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* Makes the prison break use INVOKE_ASYNC for the (win)doors * Add documentation * Refactors the whole event system to not use spawns and be async * relative proc path * keep timing Co-authored-by: joep van der velden <15887760+farie82@users.noreply.github.com>
43 lines
1.3 KiB
Plaintext
43 lines
1.3 KiB
Plaintext
/datum/event/meteor_wave
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startWhen = 5
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endWhen = 7
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var/next_meteor = 6
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var/waves = 1
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/datum/event/meteor_wave/setup()
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waves = severity * rand(1,3)
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/datum/event/meteor_wave/announce()
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switch(severity)
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if(EVENT_LEVEL_MAJOR)
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GLOB.event_announcement.Announce("Meteors have been detected on collision course with the station.", "Meteor Alert", new_sound = 'sound/AI/meteors.ogg')
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else
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GLOB.event_announcement.Announce("The station is now in a meteor shower.", "Meteor Alert")
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//meteor showers are lighter and more common,
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/datum/event/meteor_wave/tick()
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if(waves && activeFor >= next_meteor)
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INVOKE_ASYNC(GLOBAL_PROC, .proc/spawn_meteors, get_meteor_count(), get_meteors())
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next_meteor += rand(15, 30) / severity
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waves--
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endWhen = (waves ? next_meteor + 1 : activeFor + 15)
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/datum/event/meteor_wave/end()
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switch(severity)
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if(EVENT_LEVEL_MAJOR)
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GLOB.event_announcement.Announce("The station has cleared the meteor storm.", "Meteor Alert")
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else
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GLOB.event_announcement.Announce("The station has cleared the meteor shower", "Meteor Alert")
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/datum/event/meteor_wave/proc/get_meteors()
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switch(severity)
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if(EVENT_LEVEL_MAJOR)
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return GLOB.meteors_catastrophic
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if(EVENT_LEVEL_MODERATE)
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return GLOB.meteors_threatening
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else
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return GLOB.meteors_normal
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/datum/event/meteor_wave/proc/get_meteor_count()
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return severity * rand(1, 2)
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