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Paradise/code/game/objects/items/candle.dm
2021-07-08 22:57:08 +01:00

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/obj/item/candle
name = "red candle"
desc = "In Greek myth, Prometheus stole fire from the Gods and gave it to humankind. The jewelry he kept for himself."
icon = 'icons/obj/candle.dmi'
icon_state = "candle1"
item_state = "candle1"
w_class = WEIGHT_CLASS_TINY
var/wax = 200
var/lit = 0
var/infinite = 0
var/start_lit = 0
light_color = "#E09D37"
/obj/item/candle/New()
..()
if(start_lit)
// No visible message
light(show_message = 0)
/obj/item/candle/Destroy()
STOP_PROCESSING(SSobj, src)
return ..()
/obj/item/candle/update_icon()
var/i
if(wax>150)
i = 1
else if(wax>80)
i = 2
else i = 3
icon_state = "candle[i][lit ? "_lit" : ""]"
/obj/item/candle/can_enter_storage(obj/item/storage/S, mob/user)
if(lit)
to_chat(user, "<span class='warning'>[S] can't hold [src] while it's lit!</span>")
return FALSE
else
return TRUE
/obj/item/candle/attackby(obj/item/W, mob/user, params)
if(is_hot(W))
light("<span class='notice'>[user] lights [src] with [W].</span>")
return
return ..()
/obj/item/candle/welder_act(mob/user, obj/item/I)
. = TRUE
if(I.tool_use_check(user, 0)) //Don't need to flash eyes because you are a badass
light("<span class='notice'>[user] casually lights [src] with [I], what a badass.</span>")
/obj/item/candle/fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume, global_overlay = TRUE)
if(!lit)
light() //honk
return ..()
/obj/item/candle/proc/light(show_message)
if(!lit)
lit = 1
if(show_message)
usr.visible_message(show_message)
set_light(CANDLE_LUM)
START_PROCESSING(SSobj, src)
update_icon()
/obj/item/candle/process()
if(!lit)
return
if(!infinite)
wax--
if(!wax)
new/obj/item/trash/candle(src.loc)
if(istype(src.loc, /mob))
var/mob/M = src.loc
M.unEquip(src, 1) //src is being deleted anyway
qdel(src)
update_icon()
if(isturf(loc)) //start a fire if possible
var/turf/T = loc
T.hotspot_expose(700, 5)
/obj/item/candle/attack_self(mob/user)
if(lit)
user.visible_message("<span class='notice'>[user] snuffs out [src].</span>")
lit = 0
update_icon()
set_light(0)
/obj/item/candle/eternal
desc = "A candle. This one seems to have an odd quality about the wax."
infinite = 1