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* robot_module refactor * some fixes 1. adds medical stacks of 25 for the syndi medical borg 2. fixes various construction steps that weren't using `use()` or `get_amount()` * review tweaks + other stuff 1. Makes a bunch of for loops into istypeless loops 2. Adds a readout of the current out of stacks a borg has, in the status panel 3. Slightly reorganizes the medical, syndi medical, engineering and syndi engineering cyborgs items * fixes after upstream merge * blank line for travis * fixes and improvements 1. Fixed welder icon's not updating periodically if you were charging in a borg recharger 2. Fixes solar panels dropping /cyborg type glass when they were deconstructed. 3. Band-aid fix (incase #2 doesn't fix this) for cyborg stack's `source` var being null which resulted in tons of "cannot read null.energy" runtimes * more fixes + constructable frame runtime fix * removes toy sword placeholder remove comment * remove these as well * .amount to .get_amount(), really should have done this before * refactors robot_upgrades to work with the new system - more cleanup - adds documentation - fixed a bug I made where you could delete your robot stack via crafting * moves some unemag logic to the module file, makes more loops typless * farie review * fox review * affected review and more TM bugfixes * fixes comment Co-authored-by: SteelSlayer <SteelSlayer@users.noreply.github.com>
80 lines
2.7 KiB
Plaintext
80 lines
2.7 KiB
Plaintext
//This file contains xenoborg specic weapons.
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/obj/item/melee/energy/alien/claws
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name = "energy claws"
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desc = "A set of alien energy claws."
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icon = 'icons/mob/alien.dmi'
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icon_state = "borg-laser-claws"
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icon_state_on = "borg-laser-claws"
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force = 15
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force_on = 15
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throwforce = 5
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throwforce_on = 5
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throw_speed = 1
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throw_range = 5
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w_class = WEIGHT_CLASS_SMALL
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w_class_on = WEIGHT_CLASS_SMALL
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attack_verb = list("attacked", "slashed", "gored", "sliced", "torn", "ripped", "butchered", "cut")
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attack_verb_on = list()
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//Bottles for borg liquid squirters. PSSH PSSH
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/obj/item/reagent_containers/spray/alien
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name = "liquid synthesizer"
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desc = "squirts alien liquids."
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icon = 'icons/mob/alien.dmi'
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icon_state = "borg-default"
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/obj/item/reagent_containers/spray/alien/smoke
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name = "smoke synthesizer"
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desc = "squirts smokey liquids."
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icon = 'icons/mob/alien.dmi'
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icon_state = "borg-spray-smoke"
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list_reagents = list("water" = 50)
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/obj/item/reagent_containers/spray/alien/smoke/afterattack(atom/A as mob|obj, mob/user as mob)
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if(istype(A, /obj/structure/reagent_dispensers) && get_dist(src,A) <= 1)
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if(!A.reagents.total_volume && A.reagents)
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to_chat(user, "<span class='notice'>\The [A] is empty.</span>")
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return
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if(reagents.total_volume >= reagents.maximum_volume)
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to_chat(user, "<span class='notice'>\The [src] is full.</span>")
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return
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reagents.remove_reagent(25,"water")
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var/datum/effect_system/smoke_spread/bad/smoke = new
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smoke.set_up(5, 0, user.loc)
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smoke.start()
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playsound(user.loc, 'sound/effects/bamf.ogg', 50, 2)
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/obj/item/reagent_containers/spray/alien/smoke/cyborg_recharge(coeff, emagged)
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reagents.check_and_add("water", volume, 2 * coeff)
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/obj/item/reagent_containers/spray/alien/acid
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name = "acid synthesizer"
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desc = "squirts burny liquids."
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icon = 'icons/mob/alien.dmi'
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icon_state = "borg-spray-acid"
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list_reagents = list("facid" = 125, "sacid" = 125)
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/obj/item/reagent_containers/spray/alien/acid/cyborg_recharge(coeff, emagged)
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reagents.check_and_add("facid", volume / 2, 2 * coeff) // Volume / 2 here becuase there should be an even amount of both chems.
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reagents.check_and_add("sacid", volume / 2, 2 * coeff)
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/obj/item/reagent_containers/spray/alien/stun
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name = "paralytic toxin synthesizer"
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desc = "squirts viagra."
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icon = 'icons/mob/alien.dmi'
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icon_state = "borg-spray-stun"
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list_reagents = list("ether" = 250)
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/obj/item/reagent_containers/spray/alien/stun/cyborg_recharge(coeff, emagged)
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reagents.check_and_add("ether", volume, 2 * coeff)
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//SKREEEEEEEEEEEE tool
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/obj/item/flash/cyborg/alien
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name = "eye flash"
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desc = "Useful for taking pictures, making friends and flash-frying chips."
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icon = 'icons/mob/alien.dmi'
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icon_state = "borg-flash"
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