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64 lines
2.6 KiB
Plaintext
64 lines
2.6 KiB
Plaintext
#define TS_HIGHPOP_TRIGGER 80
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/datum/event/spider_terror
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announceWhen = 240
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var/spawncount = 1
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var/successSpawn = FALSE //So we don't make a command report if nothing gets spawned.
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/datum/event/spider_terror/setup()
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announceWhen = rand(announceWhen, announceWhen + 30)
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spawncount = 1
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/datum/event/spider_terror/announce()
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if(successSpawn)
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GLOB.command_announcement.Announce("Confirmed outbreak of level 3 biohazard aboard [station_name()]. All personnel must contain the outbreak.", "Biohazard Alert", 'sound/effects/siren-spooky.ogg', new_sound2 = 'sound/AI/outbreak3.ogg')
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else
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log_and_message_admins("Warning: Could not spawn any mobs for event Terror Spiders")
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/datum/event/spider_terror/start()
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// It is necessary to wrap this to avoid the event triggering repeatedly.
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INVOKE_ASYNC(src, .proc/wrappedstart)
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/datum/event/spider_terror/proc/wrappedstart()
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var/spider_type
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var/infestation_type
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if((length(GLOB.clients)) < TS_HIGHPOP_TRIGGER)
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infestation_type = pick(1, 2, 3, 4)
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else
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infestation_type = pick(2, 3, 4, 5)
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switch(infestation_type)
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if(1)
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// Weakest, only used during lowpop.
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spider_type = /mob/living/simple_animal/hostile/poison/terror_spider/green
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spawncount = 5
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if(2)
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// Fairly weak. Dangerous in single combat but has little staying power. Always gets whittled down.
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spider_type = /mob/living/simple_animal/hostile/poison/terror_spider/prince
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spawncount = 1
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if(3)
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// Variable. Depends how many they infect.
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spider_type = /mob/living/simple_animal/hostile/poison/terror_spider/white
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spawncount = 2
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if(4)
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// Pretty strong.
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spider_type = /mob/living/simple_animal/hostile/poison/terror_spider/queen/princess
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spawncount = 3
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if(5)
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// Strongest, only used during highpop.
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spider_type = /mob/living/simple_animal/hostile/poison/terror_spider/queen
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spawncount = 1
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var/list/candidates = SSghost_spawns.poll_candidates("Do you want to play as a terror spider?", null, TRUE, source = spider_type)
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if(length(candidates) < spawncount)
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message_admins("Warning: not enough players volunteered to be terrors. Could only spawn [length(candidates)] out of [spawncount]!")
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var/list/vents = get_valid_vent_spawns(exclude_mobs_nearby = TRUE, exclude_visible_by_mobs = TRUE)
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while(spawncount && length(vents) && length(candidates))
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var/obj/vent = pick_n_take(vents)
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var/mob/living/simple_animal/hostile/poison/terror_spider/S = new spider_type(vent.loc)
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var/mob/M = pick_n_take(candidates)
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S.key = M.key
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to_chat(S, "<span class='motd'>For more information, check the wiki page: ([GLOB.configuration.url.wiki_url]/index.php/Terror_Spider)</span>")
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spawncount--
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successSpawn = TRUE
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#undef TS_HIGHPOP_TRIGGER
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