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Paradise/code/modules/paperwork/ticketmachine.dm
Fox McCloud 02b9445b9b Refactors DNA Mutations; Refactors Mutations to use Traits (#15483)
* Refactors Mutations

* traits

* more work

* styling fix

* yet even more work

* oh hush

* almost there

* it continues yet further

* and that's genetics done

* and that's it folks

* last bit and golem fixup

* oof

* oops

* tweaks and fixes

* styling
2021-02-21 21:25:19 +00:00

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//Bureaucracy machine!
//Simply set this up in the hopline and you can serve people based on ticket numbers
/obj/machinery/ticket_machine
name = "ticket machine"
icon = 'icons/obj/bureaucracy.dmi'
icon_state = "ticketmachine"
desc = "A marvel of bureaucratic engineering encased in an efficient plastic shell. It can be refilled with a hand labeler refill roll and linked to buttons with a multitool."
density = FALSE
anchored = TRUE
maptext_height = 26
maptext_width = 32
maptext_x = 7
maptext_y = 10
layer = HIGH_OBJ_LAYER
var/ticket_number = 0 //Increment the ticket number whenever the HOP presses his button
var/current_number = 0 //What ticket number are we currently serving?
var/max_number = 100 //At this point, you need to refill it.
var/cooldown = 50
var/ready = TRUE
var/list/ticket_holders = list()
var/list/tickets = list()
var/id = 1
/// If FALSE, the ticket machine will not dispense tickets. Toggled by swiping aHoP ID
var/dispense_enabled = TRUE
/obj/machinery/ticket_machine/Destroy()
for(var/obj/item/ticket_machine_ticket/ticket in tickets)
ticket.visible_message("<span class='notice'>\the [ticket] disperses!</span>")
qdel(ticket)
tickets.Cut()
return ..()
/obj/machinery/ticket_machine/emag_act(mob/user) //Emag the ticket machine to dispense burning tickets, as well as randomize its number to destroy the HoP's mind.
if(emagged)
return
to_chat(user, "<span class='warning'>You overload [src]'s bureaucratic logic circuitry to its MAXIMUM setting.</span>")
ticket_number = rand(0, max_number)
current_number = ticket_number
emagged = TRUE
for(var/obj/item/ticket_machine_ticket/ticket in tickets)
ticket.visible_message("<span class='notice'>\the [ticket] disperses!</span>")
qdel(ticket)
tickets.Cut()
update_icon()
/obj/machinery/ticket_machine/Initialize(mapload)
. = ..()
update_icon()
/obj/machinery/ticket_machine/proc/increment()
if(current_number > ticket_number)
return
if(current_number && !(emagged) && tickets[current_number])
var/obj/item/ticket_machine_ticket/ticket = tickets[current_number]
ticket.audible_message("<span class='notice'>\the [tickets[current_number]] disperses!</span>")
qdel(ticket)
if(current_number < ticket_number)
current_number ++ //Increment the one we're serving.
playsound(src, 'sound/misc/announce_dig.ogg', 50, FALSE)
atom_say("Now serving ticket #[current_number]!")
if(!(emagged) && tickets[current_number])
var/obj/item/ticket_machine_ticket/ticket = tickets[current_number]
ticket.audible_message("<span class='notice'>\the [tickets[current_number]] vibrates!</span>")
update_icon() //Update our icon here rather than when they take a ticket to show the current ticket number being served
/obj/machinery/door_control/ticket_machine_button
name = "increment ticket counter"
desc = "Use this button after you've served someone to tell the next person to come forward."
icon = 'icons/obj/stationobjs.dmi'
icon_state = "doorctrl0"
req_access = list()
id = 1
var/cooldown = FALSE
/obj/machinery/door_control/ticket_machine_button/attack_hand(mob/user)
if(allowed(usr) || user.can_advanced_admin_interact())
icon_state = "doorctrl1"
addtimer(CALLBACK(src, /obj/machinery/door_control/ticket_machine_button/.proc/update_icon), 15)
for(var/obj/machinery/ticket_machine/M in GLOB.machines)
if(M.id == id)
if(cooldown)
return
cooldown = TRUE
M.increment()
addtimer(VARSET_CALLBACK(src, cooldown, FALSE), 10)
else
to_chat(usr, "<span class='warning'>Access denied.</span>")
flick("doorctrl-denied", src)
/obj/machinery/door_control/ticket_machine_button/update_icon()
if(!(stat & NOPOWER))
icon_state = "doorctrl0"
/obj/machinery/ticket_machine/update_icon()
switch(ticket_number) //Gives you an idea of how many tickets are left
if(0 to 49)
icon_state = "ticketmachine_100"
if(50 to 99)
icon_state = "ticketmachine_50"
if(100)
icon_state = "ticketmachine_0"
handle_maptext()
/obj/machinery/ticket_machine/proc/handle_maptext()
if(!dispense_enabled)
maptext_x = 6
maptext = "<font face='Small Fonts' color='#960b0b'>OFF</font>"
return
switch(ticket_number) //This is here to handle maptext offsets so that the numbers align.
if(0 to 9)
maptext_x = 13
if(10 to 99)
maptext_x = 10
if(100)
maptext_x = 8
maptext = "<font face='Small Fonts'>[ticket_number]</font>"
/obj/machinery/ticket_machine/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/hand_labeler_refill))
if(!(ticket_number >= max_number))
to_chat(user, "<span class='notice'>[src] refuses [I]! There [max_number-ticket_number==1 ? "is" : "are"] still [max_number-ticket_number] ticket\s left!</span>")
return
to_chat(user, "<span class='notice'>You start to refill [src]'s ticket holder (doing this will reset its ticket count!).</span>")
if(do_after(user, 30, target = src))
to_chat(user, "<span class='notice'>You insert [I] into [src] as it whirs nondescriptly.</span>")
user.drop_item()
qdel(I)
ticket_number = 0
current_number = 0
for(var/obj/item/ticket_machine_ticket/ticket in tickets)
ticket.audible_message("<span class='notice'>\the [ticket] disperses!</span>")
qdel(ticket)
tickets.Cut()
max_number = initial(max_number)
update_icon()
return
else if(istype(I, /obj/item/card/id))
var/obj/item/card/id/heldID = I
if(ACCESS_HOP in heldID.access)
dispense_enabled = !dispense_enabled
to_chat(user, "<span class='notice'>You [dispense_enabled ? "enable" : "disable"] [src], it will [dispense_enabled ? "now" : "no longer"] dispense tickets!</span>")
handle_maptext()
return
to_chat(user, "<span class='warning'>You do not have the required access to [dispense_enabled ? "disable" : "enable"] the ticket machine.</span>")
return
return ..()
/obj/machinery/ticket_machine/proc/reset_cooldown()
ready = TRUE
/obj/machinery/ticket_machine/attack_hand(mob/living/carbon/user)
. = ..()
if(!ready)
to_chat(user,"<span class='warning'>You press the button, but nothing happens...</span>")
return
if(!dispense_enabled)
to_chat(user, "<span class='warning'>[src] is disabled.</span>")
return
if(ticket_number >= max_number)
to_chat(user,"<span class='warning'>Ticket supply depleted, please refill this unit with a hand labeller refill cartridge!</span>")
return
if((user.UID() in ticket_holders) && !(emagged))
to_chat(user, "<span class='warning'>You already have a ticket!</span>")
return
playsound(src, 'sound/machines/terminal_insert_disc.ogg', 100, FALSE)
ticket_number ++
to_chat(user, "<span class='notice'>You take a ticket from [src], looks like you're ticket number #[ticket_number]...</span>")
var/obj/item/ticket_machine_ticket/theirticket = new /obj/item/ticket_machine_ticket(get_turf(src))
theirticket.name = "Ticket #[ticket_number]"
theirticket.maptext = "<font color='#000000' face='Small Fonts'>[ticket_number]</font>"
theirticket.saved_maptext = "<font color='#000000' face='Small Fonts'>[ticket_number]</font>"
theirticket.ticket_number = ticket_number
theirticket.source = src
theirticket.owner = user.UID()
user.put_in_hands(theirticket)
ticket_holders += user.UID()
tickets += theirticket
if(emagged) //Emag the machine to destroy the HOP's life.
ready = FALSE
addtimer(CALLBACK(src, .proc/reset_cooldown), cooldown)//Small cooldown to prevent piles of flaming tickets
theirticket.fire_act()
user.drop_item()
user.adjust_fire_stacks(1)
user.IgniteMob()
// Stop AI penetrating the bureaucracy
/obj/machinery/ticket_machine/attack_ai(mob/user)
return
/obj/machinery/ticket_machine/examine(mob/user)
. = ..()
. += "<span class='info'>Use an ID card with <b>Head of Personnel</b> access on this machine to [dispense_enabled ? "disable" : "enable"] ticket dispensing.</span>"
/obj/item/ticket_machine_ticket
name = "Ticket"
desc = "A ticket which shows your place in the Head of Personnel's line. Made from Nanotrasen patented NanoPaper. Though solid, its form seems to shimmer slightly. Feels (and burns) just like the real thing."
icon = 'icons/obj/bureaucracy.dmi'
icon_state = "ticket"
maptext_x = 7
maptext_y = 10
w_class = WEIGHT_CLASS_TINY
resistance_flags = FLAMMABLE
max_integrity = 50
var/saved_maptext = null
var/owner //soft ref of the ticket owner's UID()
var/obj/machinery/ticket_machine/source
var/ticket_number
/obj/item/ticket_machine_ticket/attack_hand(mob/user)
. = ..()
maptext = saved_maptext //For some reason, storage code removes all maptext off objs, this stops its number from being wiped off when taken out of storage.
/obj/item/ticket_machine_ticket/attackby(obj/item/P, mob/living/carbon/human/user, params) //Stolen from papercode
..()
if(is_hot(P))
if(HAS_TRAIT(user, TRAIT_CLUMSY) && prob(10))
user.visible_message("<span class='warning'>[user] accidentally ignites [user.p_them()]self!</span>", \
"<span class='userdanger'>You miss the paper and accidentally light yourself on fire!</span>")
user.drop_item()
user.adjust_fire_stacks(1)
user.IgniteMob()
return
user.visible_message("<span class='danger'>[user] lights [src] ablaze with [P]!</span>", "<span class='danger'>You light [src] on fire!</span>")
fire_act()
/obj/item/paper/extinguish()
..()
update_icon()
/obj/item/ticket_machine_ticket/Destroy()
if(owner && source)
source.ticket_holders -= owner
source.tickets[ticket_number] = null
source = null
return ..()