mirror of
https://github.com/ParadiseSS13/Paradise.git
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* Adds the check components * Adds in trailing newlines * Converts all CRLF to LF * Post merge EOF * Post merge line endings * Final commit
93 lines
2.5 KiB
Plaintext
93 lines
2.5 KiB
Plaintext
/obj/effect/acid
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gender = PLURAL
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name = "acid"
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desc = "Burbling corrosive stuff."
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icon_state = "acid"
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density = FALSE
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opacity = 0
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anchored = TRUE
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resistance_flags = FIRE_PROOF | UNACIDABLE | ACID_PROOF
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layer = ABOVE_NORMAL_TURF_LAYER
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var/turf/target
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/obj/effect/acid/Initialize(mapload, acid_pwr, acid_amt)
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. = ..()
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target = get_turf(src)
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if(acid_amt)
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acid_level = min(acid_amt * acid_pwr, 12000) //capped so the acid effect doesn't last a half hour on the floor.
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//handle APCs and newscasters and stuff nicely
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pixel_x = target.pixel_x + rand(-4,4)
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pixel_y = target.pixel_y + rand(-4,4)
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START_PROCESSING(SSobj, src)
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/obj/effect/acid/Destroy()
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STOP_PROCESSING(SSobj, src)
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target = null
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return ..()
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/obj/effect/acid/process()
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. = 1
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if(!target)
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qdel(src)
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return 0
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if(prob(5))
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playsound(loc, 'sound/items/welder.ogg', 100, TRUE)
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for(var/obj/O in target)
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if(prob(20) && !(resistance_flags & UNACIDABLE))
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if(O.acid_level < acid_level * 0.3)
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var/acid_used = min(acid_level * 0.05, 20)
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O.acid_act(10, acid_used)
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acid_level = max(0, acid_level - acid_used * 10)
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acid_level = max(acid_level - (5 + 2 * round(sqrt(acid_level))), 0)
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if(acid_level <= 0)
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qdel(src)
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return 0
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/obj/effect/acid/Crossed(AM as mob|obj)
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if(isliving(AM))
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var/mob/living/L = AM
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if(L.flying)
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return
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if(L.m_intent != MOVE_INTENT_WALK && prob(40))
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var/acid_used = min(acid_level * 0.05, 20)
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if(L.acid_act(10, acid_used, "feet"))
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acid_level = max(0, acid_level - acid_used * 10)
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playsound(L, 'sound/weapons/sear.ogg', 50, TRUE)
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to_chat(L, "<span class='userdanger'>[src] burns you!</span>")
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//xenomorph corrosive acid
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/obj/effect/acid/alien
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var/target_strength = 30
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/obj/effect/acid/alien/process()
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. = ..()
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if(.)
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if(prob(45))
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playsound(loc, 'sound/items/welder.ogg', 100, TRUE)
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target_strength--
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if(target_strength <= 0)
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target.visible_message("<span class='warning'>[target] collapses under its own weight into a puddle of goop and undigested debris!</span>")
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target.acid_melt()
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qdel(src)
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else
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switch(target_strength)
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if(24)
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visible_message("<span class='warning'>[target] is holding up against the acid!</span>")
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if(16)
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visible_message("<span class='warning'>[target] is being melted by the acid!</span>")
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if(8)
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visible_message("<span class='warning'>[target] is struggling to withstand the acid!</span>")
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if(4)
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visible_message("<span class='warning'>[target] begins to crumble under the acid!</span>")
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