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Paradise/code/modules/events/event.dm
AffectedArc07 7486d026b7 READY
2021-05-23 17:26:17 +01:00

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/datum/event_meta
var/name = ""
/// Whether or not the event is available for random selection at all.
var/enabled = TRUE
/// The base weight of this event. A zero means it may never fire, but see get_weight()
var/weight
/// The minimum weight that this event will have. Only used if non-zero.
var/min_weight
/// The maximum weight that this event will have.
var/max_weight
/// the current severity of this event
var/severity
/// If true, then the event will not be re-added to the list of available events
var/one_shot
/// A modifier applied to all event weights (role and base), respects min and max
var/weight_mod = 1
/// A list of roles that add weight to the event
var/list/role_weights = list()
var/datum/event/event_type
/datum/event_meta/New(event_severity, event_name, datum/event/type, event_weight, list/job_weights, is_one_shot = FALSE, min_event_weight = 0, max_event_weight = INFINITY)
name = event_name
severity = event_severity
event_type = type
one_shot = is_one_shot
weight = event_weight
min_weight = min_event_weight
max_weight = max_event_weight
if(job_weights)
role_weights = job_weights
/datum/event_meta/proc/get_weight(list/active_with_role)
if(!enabled)
return 0
var/job_weight = 0
for(var/role in role_weights)
if(role in active_with_role)
job_weight += active_with_role[role] * role_weights[role]
return clamp((weight + job_weight) * weight_mod, min_weight, max_weight)
/*/datum/event_meta/ninja/get_weight(var/list/active_with_role)
if(toggle_space_ninja)
return ..(active_with_role)
return 0*/
/datum/event //NOTE: Times are measured in master controller ticks!
/// The human-readable name of the event
var/name
/// When in the lifetime to call start().
var/startWhen = 0
/// When in the lifetime to call announce().
var/announceWhen = 0
/// When in the lifetime the event should end.
var/endWhen = 0
/// Severity. Lower means less severe, higher means more severe. Does not have to be supported. Is set on New().
var/severity = 0
/// How long the event has existed. You don't need to change this.
var/activeFor = 0
/// If this event is currently running. You should not change this.
var/isRunning = TRUE
/// When this event started.
var/startedAt = 0
/// When this event ended.
var/endedAt = 0
/// Does the event end automatically after endWhen passes?
var/noAutoEnd = FALSE
/// The area the event will hit
var/area/impact_area
var/datum/event_meta/event_meta = null
/datum/event/nothing
/**
* Called first before processing.
*
* Allows you to setup your event, such as randomly
* setting the startWhen and or announceWhen variables.
* Only called once.
*/
/datum/event/proc/setup()
return
/**
* Called when the tick is equal to the startWhen variable.
*
* Allows you to start before announcing or vice versa.
* Only called once.
* Ensure no sleep is called. Use INVOKE_ASYNC to call procs which do.
*/
/datum/event/proc/start()
return
/**
* Called when the tick is equal to the announceWhen variable.
*
* Allows you to announce before starting or vice versa.
* Only called once.
* Ensure no sleep is called. Use INVOKE_ASYNC to call procs which do.
*/
/datum/event/proc/announce()
return
/**
* Called on or after the tick counter is equal to startWhen.
*
* You can include code related to your event or add your own
* time stamped events.
* Called more than once.
* Ensure no sleep is called. Use INVOKE_ASYNC to call procs which do.
*/
/datum/event/proc/tick()
return
/**
* Called on or after the tick is equal or more than endWhen
*
* You can include code related to the event ending.
* Do not place spawn() in here, instead use tick() to check for
* the activeFor variable.
* For example: if(activeFor == myOwnVariable + 30) doStuff()
* Only called once.
* Ensure no sleep is called. Use INVOKE_ASYNC to call procs which do.
*/
/datum/event/proc/end()
return
/**
* Returns the latest point of event processing.
*/
/datum/event/proc/lastProcessAt()
return max(startWhen, max(announceWhen, endWhen))
/**
* Do not override this proc, instead use the appropiate procs.
*
* This proc will handle the calls to the appropiate procs.
* Ensure none of the code paths have a sleep in them. Use INVOKE_ASYNC to call procs which do.
*/
/datum/event/process()
if(activeFor > startWhen && activeFor < endWhen || noAutoEnd)
tick()
if(activeFor == startWhen)
isRunning = TRUE
start()
if(activeFor == announceWhen)
announce()
if(activeFor == endWhen && !noAutoEnd)
isRunning = FALSE
end()
// Everything is done, let's clean up.
if(activeFor >= lastProcessAt() && !noAutoEnd)
kill()
activeFor++
/**
* Called when start(), announce() and end() has all been called.
*/
/datum/event/proc/kill()
// If this event was forcefully killed run end() for individual cleanup
if(isRunning)
isRunning = FALSE
end()
endedAt = world.time
SSevents.active_events -= src
SSevents.event_complete(src)
/datum/event/New(datum/event_meta/EM)
// event needs to be responsible for this, as stuff like APLUs currently make their own events for curious reasons
SSevents.active_events += src
if(!EM)
EM = new /datum/event_meta(EVENT_LEVEL_MAJOR, "Unknown, Most likely admin called", src.type)
event_meta = EM
severity = event_meta.severity
if(severity < EVENT_LEVEL_MUNDANE) severity = EVENT_LEVEL_MUNDANE
if(severity > EVENT_LEVEL_MAJOR) severity = EVENT_LEVEL_MAJOR
startedAt = world.time
setup()
..()
//Called after something followable has been spawned by an event
//Provides ghosts a follow link to an atom if possible
//Only called once.
/datum/event/proc/announce_to_ghosts(atom/atom_of_interest)
if(atom_of_interest)
notify_ghosts("[name] has an object of interest: [atom_of_interest]!", title = "Something's Interesting!", source = atom_of_interest, action = NOTIFY_FOLLOW)