSticker.Bible_deity_name].</span>")
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if(do_after(user, 150, target = target))
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user.visible_message("[user] has blessed [target] in the name of [SSticker.Bible_deity_name].", "<span class='notice'>You have blessed [target] in the name of [SSticker.Bible_deity_name].</span>")
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if(!target.mind.isblessed)
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target.mind.isblessed = TRUE
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user.mind.num_blessed++
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