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Paradise/code/game/objects/items/random_items.dm
Farie82 64930de41c Makes all toy figurines tiny and refactors the code behind it (#15368)
* Makes toy figures tiny and refactors the code behind it

* Apply suggestions from code review

Co-authored-by: dearmochi <shenesis@gmail.com>

* atom_say and capitalize names

* Web edit baby

* Merge conflict fixes

* Init instead of New

* prize_ball instead of mechball

* prize_ball should not be a figure. Revert but keep the Init change

Co-authored-by: joep van der velden <15887760+farie82@users.noreply.github.com>
Co-authored-by: dearmochi <shenesis@gmail.com>
2021-07-15 13:59:26 +01:00

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// -------------------------------------
// Generates an innocuous toy
// -------------------------------------
/obj/item/toy/random
name = "Random Toy"
/obj/item/toy/random/Initialize(mapload)
..()
var/list/types = list(/obj/item/gun/projectile/shotgun/toy/crossbow, /obj/item/toy/balloon,/obj/item/toy/spinningtoy,/obj/item/reagent_containers/spray/waterflower) + subtypesof(/obj/item/toy/figure/mech)
var/T = pick(types)
new T(loc)
return INITIALIZE_HINT_QDEL
// -------------------------------------
// Random cleanables, clearly this makes sense
// -------------------------------------
/obj/effect/decal/cleanable/random
name = "Random Mess"
/obj/effect/decal/cleanable/random/Initialize(mapload)
. = ..()
var/list/list = subtypesof(/obj/effect/decal/cleanable) - list(/obj/effect/decal/cleanable/random,/obj/effect/decal/cleanable/cobweb,/obj/effect/decal/cleanable/cobweb2)
var/T = pick(list)
new T(loc)
qdel(src)
/obj/item/stack/sheet/animalhide/random
name = "random animal hide"
/obj/item/stack/sheet/animalhide/random/New()
..()
var/htype = pick(/obj/item/stack/sheet/animalhide/cat,/obj/item/stack/sheet/animalhide/corgi,/obj/item/stack/sheet/animalhide/human,/obj/item/stack/sheet/animalhide/lizard,/obj/item/stack/sheet/animalhide/monkey)
var/obj/item/stack/S = new htype(loc)
S.amount = amount
qdel(src)
// -------------------------------------
// Not yet identified chemical.
// Could be anything!
// -------------------------------------
/obj/item/reagent_containers/glass/bottle/random_reagent
name = "unlabelled bottle"
// identify_probability = 0
/obj/item/reagent_containers/glass/bottle/random_reagent/New()
..()
var/list/possible_chems = GLOB.chemical_reagents_list.Copy()
possible_chems -= GLOB.blocked_chems.Copy()
var/datum/reagent/R = pick(possible_chems)
if(GLOB.rare_chemicals.Find(R))
reagents.add_reagent(R, 10)
else
reagents.add_reagent(R, rand(2, 3)*10)
pixel_x = rand(-10, 10)
pixel_y = rand(-10, 10)
//Cuts out the food and drink reagents
/obj/item/reagent_containers/glass/bottle/random_chem
name = "unlabelled chemical bottle"
// identify_probability = 0
/obj/item/reagent_containers/glass/bottle/random_chem/New()
..()
var/R = get_random_reagent_id()
if(GLOB.rare_chemicals.Find(R))
reagents.add_reagent(R, 10)
else
reagents.add_reagent(R, rand(2, 3)*10)
name = "unlabelled bottle"
pixel_x = rand(-10, 10)
pixel_y = rand(-10, 10)
/obj/item/reagent_containers/glass/bottle/random_base_chem
name = "unlabelled chemical bottle"
// identify_probability = 0
/obj/item/reagent_containers/glass/bottle/random_base_chem/New()
..()
var/datum/reagent/R = pick(GLOB.base_chemicals)
reagents.add_reagent(R, rand(2, 6)*5)
name = "unlabelled bottle"
pixel_x = rand(-10, 10)
pixel_y = rand(-10, 10)
/obj/item/reagent_containers/food/drinks/bottle/random_drink
name = "unlabelled drink"
icon = 'icons/obj/drinks.dmi'
/obj/item/reagent_containers/food/drinks/bottle/random_drink/New()
..()
var/list/possible_drinks = GLOB.drinks.Copy()
if(prob(50))
possible_drinks += list("pancuronium","lsd","omnizine","blood")
var/datum/reagent/R = pick(possible_drinks)
reagents.add_reagent(R, volume)
name = "unlabelled bottle"
icon_state = pick("alco-white","alco-green","alco-blue","alco-clear","alco-red")
pixel_x = rand(-5, 5)
pixel_y = rand(-5, 5)
/obj/item/reagent_containers/food/drinks/bottle/random_reagent // Same as the chembottle code except the container
name = "unlabelled drink?"
icon = 'icons/obj/drinks.dmi'
/obj/item/reagent_containers/food/drinks/bottle/random_reagent/New()
..()
var/R = get_random_reagent_id()
if(GLOB.rare_chemicals.Find(R))
reagents.add_reagent(R, 10)
else
reagents.add_reagent(R, rand(3, 10)*10)
name = "unlabelled bottle"
icon_state = pick("alco-white","alco-green","alco-blue","alco-clear","alco-red")
pixel_x = rand(-5, 5)
pixel_y = rand(-5, 5)
qdel(src)
/obj/item/storage/pill_bottle/random_meds
name = "unlabelled pillbottle"
desc = "The sheer recklessness of this bottle's existence astounds you."
allow_wrap = FALSE
var/labelled = FALSE
/obj/item/storage/pill_bottle/random_meds/New()
..()
for(var/i in 1 to storage_slots)
var/list/possible_medicines = GLOB.standard_medicines.Copy()
if(prob(50))
possible_medicines += GLOB.rare_medicines.Copy()
var/datum/reagent/R = pick(possible_medicines)
var/obj/item/reagent_containers/food/pill/P = new(src)
if(GLOB.rare_medicines.Find(R))
P.reagents.add_reagent(R, 10)
else
P.reagents.add_reagent(R, rand(2, 5)*10)
if(labelled)
P.name = "[R] Pill"
P.desc = "A pill containing [R]."
else
P.name = "Unlabelled Pill"
P.desc = "Something about this pill entices you to try it, against your better judgement."
pixel_x = rand(-10, 10)
pixel_y = rand(-10, 10)
/obj/item/storage/pill_bottle/random_meds/labelled
name = "variety pillbottle"
labelled = TRUE
// -------------------------------------
// Containers full of unknown crap
// -------------------------------------
/obj/structure/closet/crate/secure/unknownchemicals
name = "grey-market chemicals grab pack"
desc = "Crate full of chemicals of unknown type and value from a 'trusted' source."
req_one_access = list(ACCESS_CHEMISTRY,ACCESS_RESEARCH,ACCESS_QM) // the qm knows a guy, you see.
/obj/structure/closet/crate/secure/unknownchemicals/populate_contents()
for(var/i in 1 to 7)
new/obj/item/reagent_containers/glass/bottle/random_base_chem(src)
for(var/i in 1 to 3)
new/obj/item/reagent_containers/glass/bottle/random_chem(src)
while(prob(50))
new/obj/item/reagent_containers/glass/bottle/random_reagent(src)
new/obj/item/storage/pill_bottle/random_meds(src)
while(prob(25))
new/obj/item/storage/pill_bottle/random_meds(src)
/obj/structure/closet/crate/secure/chemicals
name = "chemical supply kit"
desc = "Full of basic chemistry supplies."
req_one_access = list(ACCESS_CHEMISTRY,ACCESS_RESEARCH)
/obj/structure/closet/crate/secure/chemicals/populate_contents()
for(var/chem in GLOB.standard_chemicals)
var/obj/item/reagent_containers/glass/bottle/B = new(src)
B.reagents.add_reagent(chem, B.volume)
if(prob(85))
var/datum/reagent/r = GLOB.chemical_reagents_list[chem]
B.name = "[r.name] bottle"
// B.identify_probability = 100
else
B.name = "unlabelled bottle"
B.desc = "Looks like the label fell off."
// B.identify_probability = 0
//
/*
/obj/structure/closet/crate/bin/flowers
name = "flower barrel"
desc = "A bin full of fresh flowers for the bereaved."
anchored = 0
New()
while(contents.len < 10)
var/flowertype = pick(/obj/item/grown/sunflower,/obj/item/grown/novaflower,/obj/item/reagent_containers/food/snacks/grown/poppy,
/obj/item/reagent_containers/food/snacks/grown/harebell,/obj/item/reagent_containers/food/snacks/grown/moonflower)
var/atom/movable/AM = new flowertype(src)
AM.pixel_x = rand(-10,10)
AM.pixel_y = rand(-5,5)
/obj/structure/closet/crate/bin/plants
name = "plant barrel"
desc = "Caution: Contents may contain vitamins and minerals. It is recommended that you deep fry them before eating."
anchored = 0
New()
while(contents.len < 10)
var/ptype = pick(/obj/item/reagent_containers/food/snacks/grown/apple,/obj/item/reagent_containers/food/snacks/grown/banana,
/obj/item/reagent_containers/food/snacks/grown/berries, /obj/item/reagent_containers/food/snacks/grown/cabbage,
/obj/item/reagent_containers/food/snacks/grown/carrot, /obj/item/reagent_containers/food/snacks/grown/cherries,
/obj/item/reagent_containers/food/snacks/grown/chili, /obj/item/reagent_containers/food/snacks/grown/cocoapod,
/obj/item/reagent_containers/food/snacks/grown/corn, /obj/item/reagent_containers/food/snacks/grown/eggplant,
/obj/item/reagent_containers/food/snacks/grown/grapes, /obj/item/reagent_containers/food/snacks/grown/greengrapes,
/obj/item/reagent_containers/food/snacks/grown/icepepper, /obj/item/reagent_containers/food/snacks/grown/lemon,
/obj/item/reagent_containers/food/snacks/grown/lime, /obj/item/reagent_containers/food/snacks/grown/orange,
/obj/item/reagent_containers/food/snacks/grown/potato, /obj/item/reagent_containers/food/snacks/grown/pumpkin,
/obj/item/reagent_containers/food/snacks/grown/soybeans, /obj/item/reagent_containers/food/snacks/grown/sugarcane,
/obj/item/reagent_containers/food/snacks/grown/tomato, /obj/item/reagent_containers/food/snacks/grown/watermelon,
/obj/item/reagent_containers/food/snacks/grown/wheat, /obj/item/reagent_containers/food/snacks/grown/whitebeet,
/obj/item/reagent_containers/food/snacks/grown/mushroom/chanterelle, /obj/item/reagent_containers/food/snacks/grown/mushroom/plumphelmet)
var/obj/O = new ptype(src)
O.pixel_x = rand(-10,10)
O.pixel_y = rand(-5,5)
*/
/obj/structure/closet/secure_closet/random_drinks
name = "unlabelled booze closet"
req_access = list(ACCESS_BAR)
icon_state = "cabinetdetective_locked"
icon_closed = "cabinetdetective"
icon_locked = "cabinetdetective_locked"
icon_opened = "cabinetdetective_open"
icon_broken = "cabinetdetective_broken"
icon_off = "cabinetdetective_broken"
open_sound = 'sound/machines/wooden_closet_open.ogg'
close_sound = 'sound/machines/wooden_closet_close.ogg'
open_sound_volume = 25
close_sound_volume = 50
/obj/structure/closet/secure_closet/random_drinks/populate_contents()
for(var/i in 1 to 5)
new/obj/item/reagent_containers/food/drinks/bottle/random_drink(src)
while(prob(25))
new/obj/item/reagent_containers/food/drinks/bottle/random_reagent(src)
// -------------------------------------
// Do not order this.
// If you order this, do not open it.
// If you open this, run.
// If you didn't run, pray.
// -------------------------------------
/obj/structure/largecrate/evil
name = "\improper Mysterious Crate"
desc = "What could it be?"
/obj/structure/largecrate/evil/attackby(obj/item/W as obj, mob/user as mob, params)
if(istype(W, /obj/item/crowbar))
var/list/menace = pick( /mob/living/simple_animal/hostile/carp,/mob/living/simple_animal/hostile/faithless,/mob/living/simple_animal/hostile/pirate,
/mob/living/simple_animal/hostile/creature,/mob/living/simple_animal/hostile/pirate/ranged,
/mob/living/simple_animal/hostile/hivebot,/mob/living/simple_animal/hostile/viscerator,/mob/living/simple_animal/hostile/pirate)
visible_message("<span class='warning'>Something falls out of [src]!</span>")
var/obj/item/grenade/clusterbuster/C = new(src.loc)
C.prime()
sleep(10)
new menace(src.loc)
while(prob(15))
new menace(get_step_rand(src.loc))
..()
return TRUE
else
return ..()
//
//
//
// ???
//
//
//
/obj/structure/largecrate/schrodinger
name = "Schrodinger's Crate"
desc = "What happens if you open it?"
/obj/structure/largecrate/schrodinger/attackby(obj/item/W as obj, mob/user as mob, params)
if(istype(W, /obj/item/crowbar))
sleep(2)
var/mob/living/simple_animal/pet/cat/Cat = new(loc)
Cat.name = "Schrodinger's Cat"
if(prob(50))
Cat.apply_damage(250,TOX)
Cat.desc = "It seems it's been dead for a while."
else
Cat.desc = "It was alive the whole time!"
return ..()
// --------------------------------------
// Collen's box of wonder and mystery
// --------------------------------------
/obj/item/storage/box/grenades
name = "tactical grenades"
desc = "A box with 6 tactical grenades."
icon_state = "flashbang"
var/list/grenadelist = list(/obj/item/grenade/chem_grenade/metalfoam, /obj/item/grenade/chem_grenade/incendiary,
/obj/item/grenade/chem_grenade/antiweed, /obj/item/grenade/chem_grenade/cleaner, /obj/item/grenade/chem_grenade/teargas,
/obj/item/grenade/chem_grenade/holywater, /obj/item/grenade/chem_grenade/meat,
/obj/item/grenade/chem_grenade/dirt, /obj/item/grenade/chem_grenade/lube, /obj/item/grenade/smokebomb,
/obj/item/grenade/chem_grenade/drugs, /obj/item/grenade/chem_grenade/ethanol) // holy list batman
/obj/item/storage/box/grenades/New()
..()
for(var/i in 1 to 6)
var/nade = pick(grenadelist)
new nade(src)