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68 lines
2.4 KiB
Plaintext
68 lines
2.4 KiB
Plaintext
/obj/item/hand_labeler
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name = "hand labeler"
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desc = "A combined label printer, applicator, and remover, all in a single portable device. Designed to be easy to operate and use."
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icon = 'icons/obj/bureaucracy.dmi'
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icon_state = "labeler0"
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item_state = "flight"
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var/label = null
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var/labels_left = 30
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var/mode = 0
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/obj/item/hand_labeler/afterattack(atom/A, mob/user, proximity)
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if(!proximity)
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return
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if(!mode) //if it's off, give up.
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return
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if(!labels_left)
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to_chat(user, "<span class='warning'>No labels left!</span>")
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return
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if(!label || !length(label))
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to_chat(user, "<span class='warning'>No text set!</span>")
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return
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if(length(A.name) + length(label) > 64)
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to_chat(user, "<span class='warning'>Label too big!</span>")
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return
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if(ismob(A))
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to_chat(user, "<span class='warning'>You can't label creatures!</span>") // use a collar
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return
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user.visible_message("<span class='notice'>[user] labels [A] as [label].</span>", \
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"<span class='notice'>You label [A] as [label].</span>")
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investigate_log("[key_name(user)] labelled [A] as [label].", INVESTIGATE_LABEL) // Investigate goes BEFORE rename so the original name is preserved in the log
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A.AddComponent(/datum/component/label, label)
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playsound(A, 'sound/items/handling/component_pickup.ogg', 20, TRUE)
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labels_left--
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/obj/item/hand_labeler/attack_self(mob/user as mob)
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mode = !mode
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icon_state = "labeler[mode]"
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if(mode)
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to_chat(user, "<span class='notice'>You turn on \the [src].</span>")
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//Now let them chose the text.
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var/str = copytext(reject_bad_text(input(user,"Label text?","Set label","")),1,MAX_NAME_LEN)
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if(!str || !length(str))
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to_chat(user, "<span class='notice'>Invalid text.</span>")
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return
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label = str
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to_chat(user, "<span class='notice'>You set the text to '[str]'.</span>")
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else
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to_chat(user, "<span class='notice'>You turn off \the [src].</span>")
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/obj/item/hand_labeler/attackby(obj/item/I, mob/user, params)
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if(istype(I, /obj/item/hand_labeler_refill))
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to_chat(user, "<span class='notice'>You insert [I] into [src].</span>")
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user.drop_item()
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qdel(I)
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labels_left = initial(labels_left) //Yes, it's capped at its initial value
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else
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return ..()
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/obj/item/hand_labeler_refill
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name = "hand labeler paper roll"
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icon = 'icons/obj/bureaucracy.dmi'
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desc = "A roll of paper. Use it on a hand labeler to refill it."
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icon_state = "labeler_refill"
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item_state = "electropack"
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w_class = WEIGHT_CLASS_TINY
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