Files
Paradise/code/game/objects/items/ashtray.dm
AffectedArc07 04ba5c1cc9 File standardisation (#13131)
* Adds the check components

* Adds in trailing newlines

* Converts all CRLF to LF

* Post merge EOF

* Post merge line endings

* Final commit
2020-03-17 18:08:51 -04:00

95 lines
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/obj/item/ashtray
icon = 'icons/ashtray.dmi'
var/max_butts = 0
var/icon_half = ""
var/icon_full = ""
/obj/item/ashtray/Initialize(mapload)
. = ..()
pixel_y = rand(-5, 5)
pixel_x = rand(-6, 6)
/obj/item/ashtray/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/cigbutt) || istype(I, /obj/item/clothing/mask/cigarette) || istype(I, /obj/item/match))
if(contents.len >= max_butts)
to_chat(user, "This ashtray is full.")
return
if(!user.unEquip(I))
return
I.forceMove(src)
if(istype(I, /obj/item/clothing/mask/cigarette))
var/obj/item/clothing/mask/cigarette/cig = I
if(cig.lit == 1)
visible_message("[user] crushes [cig] in [src], putting it out.")
var/obj/item/butt = new cig.type_butt(src)
cig.transfer_fingerprints_to(butt)
qdel(cig)
else if(cig.lit == 0)
to_chat(user, "You place [cig] in [src] without even smoking it. Why would you do that?")
visible_message("[user] places [I] in [src].")
add_fingerprint(user)
update_icon()
else
return ..()
/obj/item/ashtray/update_icon()
if(contents.len == max_butts)
icon_state = icon_full
desc = initial(desc) + " It's stuffed full."
if(contents.len > max_butts * 0.5)
icon_state = icon_half
desc = initial(desc) + " It's half-filled."
else
icon_state = initial(icon_state)
desc = initial(desc)
/obj/item/ashtray/deconstruct()
empty_tray()
qdel(src)
/obj/item/ashtray/proc/empty_tray()
for(var/obj/item/I in contents)
I.forceMove(loc)
update_icon()
/obj/item/ashtray/throw_impact(atom/hit_atom)
if(contents.len)
visible_message("<span class='warning'>[src] slams into [hit_atom] spilling its contents!</span>")
empty_tray()
return ..()
/obj/item/ashtray/plastic
name = "plastic ashtray"
desc = "Cheap plastic ashtray."
icon_state = "ashtray_bl"
icon_half = "ashtray_half_bl"
icon_full = "ashtray_full_bl"
max_butts = 8
max_integrity = 8
materials = list(MAT_METAL=30, MAT_GLASS=30)
throwforce = 3
/obj/item/ashtray/bronze
name = "bronze ashtray"
desc = "Massive bronze ashtray."
icon_state = "ashtray_br"
icon_half = "ashtray_half_br"
icon_full = "ashtray_full_br"
max_butts = 16
max_integrity = 16
materials = list(MAT_METAL=80)
throwforce = 10
/obj/item/ashtray/glass
name = "glass ashtray"
desc = "Glass ashtray. Looks fragile."
icon_state = "ashtray_gl"
icon_half = "ashtray_half_gl"
icon_full = "ashtray_full_gl"
max_butts = 12
max_integrity = 12
materials = list(MAT_GLASS=60)
throwforce = 6