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Paradise/code/datums/wires/airlock.dm
2020-09-14 18:59:14 -07:00

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// Wires for airlocks
/datum/wires/airlock/secure
randomize = TRUE
/datum/wires/airlock
holder_type = /obj/machinery/door/airlock
wire_count = 12 // 10 actual, 2 duds.
proper_name = "Airlock"
window_x = 400
window_y = 101
/datum/wires/airlock/New(atom/_holder)
wires = list(
WIRE_IDSCAN, WIRE_MAIN_POWER1, WIRE_DOOR_BOLTS, WIRE_BACKUP_POWER1, WIRE_OPEN_DOOR,
WIRE_AI_CONTROL, WIRE_ELECTRIFY, WIRE_SAFETY, WIRE_SPEED, WIRE_BOLT_LIGHT
)
return ..()
/datum/wires/airlock/interactable(mob/user)
var/obj/machinery/door/airlock/A = holder
if(iscarbon(user) && A.Adjacent(user) && A.isElectrified() && A.shock(user, 100))
return FALSE
if(A.panel_open)
return TRUE
return FALSE
/datum/wires/airlock/get_status()
. = ..()
var/obj/machinery/door/airlock/A = holder
var/haspower = A.arePowerSystemsOn()
. += "The door bolts [A.locked ? "have fallen!" : "look up."]"
. += "The door bolt lights are [(A.lights && haspower) ? "on." : "off!"]"
. += "The test light is [haspower ? "on." : "off!"]"
. += "The 'AI control allowed' light is [(A.aiControlDisabled == AICONTROLDISABLED_OFF && !A.emagged && haspower) ? "on" : "off"]."
. += "The 'Check Wiring' light is [(A.safe == 0 && haspower) ? "on" : "off"]."
. += "The 'Check Timing Mechanism' light is [(A.normalspeed == 0 && haspower) ? "on" : "off"]."
. += "The emergency lights are [(A.emergency && haspower) ? "on" : "off"]."
/datum/wires/airlock/on_cut(wire, mend)
var/obj/machinery/door/airlock/A = holder
switch(wire)
if(WIRE_IDSCAN)
A.aiDisabledIdScanner = !mend
if(WIRE_MAIN_POWER1)
if(!mend)
//Cutting either one disables the main door power, but unless backup power is also cut, the backup power re-powers the door in 10 seconds. While unpowered, the door may be crowbarred open, but bolts-raising will not work. Cutting these wires may electocute the user.
A.loseMainPower()
A.shock(usr, 50)
else
A.regainMainPower()
A.shock(usr, 50)
if(WIRE_BACKUP_POWER1)
if(!mend)
//Cutting either one disables the backup door power (allowing it to be crowbarred open, but disabling bolts-raising), but may electocute the user.
A.loseBackupPower()
A.shock(usr, 50)
else
A.regainBackupPower()
A.shock(usr, 50)
if(WIRE_DOOR_BOLTS)
if(!mend)
//Cutting this wire also drops the door bolts, and mending it does not raise them. (This is what happens now, except there are a lot more wires going to door bolts at present)
A.lock(1)
A.update_icon()
if(WIRE_AI_CONTROL)
if(!mend)
//one wire for AI control. Cutting this prevents the AI from controlling the door unless it has hacked the door through the power connection (which takes about a minute). If both main and backup power are cut, as well as this wire, then the AI cannot operate or hack the door at all.
//aiControlDisabled: see explanation in code\__DEFINES\construction.dm#32
if(A.aiControlDisabled == AICONTROLDISABLED_OFF)
A.aiControlDisabled = AICONTROLDISABLED_ON
else if(A.aiControlDisabled == AICONTROLDISABLED_PERMA)
A.aiControlDisabled = AICONTROLDISABLED_BYPASS
else
if(A.aiControlDisabled == AICONTROLDISABLED_ON)
A.aiControlDisabled = AICONTROLDISABLED_OFF
else if(A.aiControlDisabled == AICONTROLDISABLED_BYPASS)
A.aiControlDisabled = AICONTROLDISABLED_PERMA
if(WIRE_ELECTRIFY)
if(!mend)
//Cutting this wire electrifies the door, so that the next person to touch the door without insulated gloves gets electrocuted.
A.electrify(-1)
else
A.electrify(0)
return // Don't update the dialog.
if(WIRE_SAFETY)
A.safe = mend
if(WIRE_SPEED)
A.autoclose = mend
if(mend)
if(!A.density)
INVOKE_ASYNC(A, /obj/machinery/door/airlock/.proc/close)
if(WIRE_BOLT_LIGHT)
A.lights = mend
A.update_icon()
..()
/datum/wires/airlock/on_pulse(wire)
var/obj/machinery/door/airlock/A = holder
switch(wire)
if(WIRE_IDSCAN)
//Sending a pulse through flashes the red light on the door (if the door has power).
if(A.arePowerSystemsOn() && A.density)
A.do_animate("deny")
if(A.emergency)
A.emergency = 0
A.update_icon()
if(WIRE_MAIN_POWER1)
//Sending a pulse through either one causes a breaker to trip, disabling the door for 10 seconds if backup power is connected, or 1 minute if not (or until backup power comes back on, whichever is shorter).
A.loseMainPower()
if(WIRE_DOOR_BOLTS)
//one wire for door bolts. Sending a pulse through this drops door bolts if they're not down (whether power's on or not),
//raises them if they are down (only if power's on)
if(!A.locked)
if(A.lock())
A.audible_message("<span class='italics'>You hear a click from the bottom of the door.</span>", hearing_distance = 1)
else if(A.unlock())
A.audible_message("<span class='italics'>You hear a click from the bottom of the door.</span>", hearing_distance = 1)
if(WIRE_BACKUP_POWER1)
//two wires for backup power. Sending a pulse through either one causes a breaker to trip, but this does not disable it unless main power is down too (in which case it is disabled for 1 minute or however long it takes main power to come back, whichever is shorter).
A.loseBackupPower()
if(WIRE_AI_CONTROL)
if(A.aiControlDisabled == AICONTROLDISABLED_OFF)
A.aiControlDisabled = AICONTROLDISABLED_ON
else if(A.aiControlDisabled == AICONTROLDISABLED_PERMA)
A.aiControlDisabled = AICONTROLDISABLED_BYPASS
addtimer(CALLBACK(A, /obj/machinery/door/airlock/.proc/ai_control_callback), 1 SECONDS)
if(WIRE_ELECTRIFY)
//one wire for electrifying the door. Sending a pulse through this electrifies the door for 30 seconds.
A.electrify(30)
if(WIRE_OPEN_DOOR)
//tries to open the door without ID
//will succeed only if the ID wire is cut or the door requires no access and it's not emagged
if(A.emagged) return
if(!A.requiresID() || A.check_access(null))
if(A.density)
INVOKE_ASYNC(A, /obj/machinery/door/airlock/.proc/open)
else
INVOKE_ASYNC(A, /obj/machinery/door/airlock/.proc/close)
if(WIRE_SAFETY)
A.safe = !A.safe
if(!A.density)
INVOKE_ASYNC(A, /obj/machinery/door/airlock/.proc/close)
if(WIRE_SPEED)
A.normalspeed = !A.normalspeed
if(WIRE_BOLT_LIGHT)
A.lights = !A.lights
A.update_icon()
..()