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Paradise/code/game/objects/structures/noticeboard.dm
2021-02-01 14:10:08 +00:00

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/obj/structure/noticeboard
name = "notice board"
desc = "A board for pinning important notices upon."
icon = 'icons/obj/stationobjs.dmi'
icon_state = "nboard00"
density = 0
anchored = 1
max_integrity = 150
var/notices = 0
/obj/structure/noticeboard/Initialize()
..()
for(var/obj/item/I in loc)
if(notices > 4) break
if(istype(I, /obj/item/paper))
I.loc = src
notices++
icon_state = "nboard0[notices]"
//attaching papers!!
/obj/structure/noticeboard/attackby(obj/item/O as obj, mob/user as mob, params)
if(istype(O, /obj/item/paper))
if(notices < 5)
O.add_fingerprint(user)
add_fingerprint(user)
user.drop_item()
O.loc = src
notices++
icon_state = "nboard0[notices]" //update sprite
to_chat(user, "<span class='notice'>You pin the paper to the noticeboard.</span>")
else
to_chat(user, "<span class='notice'>You reach to pin your paper to the board but hesitate. You are certain your paper will not be seen among the many others already attached.</span>")
return
return ..()
/obj/structure/noticeboard/attack_hand(user as mob)
var/dat = "<B>Noticeboard</B><BR>"
for(var/obj/item/paper/P in src)
dat += "<A href='?src=[UID()];read=\ref[P]'>[P.name]</A> <A href='?src=[UID()];write=\ref[P]'>Write</A> <A href='?src=[UID()];remove=\ref[P]'>Remove</A><BR>"
user << browse("<HEAD><TITLE>Notices</TITLE></HEAD>[dat]","window=noticeboard")
onclose(user, "noticeboard")
/obj/structure/noticeboard/deconstruct(disassembled = TRUE)
if(!(flags & NODECONSTRUCT))
new /obj/item/stack/sheet/metal (loc, 1)
qdel(src)
/obj/structure/noticeboard/Topic(href, href_list)
..()
usr.set_machine(src)
if(href_list["remove"])
if((usr.stat || usr.restrained())) //For when a player is handcuffed while they have the notice window open
return
var/obj/item/P = locate(href_list["remove"])
if((P && P.loc == src))
P.loc = get_turf(src) //dump paper on the floor because you're a clumsy fuck
P.add_fingerprint(usr)
add_fingerprint(usr)
notices--
icon_state = "nboard0[notices]"
if(href_list["write"])
if((usr.stat || usr.restrained())) //For when a player is handcuffed while they have the notice window open
return
var/obj/item/P = locate(href_list["write"])
if((P && P.loc == src)) //ifthe paper's on the board
if(istype(usr.r_hand, /obj/item/pen)) //and you're holding a pen
add_fingerprint(usr)
P.attackby(usr.r_hand, usr) //then do ittttt
else
if(istype(usr.l_hand, /obj/item/pen)) //check other hand for pen
add_fingerprint(usr)
P.attackby(usr.l_hand, usr)
else
to_chat(usr, "<span class='notice'>You'll need something to write with!</span>")
if(href_list["read"])
var/obj/item/paper/P = locate(href_list["read"])
if((P && P.loc == src))
P.show_content(usr)
return