Files
Paradise/code/modules/keybindings/bindings_client.dm

99 lines
3.2 KiB
Plaintext

// Clients aren't datums so we have to define these procs indpendently.
// These verbs are called for all key press and release events
/client/verb/keyDown(_key as text)
set instant = TRUE
set hidden = TRUE
client_keysend_amount += 1
var/cache = client_keysend_amount
if(keysend_tripped && next_keysend_trip_reset <= world.time)
keysend_tripped = FALSE
if(next_keysend_reset <= world.time)
client_keysend_amount = 0
next_keysend_reset = world.time + (1 SECONDS)
//The "tripped" system is to confirm that flooding is still happening after one spike
//not entirely sure how byond commands interact in relation to lag
//don't want to kick people if a lag spike results in a huge flood of commands being sent
if(cache >= MAX_KEYPRESS_AUTOKICK)
if(!keysend_tripped)
keysend_tripped = TRUE
next_keysend_trip_reset = world.time + (2 SECONDS)
else
log_admin("Client [ckey] was just autokicked for flooding keysends; likely abuse but potentially lagspike.")
message_admins("Client [ckey] was just autokicked for flooding keysends; likely abuse but potentially lagspike.")
qdel(src)
return
///Check if the key is short enough to even be a real key
if(LAZYLEN(_key) > MAX_KEYPRESS_COMMANDLENGTH)
to_chat(src, "<span class='userdanger'>Invalid KeyDown detected! You have been disconnected from the server automatically.</span>")
log_admin("Client [ckey] just attempted to send an invalid keypress. Keymessage was over [MAX_KEYPRESS_COMMANDLENGTH] characters, autokicking due to likely abuse.")
message_admins("Client [ckey] just attempted to send an invalid keypress. Keymessage was over [MAX_KEYPRESS_COMMANDLENGTH] characters, autokicking due to likely abuse.")
qdel(src)
return
if(length(keys_held) > HELD_KEY_BUFFER_LENGTH)
return
//the time a key was pressed isn't actually used anywhere (as of 2019-9-10) but this allows easier access usage/checking
keys_held[_key] = world.time
var/movement = SSinput.movement_keys[_key]
if (prefs.toggles & PREFTOGGLE_AZERTY) movement = SSinput.alt_movement_keys[_key]
if(!(next_move_dir_sub & movement) && !keys_held["Ctrl"])
next_move_dir_add |= movement
// Client-level keybindings are ones anyone should be able to do at any time
// Things like taking screenshots, hitting tab, and adminhelps.
switch(_key)
if("F1")
if(keys_held["Ctrl"] && keys_held["Shift"]) // Is this command ever used?
winset(src, null, "command=.options")
else
adminhelp()
return
if("F2") // Screenshot. Hold shift to choose a name and location to save in
ooc()
return
if("F3")
mob.say_wrapper()
return
if("F4")
mob.me_wrapper()
return
if("F12") // Toggles minimal HUD
mob.button_pressed_F12()
return
if(holder)
holder.key_down(_key, src)
if(mob.focus)
mob.focus.key_down(_key, src)
/client/verb/keyUp(_key as text)
set instant = TRUE
set hidden = TRUE
keys_held -= _key
var/movement = SSinput.movement_keys[_key]
if (prefs.toggles & PREFTOGGLE_AZERTY) movement = SSinput.alt_movement_keys[_key]
if(!(next_move_dir_add & movement))
next_move_dir_sub |= movement
if(holder)
holder.key_up(_key, src)
if(mob.focus)
mob.focus.key_up(_key, src)
// Called every game tick
/client/keyLoop()
if(holder)
holder.keyLoop(src)
if(mob.focus)
mob.focus.keyLoop(src)