Files
Paradise/code/game/objects/effects/spiders.dm
2021-08-20 21:09:21 +02:00

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//generic procs copied from obj/effect/alien
#define SPIDER_SOFT_CAP 30
#define SPIDER_HARD_CAP 40
/obj/structure/spider
name = "web"
desc = "it's stringy and sticky"
icon = 'icons/effects/effects.dmi'
anchored = TRUE
density = FALSE
max_integrity = 15
var/mob/living/carbon/human/master_commander = null
/obj/structure/spider/play_attack_sound(damage_amount, damage_type = BRUTE, damage_flag = 0)
if(damage_type == BURN)//the stickiness of the web mutes all attack sounds except fire damage type
playsound(loc, 'sound/items/welder.ogg', 100, TRUE)
/obj/structure/spider/run_obj_armor(damage_amount, damage_type, damage_flag = 0, attack_dir)
if(damage_flag == MELEE)
switch(damage_type)
if(BURN)
damage_amount *= 2
if(BRUTE)
damage_amount *= 0.25
. = ..()
/obj/structure/spider/Destroy()
master_commander = null
return ..()
/obj/structure/spider/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
..()
if(exposed_temperature > 300)
take_damage(5, BURN, 0, 0)
/obj/structure/spider/stickyweb
icon_state = "stickyweb1"
/obj/structure/spider/stickyweb/Initialize(mapload)
. = ..()
if(prob(50))
icon_state = "stickyweb2"
/obj/structure/spider/stickyweb/CanPass(atom/movable/mover, turf/target, height=0)
if(height == 0)
return TRUE
if(istype(mover, /mob/living/simple_animal/hostile/poison/giant_spider) || isterrorspider(mover))
return TRUE
else if(istype(mover, /mob/living))
if(prob(50))
to_chat(mover, "<span class='danger'>You get stuck in [src] for a moment.</span>")
return FALSE
else if(istype(mover, /obj/item/projectile))
return prob(30)
return TRUE
/obj/structure/spider/eggcluster
name = "egg cluster"
desc = "They seem to pulse slightly with an inner life"
icon_state = "eggs"
var/amount_grown = 0
var/player_spiders = 0
var/list/faction = list("spiders")
/obj/structure/spider/eggcluster/Initialize(mapload)
. = ..()
pixel_x = rand(3,-3)
pixel_y = rand(3,-3)
START_PROCESSING(SSobj, src)
/obj/structure/spider/eggcluster/process()
if(SSmobs.giant_spiders > SPIDER_SOFT_CAP) //eggs gonna chill out until there is less spiders
return
amount_grown += rand(0, 2)
if(amount_grown >= 100)
var/num = rand(3, 12)
for(var/i in 1 to num)
var/obj/structure/spider/spiderling/S = new /obj/structure/spider/spiderling(loc)
S.faction = faction.Copy()
S.master_commander = master_commander
if(player_spiders)
S.player_spiders = TRUE
qdel(src)
/obj/structure/spider/spiderling
name = "spiderling"
desc = "It never stays still for long."
icon_state = "spiderling"
anchored = 0
layer = 2.75
max_integrity = 3
var/amount_grown = 0
var/grow_as = null
var/obj/machinery/atmospherics/unary/vent_pump/entry_vent
var/travelling_in_vent = 0
var/player_spiders = 0
var/list/faction = list("spiders")
var/selecting_player = 0
/obj/structure/spider/spiderling/Initialize(mapload)
. = ..()
pixel_x = rand(6,-6)
pixel_y = rand(6,-6)
START_PROCESSING(SSobj, src)
AddComponent(/datum/component/swarming)
/obj/structure/spider/spiderling/Destroy()
STOP_PROCESSING(SSobj, src)
entry_vent = null
new /obj/effect/decal/cleanable/spiderling_remains(get_turf(src))
return ..()
/obj/structure/spider/spiderling/Bump(atom/user)
if(istype(user, /obj/structure/table))
loc = user.loc
else
..()
/obj/structure/spider/spiderling/process()
if(travelling_in_vent)
if(istype(loc, /turf))
travelling_in_vent = 0
entry_vent = null
else if(entry_vent)
if(get_dist(src, entry_vent) <= 1)
var/list/vents = list()
for(var/obj/machinery/atmospherics/unary/vent_pump/temp_vent in entry_vent.parent.other_atmosmch)
vents.Add(temp_vent)
if(!vents.len)
entry_vent = null
return
var/obj/machinery/atmospherics/unary/vent_pump/exit_vent = pick(vents)
if(prob(50))
visible_message("<B>[src] scrambles into the ventilation ducts!</B>", \
"<span class='notice'>You hear something squeezing through the ventilation ducts.</span>")
spawn(rand(20,60))
loc = exit_vent
var/travel_time = round(get_dist(loc, exit_vent.loc) / 2)
spawn(travel_time)
if(!exit_vent || exit_vent.welded)
loc = entry_vent
entry_vent = null
return
if(prob(50))
audible_message("<span class='notice'>You hear something squeezing through the ventilation ducts.</span>")
sleep(travel_time)
if(!exit_vent || exit_vent.welded)
loc = entry_vent
entry_vent = null
return
loc = exit_vent.loc
entry_vent = null
var/area/new_area = get_area(loc)
if(new_area)
new_area.Entered(src)
//=================
else if(prob(33))
if(random_skitter() && prob(40))
visible_message("<span class='notice'>[src] skitters[pick(" away"," around","")].</span>")
else if(prob(10))
//ventcrawl!
for(var/obj/machinery/atmospherics/unary/vent_pump/v in view(7,src))
if(!v.welded)
entry_vent = v
walk_to(src, entry_vent, 1)
break
if(isturf(loc))
amount_grown += rand(0,2)
if(amount_grown >= 100)
if(SSmobs.giant_spiders > SPIDER_HARD_CAP)
qdel(src)
return
if(!grow_as)
grow_as = pick(typesof(/mob/living/simple_animal/hostile/poison/giant_spider))
var/mob/living/simple_animal/hostile/poison/giant_spider/S = new grow_as(loc)
SSmobs.giant_spiders++
S.faction = faction.Copy()
S.master_commander = master_commander
if(player_spiders && !selecting_player)
selecting_player = 1
spawn()
var/list/candidates = SSghost_spawns.poll_candidates("Do you want to play as a giant spider?", ROLE_GSPIDER, TRUE, source = S)
if(length(candidates) && !QDELETED(S))
var/mob/C = pick(candidates)
if(C)
S.key = C.key
if(S.master_commander)
to_chat(S, "<span class='biggerdanger'>You are a spider who is loyal to [S.master_commander], obey [S.master_commander]'s every order and assist [S.master_commander.p_them()] in completing [S.master_commander.p_their()] goals at any cost.</span>")
qdel(src)
/obj/structure/spider/spiderling/proc/random_skitter()
var/list/available_turfs = list()
for(var/turf/simulated/S in oview(10, src))
// no !isspaceturf check needed since /turf/simulated is not a subtype of /turf/space
if(S.density)
continue
available_turfs += S
if(!length(available_turfs))
return FALSE
walk_to(src, pick(available_turfs))
return TRUE
/obj/structure/spider/spiderling/decompile_act(obj/item/matter_decompiler/C, mob/user)
if(!istype(user, /mob/living/silicon/robot/drone))
user.visible_message("<span class='notice'>[user] sucks [src] into its decompiler. There's a horrible crunching noise.</span>", \
"<span class='warning'>It's a bit of a struggle, but you manage to suck [user] into your decompiler. It makes a series of visceral crunching noises.</span>")
C.stored_comms["wood"] += 2
C.stored_comms["glass"] += 2
qdel(src)
return TRUE
return ..()
/obj/effect/decal/cleanable/spiderling_remains
name = "spiderling remains"
desc = "Green squishy mess."
icon = 'icons/effects/effects.dmi'
icon_state = "greenshatter"
anchored = 1
/obj/structure/spider/cocoon
name = "cocoon"
desc = "Something wrapped in silky spider web"
icon_state = "cocoon1"
max_integrity = 60
/obj/structure/spider/cocoon/Initialize(mapload)
. = ..()
icon_state = pick("cocoon1","cocoon2","cocoon3")
/obj/structure/spider/cocoon/Destroy()
visible_message("<span class='danger'>[src] splits open.</span>")
for(var/atom/movable/A in contents)
A.forceMove(loc)
return ..()