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* Adds missing things to drone cleaning. * Update code/game/machinery/doors/airlock_electronics.dm Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com> * Update code/game/machinery/doors/windowdoor.dm Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com> * Update code/game/machinery/doors/airlock.dm Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com> * Update code/game/machinery/doors/airlock.dm Co-authored-by: dearmochi <shenesis@gmail.com> * Moves destroyed electronics to emag_act Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com> Co-authored-by: dearmochi <shenesis@gmail.com>
73 lines
1.7 KiB
Plaintext
73 lines
1.7 KiB
Plaintext
// Used for spray that you spray at walls, tables, hydrovats etc
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/obj/effect/decal/spraystill
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density = FALSE
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anchored = TRUE
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layer = 50
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plane = HUD_PLANE
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/obj/effect/decal/chempuff
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name = "chemicals"
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icon = 'icons/obj/chempuff.dmi'
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pass_flags = PASSTABLE | PASSGRILLE
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/obj/effect/decal/chempuff/blob_act(obj/structure/blob/B)
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return
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/obj/effect/decal/snow
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name = "snow"
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density = FALSE
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anchored = TRUE
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layer = TURF_DECAL_LAYER
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icon = 'icons/turf/snow.dmi'
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icon_state = "snow"
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/obj/effect/decal/snow/clean/edge
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icon_state = "snow_corner"
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/obj/effect/decal/snow/sand/edge
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icon_state = "gravsnow_corner"
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/obj/effect/decal/snow/clean/surround
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icon_state = "snow_surround"
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/obj/effect/decal/snow/sand/surround
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icon_state = "gravsnow_surround"
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/obj/effect/decal/leaves
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name = "fall leaves"
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density = FALSE
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anchored = TRUE
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layer = HIGH_TURF_LAYER
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icon = 'icons/obj/flora/plants.dmi'
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icon_state = "fallleaves"
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/obj/effect/decal/straw
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name = "scattered straw"
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density = FALSE
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anchored = TRUE
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layer = HIGH_TURF_LAYER
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icon = 'icons/obj/flora/plants.dmi'
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icon_state = "strawscattered"
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/obj/effect/decal/straw/medium
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icon_state = "strawscattered3"
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/obj/effect/decal/straw/light
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icon_state = "strawscattered2"
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/obj/effect/decal/straw/edge
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icon_state = "strawscatterededge"
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/obj/effect/decal/cleanable/ants
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name = "space ants"
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desc = "A bunch of space ants."
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icon = 'icons/goonstation/effects/effects.dmi'
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icon_state = "spaceants"
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scoop_reagents = list("ants" = 20)
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/obj/effect/decal/cleanable/ants/Initialize(mapload)
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. = ..()
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var/scale = (rand(2, 10) / 10) + (rand(0, 5) / 100)
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transform = matrix(transform, scale, scale, MATRIX_SCALE)
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setDir(pick(NORTH, SOUTH, EAST, WEST))
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