mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2025-12-29 03:32:28 +00:00
707 lines
20 KiB
Plaintext
707 lines
20 KiB
Plaintext
//Types of usual mutations
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#define POSITIVE 1
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#define NEGATIVE 2
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#define MINOR_NEGATIVE 3
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/datum/event/spacevine/start()
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var/list/turfs = list() //list of all the empty floor turfs in the hallway areas
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var/obj/structure/spacevine/SV = new()
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for(var/area/hallway/A in world)
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for(var/turf/F in A)
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if(F.Enter(SV))
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turfs += F
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qdel(SV)
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if(turfs.len) //Pick a turf to spawn at if we can
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var/turf/T = pick(turfs)
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var/obj/structure/spacevine_controller/SC = new /obj/structure/spacevine_controller(T, , rand(30,70),rand(5,2)) //spawn a controller at turf
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// Make the event start fun - give the vine a random hostile mutation
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if(SC.vines.len)
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SV = SC.vines[1]
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var/list/mutations = SC.mutations_list.Copy()
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while(mutations.len)
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var/datum/spacevine_mutation/SM = pick_n_take(mutations)
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if(SM.quality == NEGATIVE && !SM.nofun)
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SM.add_mutation_to_vinepiece(SV)
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break
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mutations.Cut()
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mutations = null
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/datum/spacevine_mutation
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var/name = ""
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var/severity = 1
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var/hue
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var/quality
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// For stuff that isn't fun as a random-event vine
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var/nofun = FALSE
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/datum/spacevine_mutation/proc/add_mutation_to_vinepiece(obj/structure/spacevine/holder)
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holder.mutations |= src
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holder.color = hue
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/datum/spacevine_mutation/proc/remove_mutation_from_vinepiece(obj/structure/spacevine/holder)
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holder.mutations -= src
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var/datum/spacevine_mutation/oldmutation
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if(holder.mutations.len)
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oldmutation = pick(holder.mutations)
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holder.color = oldmutation.hue
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else
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holder.color = ""
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/datum/spacevine_mutation/proc/process_mutation(obj/structure/spacevine/holder)
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return
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/datum/spacevine_mutation/proc/process_temperature(obj/structure/spacevine/holder, temp, volume)
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return
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/datum/spacevine_mutation/proc/on_birth(obj/structure/spacevine/holder)
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return
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/datum/spacevine_mutation/proc/on_grow(obj/structure/spacevine/holder)
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return
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/datum/spacevine_mutation/proc/on_death(obj/structure/spacevine/holder)
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return
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/datum/spacevine_mutation/proc/on_deletion(obj/structure/spacevine/holder)
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return
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/datum/spacevine_mutation/proc/on_hit(obj/structure/spacevine/holder, mob/hitter, obj/item/I, expected_damage)
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. = expected_damage
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/datum/spacevine_mutation/proc/on_cross(obj/structure/spacevine/holder, mob/crosser)
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return
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/datum/spacevine_mutation/proc/on_chem(obj/structure/spacevine/holder, datum/reagent/R)
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return
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/datum/spacevine_mutation/proc/on_eat(obj/structure/spacevine/holder, mob/living/eater)
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return
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/datum/spacevine_mutation/proc/on_spread(obj/structure/spacevine/holder, turf/target)
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return
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/datum/spacevine_mutation/proc/on_buckle(obj/structure/spacevine/holder, mob/living/buckled)
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return
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/datum/spacevine_mutation/proc/on_explosion(severity, obj/structure/spacevine/holder)
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return
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/datum/spacevine_mutation/proc/on_search(severity, obj/structure/spacevine/holder)
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return
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/datum/spacevine_mutation/space_covering
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name = "space protective"
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hue = "#aa77aa"
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quality = POSITIVE
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/turf/simulated/floor/vines
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color = "#aa77aa"
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icon_state = "vinefloor"
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broken_states = list()
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//All of this shit is useless for vines
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/turf/simulated/floor/vines/attackby()
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return
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/turf/simulated/floor/vines/burn_tile()
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return
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/turf/simulated/floor/vines/break_tile()
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return
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/turf/simulated/floor/vines/make_plating()
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return
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/turf/simulated/floor/vines/break_tile_to_plating()
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return
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/turf/simulated/floor/vines/ex_act(severity)
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if(severity < 3)
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ChangeTurf(baseturf)
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/turf/simulated/floor/vines/narsie_act()
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if(prob(20))
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ChangeTurf(baseturf) //nar sie eats this shit
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/turf/simulated/floor/vines/singularity_pull(S, current_size)
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if(current_size >= STAGE_FIVE)
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if(prob(50))
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ChangeTurf(baseturf)
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/turf/simulated/floor/vines/ChangeTurf(turf/simulated/floor/T, defer_change = FALSE, keep_icon = TRUE, ignore_air = FALSE)
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. = ..()
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//Do this *after* the turf has changed as qdel in spacevines will call changeturf again if it hasn't
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for(var/obj/structure/spacevine/SV in src)
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SV.wither()
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/datum/spacevine_mutation/space_covering
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var/static/list/coverable_turfs
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/datum/spacevine_mutation/space_covering/New()
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. = ..()
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if(!coverable_turfs)
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coverable_turfs = typecacheof(list(
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/turf/space
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))
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coverable_turfs -= typecacheof(list(
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/turf/space/transit
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))
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/datum/spacevine_mutation/space_covering/on_grow(obj/structure/spacevine/holder)
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process_mutation(holder)
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/datum/spacevine_mutation/space_covering/on_spread(obj/structure/spacevine/holder, turf/target)
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if(target.type == /turf/space && !locate(/obj/structure/spacevine) in target)
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holder.master.spawn_spacevine_piece(target, holder)
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. = TRUE
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/datum/spacevine_mutation/space_covering/process_mutation(obj/structure/spacevine/holder)
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var/turf/T = get_turf(holder)
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if(is_type_in_typecache(T, coverable_turfs))
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var/currtype = T.type
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T.ChangeTurf(/turf/simulated/floor/vines)
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T.baseturf = currtype
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/datum/spacevine_mutation/space_covering/on_deletion(obj/structure/spacevine/holder)
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var/turf/T = get_turf(holder)
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if(istype(T, /turf/simulated/floor/vines))
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T.ChangeTurf(T.baseturf)
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/datum/spacevine_mutation/bluespace
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name = "bluespace"
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hue = "#3333ff"
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quality = MINOR_NEGATIVE
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/datum/spacevine_mutation/bluespace/on_spread(obj/structure/spacevine/holder, turf/target)
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if(holder.energy > 1 && !locate(/obj/structure/spacevine) in target)
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// Lose bluespace upon piercing a single tile, and drop it from our own mutations too
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// Representing a loss in "high potential"
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// also conveniently prevents this from spreading too crazily
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remove_mutation_from_vinepiece(holder)
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holder.master.spawn_spacevine_piece(target, holder)
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playsound(holder, 'sound/misc/interference.ogg', 50, 1)
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. = TRUE
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/datum/spacevine_mutation/light
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name = "light"
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hue = "#ffff00"
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quality = POSITIVE
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severity = 4
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/datum/spacevine_mutation/light/on_grow(obj/structure/spacevine/holder)
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if(holder.energy)
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holder.set_light(severity)
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/datum/spacevine_mutation/toxicity
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name = "toxic"
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hue = "#ff00ff"
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severity = 10
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quality = NEGATIVE
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/datum/spacevine_mutation/toxicity/on_cross(obj/structure/spacevine/holder, mob/living/crosser)
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if(issilicon(crosser))
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return
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if(prob(severity) && istype(crosser) && !isvineimmune(crosser))
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to_chat(crosser, "<span class='alert'>You accidently touch the vine and feel a strange sensation.</span>")
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crosser.adjustToxLoss(5)
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/datum/spacevine_mutation/toxicity/on_eat(obj/structure/spacevine/holder, mob/living/eater)
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if(!isvineimmune(eater))
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eater.adjustToxLoss(5)
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/datum/spacevine_mutation/explosive //OH SHIT IT CAN CHAINREACT RUN!!!
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name = "explosive"
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hue = "#ff0000"
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quality = NEGATIVE
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severity = 2
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// kaboom events aren't fun
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nofun = TRUE
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/datum/spacevine_mutation/explosive/on_explosion(explosion_severity, obj/structure/spacevine/holder)
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if(explosion_severity < 3)
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qdel(holder)
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else
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addtimer(CALLBACK(holder, /obj/structure/spacevine.proc/wither), 5)
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return TRUE
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/datum/spacevine_mutation/explosive/on_death(obj/structure/spacevine/holder, mob/hitter, obj/item/I)
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explosion(holder.loc, 0, 0, severity, 0, 0)
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/datum/spacevine_mutation/fire_proof
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name = "fire proof"
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hue = "#ff8888"
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quality = MINOR_NEGATIVE
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/datum/spacevine_mutation/fire_proof/process_temperature(obj/structure/spacevine/holder, temp, volume)
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return 1
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/datum/spacevine_mutation/fire_proof/on_hit(obj/structure/spacevine/holder, mob/hitter, obj/item/I, expected_damage)
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if(I && I.damtype == "fire")
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. = 0
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else
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. = expected_damage
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/datum/spacevine_mutation/vine_eating
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name = "vine eating"
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hue = "#ff7700"
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quality = MINOR_NEGATIVE
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/datum/spacevine_mutation/vine_eating/on_spread(obj/structure/spacevine/holder, turf/target)
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var/obj/structure/spacevine/prey = locate() in target
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if(prey && !prey.mutations.Find(src)) //Eat all vines that are not of the same origin
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prey.wither()
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. = TRUE
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/datum/spacevine_mutation/aggressive_spread //very OP, but im out of other ideas currently
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name = "aggressive spreading"
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hue = "#333333"
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severity = 3
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quality = NEGATIVE
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/datum/spacevine_mutation/aggressive_spread/on_spread(obj/structure/spacevine/holder, turf/target)
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if(istype(target, /turf/simulated/wall/r_wall))
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// Too tough to pierce - should lead to interesting spread patterns
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return
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// Bust through windows or other stuff blocking the way
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if(!target.Enter(holder))
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for(var/atom/movable/AM in target)
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if(!AM.density || isvineimmune(AM))
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continue
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AM.ex_act(severity)
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target.ex_act(severity) // vine immunity handled at /mob/ex_act
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. = TRUE
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/datum/spacevine_mutation/aggressive_spread/on_buckle(obj/structure/spacevine/holder, mob/living/buckled)
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buckled.ex_act(severity)
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/datum/spacevine_mutation/transparency
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name = "transparent"
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hue = ""
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quality = POSITIVE
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/datum/spacevine_mutation/transparency/on_grow(obj/structure/spacevine/holder)
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holder.set_opacity(0)
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holder.alpha = 125
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/datum/spacevine_mutation/thorns
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name = "thorny"
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hue = "#666666"
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severity = 10
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quality = NEGATIVE
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/datum/spacevine_mutation/thorns/on_cross(obj/structure/spacevine/holder, mob/living/crosser)
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if(prob(severity) && istype(crosser) && !isvineimmune(holder))
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var/mob/living/M = crosser
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M.adjustBruteLoss(5)
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to_chat(M, "<span class='alert'>You cut yourself on the thorny vines.</span>")
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/datum/spacevine_mutation/thorns/on_hit(obj/structure/spacevine/holder, mob/living/hitter, obj/item/I, expected_damage)
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if(prob(severity) && istype(hitter) && !isvineimmune(holder))
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var/mob/living/M = hitter
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M.adjustBruteLoss(5)
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to_chat(M, "<span class='alert'>You cut yourself on the thorny vines.</span>")
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. = expected_damage
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/datum/spacevine_mutation/woodening
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name = "hardened"
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hue = "#997700"
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quality = NEGATIVE
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/datum/spacevine_mutation/woodening/on_grow(obj/structure/spacevine/holder)
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if(holder.energy)
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holder.density = TRUE
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holder.max_integrity = 100
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holder.obj_integrity = holder.max_integrity
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/datum/spacevine_mutation/woodening/on_hit(obj/structure/spacevine/holder, mob/living/hitter, obj/item/I, expected_damage)
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if(!is_sharp(I))
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. = expected_damage * 0.5
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else
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. = expected_damage
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/datum/spacevine_mutation/flowering
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name = "flowering"
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hue = "#0A480D"
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quality = NEGATIVE
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severity = 10
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/datum/spacevine_mutation/flowering/on_grow(obj/structure/spacevine/holder)
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if(holder.energy == 2 && prob(severity) && !locate(/obj/structure/alien/resin/flower_bud_enemy) in range(5,holder))
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new /obj/structure/alien/resin/flower_bud_enemy(get_turf(holder))
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/datum/spacevine_mutation/flowering/on_cross(obj/structure/spacevine/holder, mob/living/crosser)
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if(prob(25))
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holder.entangle(crosser)
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/datum/spacevine_mutation/virulent_spread
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name = "virulently spreading"
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hue = "#FF8080"
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quality = MINOR_NEGATIVE
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/datum/spacevine_mutation/virulent_spread/on_search(obj/structure/spacevine/holder)
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return 1
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// Sure, let's encourage crew members to deliberately breed a highly dangerous
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// threat. What could *possibly* go wrong? ;)
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/datum/spacevine_mutation/mineral
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name = "metallic"
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hue = "#444444"
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quality = POSITIVE
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severity = 3
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var/drop_rate = 20
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var/list/mineral_results = list(
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/obj/item/stack/sheet/metal = 1
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)
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/datum/spacevine_mutation/mineral/on_death(obj/structure/spacevine/holder)
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if(!prob(drop_rate))
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return
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var/itemtype = pickweight(mineral_results)
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var/turf/pos = get_turf(holder)
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new itemtype(pos, severity)
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/datum/spacevine_mutation/mineral/valuables
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name = "glimmering"
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hue = "#888800"
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drop_rate = 10
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mineral_results = list(
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/obj/item/stack/sheet/mineral/silver = 4,
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/obj/item/stack/sheet/mineral/gold = 2,
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/obj/item/stack/sheet/mineral/diamond = 1
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)
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/datum/spacevine_mutation/mineral/glass
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name = "glassy"
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hue = "#8888FF"
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mineral_results = list(
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/obj/item/stack/sheet/glass = 1
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)
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/datum/spacevine_mutation/mineral/plastic
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name = "plasticine"
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hue = "#222288"
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mineral_results = list(
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/obj/item/stack/sheet/plastic = 1
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)
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/datum/spacevine_mutation/mineral/wood
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name = "wooden"
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hue = "#442200"
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mineral_results = list(
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/obj/item/stack/sheet/wood = 1
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)
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// SPACE VINES (Note that this code is very similar to Biomass code)
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/obj/structure/spacevine
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name = "space vines"
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desc = "An extremely expansionistic species of vine."
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icon = 'icons/effects/spacevines.dmi'
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icon_state = "Light1"
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anchored = TRUE
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density = FALSE
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layer = SPACEVINE_LAYER
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mouse_opacity = MOUSE_OPACITY_OPAQUE //Clicking anywhere on the turf is good enough
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pass_flags = PASSTABLE | PASSGRILLE
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max_integrity = 50
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var/energy = 0
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var/obj/structure/spacevine_controller/master = null
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var/list/mutations = list()
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/obj/structure/spacevine/Initialize(mapload)
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. = ..()
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color = "#ffffff"
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/obj/structure/spacevine/examine(mob/user)
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. = ..()
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var/text = "This one is a"
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if(mutations.len)
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for(var/A in mutations)
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var/datum/spacevine_mutation/SM = A
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text += " [SM.name]"
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else
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text += " normal"
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text += " vine."
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. += text
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/obj/structure/spacevine/proc/wither()
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for(var/datum/spacevine_mutation/SM in mutations)
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SM.on_death(src)
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qdel(src)
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/obj/structure/spacevine/Destroy()
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for(var/datum/spacevine_mutation/SM in mutations)
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SM.on_deletion(src)
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if(master)
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master.vines -= src
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master.growth_queue -= src
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if(!master.vines.len)
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var/obj/item/seeds/kudzu/KZ = new(loc)
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KZ.mutations |= mutations
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KZ.set_potency(10 ** sqrt(master.mutativeness))
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KZ.set_production(10 - (master.spread_cap / 10))
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qdel(master)
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master = null
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mutations.Cut()
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set_opacity(0)
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if(has_buckled_mobs())
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unbuckle_all_mobs(force = TRUE)
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return ..()
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/obj/structure/spacevine/proc/add_mutation(datum/spacevine_mutation/mutation)
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mutations |= mutation
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color = mutation.hue
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/obj/structure/spacevine/proc/on_chem_effect(datum/reagent/R)
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var/override = 0
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for(var/datum/spacevine_mutation/SM in mutations)
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override += SM.on_chem(src, R)
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if(!override && istype(R, /datum/reagent/glyphosate))
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if(prob(50))
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wither()
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/obj/structure/spacevine/proc/eat(mob/eater)
|
|
var/override = 0
|
|
for(var/datum/spacevine_mutation/SM in mutations)
|
|
override += SM.on_eat(src, eater)
|
|
if(!override)
|
|
if(prob(10))
|
|
eater.say("Nom")
|
|
wither()
|
|
|
|
/obj/structure/spacevine/attacked_by(obj/item/I, mob/living/user)
|
|
var/damage_dealt = I.force
|
|
if(istype(I, /obj/item/scythe))
|
|
var/obj/item/scythe/S = I
|
|
if(S.extend) //so folded telescythes won't get damage boosts / insta-clears (they instead will instead be treated like non-scythes)
|
|
damage_dealt *= 4
|
|
for(var/obj/structure/spacevine/B in range(1,src))
|
|
if(B.obj_integrity > damage_dealt) //this only is going to occur for woodening mutation vines (increased health) or if we nerf scythe damage/multiplier
|
|
B.take_damage(damage_dealt, I.damtype, MELEE, 1)
|
|
else
|
|
B.wither()
|
|
return
|
|
if(is_sharp(I))
|
|
damage_dealt *= 4
|
|
if(I.damtype == BURN)
|
|
damage_dealt *= 4
|
|
|
|
for(var/datum/spacevine_mutation/SM in mutations)
|
|
damage_dealt = SM.on_hit(src, user, I, damage_dealt) //on_hit now takes override damage as arg and returns new value for other mutations to permutate further
|
|
take_damage(damage_dealt, I.damtype, MELEE, 1)
|
|
|
|
/obj/structure/spacevine/play_attack_sound(damage_amount, damage_type = BRUTE, damage_flag = 0)
|
|
switch(damage_type)
|
|
if(BRUTE)
|
|
if(damage_amount)
|
|
playsound(src, 'sound/weapons/slash.ogg', 50, TRUE)
|
|
else
|
|
playsound(src, 'sound/weapons/tap.ogg', 50, TRUE)
|
|
if(BURN)
|
|
playsound(src.loc, 'sound/items/welder.ogg', 100, TRUE)
|
|
|
|
/obj/structure/spacevine/obj_destruction()
|
|
wither()
|
|
|
|
/obj/structure/spacevine/Crossed(mob/crosser, oldloc)
|
|
if(isliving(crosser))
|
|
for(var/datum/spacevine_mutation/SM in mutations)
|
|
SM.on_cross(src, crosser)
|
|
|
|
/obj/structure/spacevine/attack_hand(mob/user)
|
|
for(var/datum/spacevine_mutation/SM in mutations)
|
|
SM.on_hit(src, user)
|
|
user_unbuckle_mob(user, user)
|
|
|
|
/obj/structure/spacevine/attack_alien(mob/living/user)
|
|
eat(user)
|
|
|
|
/obj/structure/spacevine_controller
|
|
invisibility = 101
|
|
var/list/obj/structure/spacevine/vines = list()
|
|
var/list/growth_queue = list()
|
|
var/spread_multiplier = 5
|
|
var/spread_cap = 30
|
|
var/list/mutations_list = list()
|
|
var/mutativeness = 1
|
|
|
|
/obj/structure/spacevine_controller/New(loc, list/muts, potency, production)
|
|
color = "#ffffff"
|
|
spawn_spacevine_piece(loc, , muts)
|
|
START_PROCESSING(SSobj, src)
|
|
init_subtypes(/datum/spacevine_mutation/, mutations_list)
|
|
if(potency != null && potency > 0)
|
|
// 1 mutativeness at 10 potency
|
|
// 4 mutativeness at 100 potency
|
|
mutativeness = log(10, potency) ** 2
|
|
if(production != null)
|
|
// 1 production is crazy powerful
|
|
var/spread_value = max(10 - production, 1)
|
|
// 40 at 6 production
|
|
// 90 at 1 production
|
|
spread_cap = spread_value * 10
|
|
// 6 vines/spread at 6 production
|
|
// ~2.5 vines/spread at 1 production
|
|
spread_multiplier /= spread_value / 5
|
|
..()
|
|
|
|
|
|
/obj/structure/spacevine_controller/ex_act() //only killing all vines will end this suffering
|
|
return
|
|
|
|
/obj/structure/spacevine_controller/singularity_act()
|
|
return
|
|
|
|
/obj/structure/spacevine_controller/singularity_pull()
|
|
return
|
|
|
|
/obj/structure/spacevine_controller/Destroy()
|
|
STOP_PROCESSING(SSobj, src)
|
|
return ..()
|
|
|
|
/obj/structure/spacevine_controller/proc/spawn_spacevine_piece(turf/location, obj/structure/spacevine/parent, list/muts)
|
|
var/obj/structure/spacevine/SV = new(location)
|
|
growth_queue += SV
|
|
vines += SV
|
|
SV.master = src
|
|
if(muts && muts.len)
|
|
for(var/datum/spacevine_mutation/M in muts)
|
|
M.add_mutation_to_vinepiece(SV)
|
|
return
|
|
if(parent)
|
|
SV.mutations |= parent.mutations
|
|
SV.color = parent.color
|
|
if(prob(mutativeness))
|
|
var/list/random_mutations_picked = mutations_list - SV.mutations
|
|
if(random_mutations_picked.len)
|
|
var/datum/spacevine_mutation/randmut = pick(random_mutations_picked)
|
|
randmut.add_mutation_to_vinepiece(SV)
|
|
|
|
for(var/datum/spacevine_mutation/SM in SV.mutations)
|
|
SM.on_birth(SV)
|
|
|
|
/obj/structure/spacevine_controller/process()
|
|
if(!vines || !vines.len)
|
|
qdel(src) //space vines exterminated. Remove the controller
|
|
return
|
|
if(!growth_queue)
|
|
qdel(src) //Sanity check
|
|
return
|
|
|
|
var/length = 0
|
|
|
|
length = min( spread_cap , max( 1 , vines.len / spread_multiplier ) )
|
|
var/i = 0
|
|
var/list/obj/structure/spacevine/queue_end = list()
|
|
|
|
for(var/obj/structure/spacevine/SV in growth_queue)
|
|
if(QDELETED(SV))
|
|
continue
|
|
i++
|
|
queue_end += SV
|
|
growth_queue -= SV
|
|
for(var/datum/spacevine_mutation/SM in SV.mutations)
|
|
SM.process_mutation(SV)
|
|
if(SV.energy < 2) //If tile isn't fully grown
|
|
if(prob(20))
|
|
SV.grow()
|
|
else //If tile is fully grown
|
|
SV.entangle_mob()
|
|
|
|
//if(prob(25))
|
|
SV.spread()
|
|
if(i >= length)
|
|
break
|
|
|
|
growth_queue = growth_queue + queue_end
|
|
|
|
/obj/structure/spacevine/proc/grow()
|
|
if(!energy)
|
|
icon_state = pick("Med1", "Med2", "Med3")
|
|
energy = 1
|
|
set_opacity(1)
|
|
else
|
|
icon_state = pick("Hvy1", "Hvy2", "Hvy3")
|
|
energy = 2
|
|
|
|
for(var/datum/spacevine_mutation/SM in mutations)
|
|
SM.on_grow(src)
|
|
|
|
/obj/structure/spacevine/proc/entangle_mob()
|
|
if(!has_buckled_mobs() && prob(25))
|
|
for(var/mob/living/V in loc)
|
|
entangle(V)
|
|
if(has_buckled_mobs())
|
|
break //only capture one mob at a time
|
|
|
|
|
|
/obj/structure/spacevine/proc/entangle(mob/living/V)
|
|
if(!V || isvineimmune(V))
|
|
return
|
|
for(var/datum/spacevine_mutation/SM in mutations)
|
|
SM.on_buckle(src, V)
|
|
if((V.stat != DEAD) && (V.buckled != src)) //not dead or captured
|
|
to_chat(V, "<span class='danger'>The vines [pick("wind", "tangle", "tighten")] around you!</span>")
|
|
buckle_mob(V, 1)
|
|
|
|
/obj/structure/spacevine/proc/spread()
|
|
var/list/dir_list = GLOB.cardinal.Copy()
|
|
var/spread_search = FALSE // Whether to exhaustive search all 4 cardinal dirs for an open direction
|
|
for(var/datum/spacevine_mutation/SM in mutations)
|
|
spread_search |= SM.on_search(src)
|
|
while(dir_list.len)
|
|
var/direction = pick(dir_list)
|
|
dir_list -= direction
|
|
var/turf/stepturf = get_step(src,direction)
|
|
var/spread_success = FALSE
|
|
for(var/datum/spacevine_mutation/SM in mutations)
|
|
spread_success |= SM.on_spread(src, stepturf) // If this returns 1, spreading succeeded
|
|
if(!locate(/obj/structure/spacevine, stepturf))
|
|
// snowflake for space turf, but space turf is super common and a big deal
|
|
if(!istype(stepturf, /turf/space) && stepturf.Enter(src))
|
|
if(master)
|
|
master.spawn_spacevine_piece(stepturf, src)
|
|
spread_success = TRUE
|
|
if(spread_success || !spread_search)
|
|
break
|
|
|
|
/obj/structure/spacevine/ex_act(severity)
|
|
var/i
|
|
for(var/datum/spacevine_mutation/SM in mutations)
|
|
i += SM.on_explosion(severity, src)
|
|
if(!i && prob(100/severity))
|
|
wither()
|
|
|
|
/obj/structure/spacevine/temperature_expose(null, temp, volume)
|
|
..()
|
|
var/override = 0
|
|
for(var/datum/spacevine_mutation/SM in mutations)
|
|
override += SM.process_temperature(src, temp, volume)
|
|
if(!override)
|
|
wither()
|
|
|
|
/obj/structure/spacevine/CanPass(atom/movable/mover, turf/target, height=0)
|
|
if(isvineimmune(mover))
|
|
. = TRUE
|
|
else
|
|
. = ..()
|
|
|
|
/proc/isvineimmune(atom/A)
|
|
if(isliving(A))
|
|
var/mob/living/M = A
|
|
if(("vines" in M.faction) || ("plants" in M.faction))
|
|
return TRUE
|
|
else if(istype(A, /obj/structure/spacevine) || istype(A, /obj/structure/alien/resin/flower_bud_enemy))
|
|
return TRUE
|
|
return FALSE
|