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* Handlers converted, now to fix 3532 compile errors * 3532 compile fixes later, got runtimes on startup * Well the server loads now atleast * Take 2 * Oops
62 lines
1.5 KiB
Plaintext
62 lines
1.5 KiB
Plaintext
/obj/effect/particle_effect/expl_particles
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name = "explosive particles"
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icon_state = "explosion_particle"
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opacity = 1
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anchored = 1
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/obj/effect/particle_effect/expl_particles/New()
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..()
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QDEL_IN(src, 15)
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/datum/effect_system/expl_particles
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number = 10
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/datum/effect_system/expl_particles/start()
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for(var/i in 1 to number)
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spawn(0)
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var/obj/effect/particle_effect/expl_particles/expl = new /obj/effect/particle_effect/expl_particles(location)
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var/direct = pick(GLOB.alldirs)
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var/steps_amt = pick(1;25,2;50,3,4;200)
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for(var/j in 1 to steps_amt)
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sleep(1)
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step(expl,direct)
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/obj/effect/explosion
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name = "explosive particles"
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icon = 'icons/effects/96x96.dmi'
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icon_state = "explosion"
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opacity = 1
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anchored = 1
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mouse_opacity = MOUSE_OPACITY_TRANSPARENT
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pixel_x = -32
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pixel_y = -32
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/obj/effect/explosion/New()
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..()
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QDEL_IN(src, 10)
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/datum/effect_system/explosion
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/datum/effect_system/explosion/set_up(loca)
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if(isturf(loca))
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location = loca
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else
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location = get_turf(loca)
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/datum/effect_system/explosion/start()
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new/obj/effect/explosion(location)
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var/datum/effect_system/expl_particles/P = new/datum/effect_system/expl_particles()
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P.set_up(10, 0, location)
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P.start()
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/datum/effect_system/explosion/smoke
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/datum/effect_system/explosion/smoke/proc/create_smoke()
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var/datum/effect_system/smoke_spread/S = new
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S.set_up(5,0,location,null)
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S.start()
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/datum/effect_system/explosion/smoke/start()
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..()
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addtimer(CALLBACK(src, .proc/create_smoke), 5)
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